Status Effects: Difference between revisions
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# Misc. status effects - Status effects that provide neither positive or negative effect on the player and statuses that are not mentioned in-game.
==
===Armored===
[[File:Armored.png|50px|left]]
{{Status|Armored}} is a status effect that reduces incoming damage by a percentage amount. Only blocks damage under 50.
{{Clear|both}}
The following abilities apply Armored:
* [[Medkit|Medkit's]] {{Abilitylink|MedkitQ}} and {{Abilitylink|MedkitPhinisher}}
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* [[Katana|Katana's]] {{Abilitylink|KatanaE}}
===
[[File:Bounce.png|50px|left]]
{{Status|Bounce}} is a status effect that increases jump height by a percentage amount.
<br>Recieving Bound will remove an equivalent percentage of Bounce
{{Clear|both}}
The following abilities self-apply Bounce:
* [[Scythe|Scythe’s]] {{Abilitylink|ScythePhinisher}}
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenPassive}}
* [[Subspace|Subspace's]] {{Abilitylink|
===
'''Cleanse''' is a status effect that removes all negative effects from a player.
Cleanse can remove the following status effects:
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* [[Medkit|Medkit's]] {{Abilitylink|MedkitE}}
===
[[File:Haste.png|50px|left]]
{{Status|Haste}} is a status effect that increases walkspeed by a percentage amount.
<br>Recieving Slow will remove an equivalent percentage of Haste
{{Clear|both}}
The following
* All players are granted 100% Haste that decays over 4 seconds upon spawning.
** If spawning at the start of a match, players are granted 200% Haste.
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxPassive}}, {{Abilitylink|BoomboxSecondary}}, and {{Abilitylink|BoomboxPhinisher}}
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserQ}}
* The 25% Haste [[Bonus rounds|bonus round]].
The following abilities self-apply Haste:
* [[
* [[Rocket|Rocket's]] {{Abilitylink|RocketPassive}}
* [[
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenPassive}}
* [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardPassive}}, {{Abilitylink|SkateboardQ}}, and {{Abilitylink|SkateboardE}} (on to off board)
* [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotPassive}} and {{Abilitylink|SlingshotPhinisher}}
* [[Vine Staff|Vine Staff's]] {{Abilitylink|VinestaffPassive}}
===Immovable===
'''Immovable''' is the internal name of a status effect that grants immunity to being displaced by force.
The following abilities apply Immovable:
* [[Katana|Katana's]] {{Abilitylink|KatanaQ}}
* [[Sword|Sword's]] {{Abilitylink|SwordE}}
The following abilities self-apply Immovable:
* [[Biograft|Biograft's]] {{Abilitylink|BiograftQ}} (recast)
* [[Sword|Sword's]] {{Abilitylink|SwordE}}
===
'''Immunity''' is a status effect that grants immunity to all damage sources and status effects. Status effects cannot be applied to players with immunity.
The following applies Immunity:
* All players are granted Immunity
===
[[File:Regen.png|50px|left]]
{{Status|Regeneration}} is a status effect that consumes 1 stack to restore 1
{{Clear|both}}
Regeneration has the following interactions:
*
** If the player is not at full
* Receiving any base healing removes Regeneration stacks equivalent to the health restored.
*
The following abilities apply Regeneration:
* [[Vine Staff|Vine Staff's]] {{Abilitylink|VinestaffSecondary}}, {{Abilitylink|VinestaffQ}}, and {{Abilitylink|VinestaffPhinisher}}
==Negative==
==
[[File:Antiheal.png|50px|left]]
{{Status|Antiheal}} is a status effect that blocks all healing on the recipient. This status effect is exclusive to [[Shuriken]]
{{Clear|both}}
The following apply Antiheal:
* The Antiheal bonus round.
The following abilities apply Antiheal:
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenSecondary}} and {{Abilitylink|ShurikenPhinisher}}
===
[[File:Bound.png|50px|left]]
{{Status|Bound}} is a status effect which reduces jump height by a percentage amount. If a player reaches 100% Bound, they will be unable to jump and use abilities that are cast via jumping.
<br>Recieving Bounce will remove an equivalent percentage of Bound
{{Clear|both}}
The following abilities apply Bound:
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}
The following abilities self-apply Bound:
* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPrimary}}, {{Abilitylink|BanHammerSecondary}}, {{Abilitylink|BanHammerQ}}, {{Abilitylink|BanHammerE}}, and {{Abilitylink|BanHammerPhinisher}}
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxQ}}
* [[
* [[Katana|Katana's]] {{Abilitylink|KatanaPrimary}}, {{Abilitylink|KatanaSecondary}}, {{Abilitylink|KatanaQ}}, and {{Abilitylink|KatanaE}}
* [[Medkit|Medkit's]] {{Abilitylink|MedkitPrimary}}
* [[Rocket|Rocket's]] {{Abilitylink|RocketPrimary}}
* [[
* [[
* [[
* [[
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePrimary}} and {{Abilitylink|SubspaceE}}
===Poison===
[[File:Poison.png|50px|left]]
{{Status|Poison}} is a status effect that consumes 1 stack to deal 1 damage per 0.2 seconds. Poison will not apply or deal damage if the inflicted player has only 10 HP remaining. This status effect is exclusive to [[Subspace]].
{{Clear|both}}
The following abilities apply Poison:
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePrimary}}, {{Abilitylink|SubspaceQ}}, and {{Abilitylink|
===Slow===
[[File:Slow.png|50px|left]]
{{Status|Slow}} is a status effect that reduces walkspeed by a percentage amount.
<br>Slow is capped at 50%. Recieving Haste will remove an equivalent percentage of Slow. These do not apply if Slow is at 100%,
{{Clear|both}}
The following abilities apply Slow:
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPassive}}, {{Abilitylink|HyperlaserSecondary}}, and {{Abilitylink|HyperlaserQ}}
* [[Katana|Katana's]] {{Abilitylink|KatanaPassive}}
* [[
* [[
* [[
The following abilities self-apply Slow:
* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerPrimary}}, {{Abilitylink|BanHammerSecondary}}, {{Abilitylink|BanHammerQ}}, {{Abilitylink|BanHammerE}}, and {{Abilitylink|BanHammerPhinisher}}
* [[
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxQ}} (recast)
* [[
* [[
* [[Medkit|Medkit's]] {{Abilitylink|MedkitPrimary}}
* [[
* [[Scythe|Scythe's]] {{Abilitylink|ScythePrimaryGun}}, {{Abilitylink|ScytheQGun}}, {{Abilitylink|ScytheEGun}}, and {{Abilitylink|ScythePhinisherGun}}
* [[
* [[
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePrimary}} and {{Abilitylink|SubspaceE}}
===Vulnerable===
[[File:Vulnerable.png|50px|left]]
{{Status|Vulnerable}} is a status effect that amplifies incoming damage dealt to the recipient by a percentage amount. Vulnerable is capped at 50 and lasts 8 seconds. Applying Vulnerable again refreshes the duration. This status effect is exclusive to [[Subspace]]
{{Clear|both}}
The following abilities apply Vulnerable:
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePrimary}}, {{Abilitylink|SubspaceSecondary}}, {{Abilitylink|SubspaceQ}}, and {{Abilitylink|SubspacePhinisher}}
===Disables===
* Grounded
* Root
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If [[Skateboard]] recieves a disabling effect, he will be forced off board.
====
'''Grounded''' is a status effect that disables movement abilities. It also forces any levitating player (self-applied or not) to fall onto the ground.
The following abilities are disabled by grounded:
* [[
* [[Biograft|Biograft's]] {{Abilitylink|BiograftE}} and {{Abilitylink|BiograftQ}}
* [[Boombox|Boombox's]] {{Abilitylink|BoomboxQ}}
* [[Hyperlaser]] {{Abilitylink|HyperlaserE}}
* [[Medkit|Medkit's]] {{Abilitylink|MedkitQ}}
* [[Rocket|Rocket's]] {{Abilitylink|RocketQ}}
* [[
* [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenQ}} and {{Abilitylink|ShurikenE}}
* [[
* [[
* [[Subspace|Subspace's]] {{Abilitylink|
* [[Sword|Sword's]] {{Abilitylink|SwordE}} and {{Abilitylink|SwordQ}}
The following abilities apply Grounded:
* [[Katana|Katana's]] {{Abilitylink|KatanaQ}}
* [[Subspace|Subspace's]] {{Abilitylink|SubspaceSecondary}} and {{Abilitylink|SubspacePhinisher}}
====Root====
'''Root''' is a status effect that causes the player to become immobilized and unable to jump for
The following abilities apply Root:
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====Stun====
[[File:Stun.png|50px|left]]
{{Status|Stun}} is a status effect that causes the player to become immobilized and unable to use abilities for its duration.
