Status Effects

From PHIGHTING! Wiki

Status Effects are modifiers that apply to Phighters, their effects can be positive, negative or neutral. Any status effects on a player are shown as icons in the upper middle of their screen, and are also displayed externally to other players above their username and health bar. Status effects are mainly applied by abilities, though they can also be applied through non-player interactions, such as bonus rounds.

Positive

Positive status effects that improve a Phighter's performance.

Armored

Armored is a status effect that reduces incoming damage by a percentage amount. Armored can only block damage under 100; any attack that deals 100 or more damage at once will completely bypass Armored. Additional damage from Vulnerable bypasses Armored.

The following abilities apply Armored:

The following abilities self-apply Armored:

Bounce

Bounce is a status effect that increases jump height by a percentage amount.
Receiving Bound will reduce an equivalent percentage of Bounce.

The following abilities apply Bounce:

The following abilities self-apply Bounce:

Cleanse

Cleanse is a status effect that removes negative effects from a player. Cleanse can remove the following status effects:

The following abilities apply Cleanse:

Haste

Haste is a status effect that increases walkspeed by a percentage amount.
Receiving Slow will reduce an equivalent percentage of Haste.

The following apply Haste:

The following abilities self-apply Haste:

Regeneration

Regeneration is a status effect that consumes 1 stack to restore 1 Health every 0.1 seconds.

Regeneration has the following mechanics:

  • Regeneration is capped at 60 stacks if the player is at full health.
  • Support Phighters receive 25% less Regeneration stacks. This does not apply if it is self-applied.

The following abilities apply Regeneration:

Knockback resistance

Knockback resistance is a status effect that reduces incoming Knockback Force and Pull Force by a percentage amount.

The following abilities self-apply Knockback resistance:


Strength

Strength is a status effect that increases damage output by a percentage amount.

The following abilities apply Damage boost:

The following abilities self-apply Damage boost:

Negative

Negative status effects that inhibit a Phighter's performance.

Antiheal

Antiheal is a status effect that blocks healing in a percentage to a recipient.

The following apply Antiheal:

Bound

Bound is a status effect that reduces jump height by a percentage amount. Reaching 100% Bound will render the player unable to jump.
Receiving Bounce will reduce an equivalent percentage of Bounce (if Bound is not 100%).

The following abilities self-apply Bound:

Poison

Poison is a status effect that consumes 1 stack to deal 1 damage every 0.1 seconds. Poison will not apply or deal damage if the inflicted player has only 15 HP remaining. This status effect is exclusive to Subspace.

The following abilities apply Poison:

Slow

Slow is a status effect that reduces walkspeed by a percentage amount. Slow is capped at 50%, though it can bypass this cap only if it is applied at 100%, which will render the player unable to walk.
Receiving Haste will reduce an equivalent percentage of Slow (if Slow is not 100%).

The following abilities apply Slow:

The following abilities self-apply Slow:

Vulnerable

Vulnerable is a status effect that amplifies incoming damage dealt to the recipient by a percentage amount. Vulnerable is capped at 30% and lasts for 8 seconds. Applying Vulnerable again refreshes the duration. Any players inflicted with Vulnerable will also have its icon overlayed on them, with its size increasing with the percentage. The additional damage Vulnerable inflicts bypasses Armored.

The following abilities apply Vulnerable:

Disables

Disables render the affected player unable to perform specific actions for a specified duration. There are 4 types of disabling effects:

  • Grounded
  • Root
  • Stun
  • Wireframe

Disables have the following mechanics:

  • If Skateboard receives a disabling effect, he will be forced off board.

Grounded

Grounded is a status effect that prevents the player from casting movement abilities. Grounded disables the following abilities:

The following abilities apply Grounded:

Root

Root is a status effect that causes the player to become immobilized and unable to jump for its duration. The player is still able to use abilities and can still move via push force effects. Root has no icon, and instead displays as 100% Slow and 100% Bound.

The following abilities apply Root:

Stun

Stun is a status effect that causes the player to become immobilized and unable to use abilities for its duration.

Stun has the following mechanics:

  • Stuns will override mobility abilities during their use.
  • Stuns can apply during a Phinisher animation, but will not cancel it.
  • Multiple instances of stuns will extend the total stun duration.

The following abilities apply Stun:

Wireframe

Wireframe is a status effect that stops the player from attacking or using abilities. This status effect is exclusive to Hyperlaser.

The following abilities apply Wireframe:

Miscellaneous

Miscellaneous status effects that provide neither a direct positive nor negative effect on the player, and effects that are not mentioned or shown in-game.

Immovable

Immovable is the internal name of a status effect that grants immunity to being grabbed.

The following abilities apply Immovable:

The following abilities self-apply Immovable:

Immunity

Immunity is a status effect that grants immunity to all damage sources and status effects. Status effects cannot be applied to players with Immunity.

The following applies Immunity:

  • All players are granted Immunity while spawning and for 1.5 seconds after spawning.

Supported

Supported is a status effect that reduces any healing to the recipient by a percentage amount. Each stack of Supported lasts for 6 seconds.

Supported has the following mechanics:

  • One stack of Supported is applied to a player when they receive healing from a support Phighter. This can also be self-applied. Any additional stacks after the first will start to reduce any received healing. This reduction is calculated with the formula: 50% * sqrt(# of additional stacks)
    • Each support Phighter can apply only one stack of Supported to each ally.
  • Any received healing that applies an additional Supported stack will itself be reduced by that percentage.
  • Healing from Regeneration stacks cannot apply a Supported stack, though the application of Regeneration can.
    • Regeneration's tick rate will be slowed by 0.025 seconds for every additional Supported stack.
  • When calculating the reduced healing, Support penalty will subtract first (If applicable), then Supported.

Support penalty

Support penalty is a permanent status effect that applies to all support Phighters, excluding Subspace and Boombox. Support penalty reduces any healing from support Phighters to each other by 25%.

Force

Force is an internal value that measures the strength of displacement. The higher the value, the stronger the displacement's effects are. There are 5 types of force effects:

  • Fling force
  • Knockback force
  • Pull force
  • Push force
  • Dash force

Forces have the following mechanics:

  • Force cannot stack.
  • Force will overwrite other force effects on a player.

Fling

Fling is a status effect that launches the player vertically. Fling height typically is measured by studs.

The following abilities apply Fling:

Knockback

Knockback is a status effect that moves the player away from the source of displacement. The formula for the number of studs the player is displaced by is unknown.

The following abilities apply Knockback:

Pull

Pull is a status effect that drags the player towards the source of displacement. It shares the same mechanics and interactions as Knockback.

The following abilities apply Pull:

Push

Push is a status effect that pushes the player horizontally at a set speed. Push strength is typically measured by studs.

Abilities that provide movement in the form of a dash also internally apply a push force to the player.

The following abilities self-apply Push:

Dash

Dash is a status effect that pushes the player in the diretion they're facing at a set speed. Dash strength typically is measured in studs.

The following abilities self-apply Dash: