Status Effects
Status Effects are modifiers that apply to Phighters, their effects can be positive, negative or neutral. Any status effects on a player are shown as icons in the upper middle of their screen, and are also displayed externally to other players above their username and health bar. Status effects are mainly applied by abilities, though they can also be applied through non-player interactions, such as bonus rounds.
Positive
Positive status effects that improve a Phighter's performance.
Armored
Armored is a status effect that reduces incoming damage by a percentage amount. Armored can only block damage under 50, any attack that deals 50 or more damage at once will completely bypass Armored.
The following abilities apply Armored: |
The following abilities self-apply Armored: |
Bounce
Bounce is a status effect that increases jump height by a percentage amount.
Recieving Bound will remove an equivalent percentage of Bounce.
The following abilities self-apply Bounce:
Cleanse
Cleanse is a status effect that removes negative effects from a player. Cleanse can remove the following status effects:
- Bound (if not self-applied)
- Poison
- Root
- Slow (if not self-applied)
- Stun
- Vulnerable
- Wireframe
The following abilities apply Cleanse:
Haste
Haste is a status effect that increases walkspeed by a percentage amount.
Recieving Slow will remove an equivalent percentage of Haste.
The following apply Haste:
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The following abilities self-apply Haste:
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Regeneration
Regeneration is a status effect that consumes 1 stack to restore 1 Health per 0.2 seconds. This status effect is exclusive to Vine Staff.
Regeneration has the following mechanics:
- Regeneration is capped at 25 stacks if the player is at full health.
- If the player is not at full health, the maximum is 75 stacks.
- Receiving any base healing removes Regeneration stacks equivalent to the health restored.
- Support Phighters receive 25% less Regeneration stacks. This does not apply if it is self-applied.
The following abilities apply Regeneration:
Negative
Negative status effects that inhibit a Phighter's performance.
Antiheal
Antiheal is a status effect that blocks all healing to the recipient.
The following apply Antiheal:
- The Antiheal bonus round.
- Shuriken's Stab of the Betrayer and Guillotine Blossom
Bound
Bound is a status effect which reduces jump height by a percentage amount. If a player reaches 100% Bound, they will be unable to jump and use abilities that are cast via jumping.
Recieving Bounce will remove an equivalent percentage of Bound (if Bound is not 100%).
The following abilities apply Bound: |
The following abilities self-apply Bound:
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Poison
Poison is a status effect that consumes 1 stack to deal 1 damage per 0.2 seconds. Poison will not apply or deal damage if the inflicted player has only 10 HP remaining. This status effect is exclusive to Subspace.
The following abilities apply Poison:
Slow
Slow is a status effect that reduces walkspeed by a percentage amount.
Slow is capped at 50%, though it can bypass this cap only if it is applied at 100%. Recieving Haste will remove an equivalent percentage of Slow (if Slow is not 100%).
The following abilities apply Slow: |
The following abilities self-apply Slow:
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Vulnerable
Vulnerable is a status effect that amplifies incoming damage dealt to the recipient by a percentage amount. Vulnerable is capped at 30% and lasts for 8 seconds. Applying Vulnerable again refreshes the duration.
The following abilities apply Vulnerable:
Disables
Disables render the affected player unable to perform specific actions for a specified duration. There are 4 types of disabling effects:
- Grounded
- Root
- Stun
- Wireframe
Disables have the following mechanics:
- If Skateboard recieves a disabling effect, he will be forced off board.
Grounded
Grounded is a status effect that prevents the player from casting movement abilities. Grounded disables the following abilities:
- Ban Hammer's Deposition and Litigation
- Biograft's Blink and Echo Execution
- Boombox's Bass Boost / Beat Drop
- Hyperlaser Voltaic Phase
- Medkit's Crystal Shift
- Rocket's Liftoff
- Scythe's Flat-hat and Chasing Flourish
- Shuriken's Traverse the Horizon and Illusions of the Smoke
- Skateboard's SWITCH!! and RUN!!