{{Clear|both}}
Stun has the following interactions:
* Stuns will override mobility abilities during their use.
* Stuns can apply during a [[Phinisher]] animation, but will not cancel it.
* Multiple instances of stuns will extend the total stun duration.
The following abilities apply Stun:
* [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerSecondary}} and {{Abilitylink|BanHammerPhinisher}}
* [[Katana|Katana's]] {{Abilitylink|KatanaQ}}
* [[Scythe|Scythe's]] {{Abilitylink|ScytheQGun}}
* [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardSecondary}} and {{Abilitylink|SkateboardPhinisher}}
* [[Sword|Sword's]] {{Abilitylink|SwordE}}
====Wireframe====
[[File:Wireframe.png|50px|left]]
{{Status|Wireframe}} is a status effect that stops the player from attacking or using abilities. This status effect is exclusive to [[Hyperlaser]].
{{Clear|both}}
The following abilities apply Wireframe:
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPassive}}, {{Abilitylink|HyperlaserQ}}, and {{Abilitylink|HyperlaserPhinisher}}
==Misc.==
===Force===
'''Force''' is an internal value that measures the strength of
Force has the following interactions:
* Force cannot stack.
* Force will overwrite other force effects on a player.
There are multiple types of Force:
* Dash force
* Fling force
* Knockback force
* Pull force
* Push force
====Fling====
'''Fling''' is a status effect that launches the player vertically. Fling height is measured by studs.
The following abilities apply Fling:
* [[
* [[
* [[Medkit|Medkit's]] {{Abilitylink|MedkitE}}
* [[
* [[
====Knockback====
The following abilities apply Knockback:
* [[
* [[
* [[
* [[Medkit|Medkit's]] {{Abilitylink|MedkitQ}}
* [[
* [[
* [[
* [[Sword|Sword's]] {{Abilitylink|SwordPhinisher}}
====Pull====
'''Pull''' is a status effect that drags the player towards the source of
The following abilities apply Pull:
* [[
* [[
* [[
* [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}
====Push====
'''Push''' is a status effect that pushes the player horizontally at a set speed. Push strength is measured by studs.
The following abilities apply Push:
* [[Subspace|Subspace's]] {{Abilitylink|
===Overheat===
'''Overheat''' is a status effect exclusive to [[Biograft]] through their Phinisher, {{Abilitylink|BiograftPhinisher}}. Overheat grants Biograft a 50% damage boost to {{Abilitylink|BiograftPrimary}}, but causes their hitpoints to decay at a rate of 1 per 0.25 seconds, its
===Supported===
'''Supported''' is a status effect that reduces any recieved healing or shield by 33% for each stack for 6 seconds.
Supported has the following interactions:
* Supported is applied when a Phighter is receiving healing or shield from 2 or more [[:Category:Characters/Phighters/Support|support]] Phighters.
** A Supported stack is applied when a Phighter recieves another support source within 5 seconds of the last source.
** Supported's duration is refreshed once another stack is applied.
* Each support Phighter can only apply 1 Supported stack on each ally.
* The support source that applies a Supported stack will itself be reduced by that percentage.
* Healing from Regeneration can not apply a Supported stack, though the application of Regeneration can.
* When calculating the reduced healing and shield, Support penalty will subtract first (If applicable), then Supported.
====Support penalty====
'''Support penalty''' is a permanent status effect that applies to all [[:Category:Characters/Phighters/Support|support]] Phighters excluding [[Subspace]].
Support penalty reduces any healing or shield from support Phighters to other support Phighters by 25%.
==Trivia==
* Stun is the first status effect to be added into the game.
[[Category:Game
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