- Slingshot's Quick Feet and Sidestep
- Subspace's Mist Rush
- Sword's Lunge and Dolphin Slash
The following abilities apply Grounded:
Root
Root is a status effect that causes the player to become immobilized and unable to jump for its duration. The player is still able to use abilities and can still move via push force effects. Root has no icon, and instead displays as 100% Bound and 100% Slow.
The following abilities apply Root:
Stun
Stun is a status effect that causes the player to become immobilized and unable to use abilities for its duration.
Stun has the following mechanics:
- Stuns will override mobility abilities during their use.
- Stuns can apply during a Phinisher animation, but will not cancel it.
- Multiple instances of stuns will extend the total stun duration.
The following abilities apply Stun:
- Ban Hammer's Order and Judgement
- Katana's Thread Tow
- Scythe's
- Skateboard's BASH 'EM!! and THE COOL, RAD, COFFIN!!
- Sword's Lunge
Wireframe
Wireframe is a status effect that stops the player from attacking or using abilities. This status effect is exclusive to Hyperlaser.
The following abilities apply Wireframe:
Miscellaneous
Miscellaneous status effects that provide neither a direct positive nor negative effect on the player, and effects that are not mentioned or shown in-game.
Immovable
Immovable is the internal name of a status effect that grants immunity to being displaced by force.
The following abilities apply Immovable: |
The following abilities self-apply Immovable: |
Immunity
Immunity is a status effect that grants immunity to all damage sources and status effects. Status effects cannot be applied to players with Immunity.
The following applies Immunity:
- All players are granted Immunity while spawning and for 1.5 seconds after spawning.
Supported
Supported is a status effect that reduces any healing or shield to the recipient by a percentage amount. Each stack of Supported lasts for 6 seconds.
Supported has the following mechanics:
- One stack of Supported is applied to a player when they recieve healing or shield from a support Phighter. This can also be self-applied. Any additional stacks after the first will start to reduce any received healing and shield. This reduction is calculated with 50% * sqrt(# of additional stacks).
- Each support Phighter can apply only one stack of Supported to each ally.
- Any received healing or shield that applies an additional Supported stack will itself be reduced by that percentage.
- Healing from Regeneration stacks cannot apply a Supported stack, though the application of Regeneration can.
- Regeneration's tick rate will be slowed by 0.05 seconds for every additional Supported stack.
- When calculating the reduced healing and shield, Support penalty will subtract first (If applicable), then Supported.
Support penalty
Support penalty is a permanent status effect that applies to all support Phighters, excluding Subspace. Support penalty reduces any healing or shield from support Phighters to each other by 25%.
Force
Force is an internal value that measures the strength of displacement. The higher the value, the stronger the displacement's effects are. There are 5 types of force effects:
- Dash force
- Fling force
- Knockback force
- Pull force
- Push force
Forces have the following mechanics:
- Force cannot stack.
- Force will overwrite other force effects on a player.
Fling
Fling is a status effect that launches the player vertically. Fling height is measured by studs.
The following abilities apply Fling:
- Ban Hammer's Deposition
- Boombox's Raining Tacos
- Medkit's Rejuvenation Ring
- Subspace's Noxious Void (explosion)
- Sword's Dolphin Slash
Knockback
Knockback is a status effect that moves the player away from the source of displacement. The formula for the number of studs the player is displaced by is unknown.
The following abilities apply Knockback:
- Ban Hammer's Prosecution and Litigation (final hit)
- Boombox's Bass Boost / Beat Drop (recast) and Protecting Overtone
- Hyperlaser's Voltaic Grenade and Voltaic Phase
- Medkit's Crystal Shift
- Rocket's Rocket Shot, Charged Blast, Liftoff, Multi-Missiles, and Grand Cannonade
- Scythe's
- Skateboard's RUN!! and BOOST!!
- Sword's All-Mighty Axle Arc
Pull
Pull is a status effect that drags the player towards the source of displacement. It shares the same mechanics and interactions as Knockback.
The following abilities apply Pull:
- Ban Hammer's Order and Judgement
- Boombox's Bass Boost / Beat Drop
- Katana's Thread Tow
- Subspace's Noxious Void
Push
Push is a status effect that pushes the player horizontally at a set speed. Push strength is measured by studs.
The following abilities self-apply Push: