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{{PhightersubpagePhighterNav}}
{{Character
| name = {{PAGENAME}}
| image = classrendersubspace2Classrendersubspace2.png
| imagecaption = "My greatest invention!!"
| class = Support
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| shield = 0
| addedin = [[Playtest 4]]
| chatcolor = {{Color|{{ClassColor|Subspace}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 28 October 2022 with [[Playtest 4]] and the [[Bat vs. Rat]] [[Phestivals|Phestival]].
 
==Overview==
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==Abilities==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Subspace}}
|Soul Stealer
|tabclass = Subspace
|[[File:placeholder.png|150x150px]]
|ability = Soul Stealer
|Passive
|icon = Placeholder.png
|N/A
|type = Passive
|When getting eliminations, heal yourself.
|description = When getting eliminations, heal yourself.
|'''Heal:''' 25
|details = '''Healing:''' 25
|[[File:SubPassive.gif|frameless|300px]]
|notes = {{ListFix}}
* Passive healing is still given on assist.
|demo = [[File:Demonstration SubspacePassive.webm]]
}}
''Details:''
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Tripmine
|ability = Tripmine
|[[File:placeholder.png|150x150px]]
|icon = Placeholder.png
|Primary
|type = Primary
|Hitscan/AoE/DoT
|description = Fire and place a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines.
|'''Damage:'''details <br>Direct: 15 (10 base += 5 poison) <br>MineDirect: 20 (10 base + 105 poison)<br>{{Status|VulnerablePoison}} '''applied:''' <br>DirectMine: 10% (5%+ self)<br>Mine:10 15%<br>{{Status|SlowPoison}} '''penalty:''' 10% for 0.75 second<br>{{Status|Bound}} '''penaltyFire rate:''' 20% for 0.751 second<br>'''Mine arm time:''' 1.5 seconds<br>'''Mine durationvisibility:''' 300.75 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibilitydetection and explosion radius:''' 09 studs<br>'''Max.75 mine duration:''' 30 seconds<br>'''Range:''' 100 studs<br>'''Mine detection rangeAmmo:''' 9 studs5<br>'''ExplosionReload rangetime:''' 90.7 studsseconds<br>'''Fire{{Status|Vulnerable}} rateinflicted:''' 1<br>Direct: mine5%, per5% second(to self)<br>Mine: 10%<br>'''Ammo{{Status|Slow}} penalty:''' 510% for 0.75 seconds<br>'''Reload{{Status|Bound}} timepenalty:''' 20% for 0.775 seconds
|notes = {{ListFix}}
|[[File:Tripmine.gif|frameless|300px]]
* The player can damage themselves with Tripmine, applying full damage, {{Status|Vulnerable}}, and {{Status|Poison}}.
}}
* The detection radius of the mines goes through walls.
''Details:''
* The trigger radius of the mines goes through walls.
* Subspace can still direct hit enemies at 0 ammo remaining.
* If untriggered for 30 seconds (or seven pulses), the tripmine will explode on its own.
* The maximum amount of {{Status|Vulnerable}} that can be inflicted is 40%.
|demo = [[File:Demonstration SubspaceM1Indirect.webm]] [[File:Demonstration SubspaceM1Direct.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Fallen Star
|ability = Fallen Star
|[[File:placeholder.png|150x150px]]
|icon = SubspaceM2.png
|Secondary
|type = Secondary
|Projectile/Status
|description = Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground.
|details = '''Damage:''' 20 (10 (initial) + 10 (recast)<br>{{Status|Vulnerable}} '''appliedMax. levitate duration:''' 20%2 (10%seconds initial<br>'''Grounded duration:''' Levitate duration + 10%1 second (recast)<br>'''Levitate durationRange:''' 2300 secondsstuds <br>'''{{Status|Slow}} '''on slaminflicted:''' 2520% for 3 seconds (recast only)<br>'''Ground{{Status|Vulnerable}} inflicted:''' Levitate10% duration(initial) + 1 second5% (on recast) <br>'''Range:''' 300 studs <br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|[[File:Fallen Star.gif|frameless|300px]]
* The player can damage themselves with Fallen Star, applying full damage, {{Status|Vulnerable}}, and levitation.
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
* The recast does not slam down {{PAGENAME}}.
|demo = [[File:Demonstration SubspaceM2.webm]]
}}
''Details:''
* The player can damage themselves with Fallen Star, dealing the full damage and applying {{Status|Vulnerable}} and levitation.
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
* The further Subspace is from where he uses Fallen Star, the longer it takes to get there.
* The recast does not slam down Subspace.
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Comet Carnage
|ability = Comet Carnage
|[[File:placeholder.png|150x150px]]
|icon = SubspaceQ.png
|Q Ability
|type = Q Ability
|Projectile/AoE/Status
|description = Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|details = '''Damage:''' <br>Initial hitboxExplosion: 20 (10 base + 10 poison){{Status|Poison}}<br>Mist: 1 every /0.25s25 seconds<br>{{Status|Vulnerable}} '''appliedProjectile speed:''' 1.75<br>Initial'''Hitbox hitboxsize:''' 15%---<br>Mist'''Duration:''' 2%7.5 everyseconds<br>'''Casting time:''' 0.25s5 seconds<br>'''{{Status|Slow}} '''appliedinflicted:''' Mist: 42% every /0.25s25 seconds (Maxmax. 5025%)<br>'''Hitbox{{Status|Vulnerable}} inflicted:''' <br>'''Projectile SpeedExplosion:''' 1.755%<br>'''StartupMist:''' 2%/0.525 seconds<br>'''Uptime:''' 7.5s<br>'''Cooldown:''' 16 seconds
|notes = {{ListFix}}
|[[File:cometcarnage.gif|frameless|300px]]
* The player can damage themselves with Comet Carnage, applying full damage, {{Status|Vulnerable}}, {{Status|Slow}}, and {{Status|Poison}}.
|demo = [[File:Demonstration SubspaceQ.webm]]
}}
''Details:''
* The player can damage themselves with this ability, applying full damage, {{Status|Vulnerable}} and {{Status|Slow}}.
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Mist Rush
|ability = Mist Rush
|[[File:placeholder.png|150x150px]]
|icon = SubspaceE.png
|E Ability
|type = E Ability
|Status/DoT
|description = Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison.
|details = '''Damage:''' 15 (5 base + 10 poison) {{Status|Poison}}<br>'''Invisibility durationDuration:''' 1.5 seconds<br>'''Push force:''' 20 for 1.5 seconds<br>'''{{Status|Bounce}}:''' 25%<br>'''{{Status|Slow}} forpenalty:''' 1.5100% seconds(while casting)<br>'''Detection{{Status|Bound}} rangepenalty:''' 30100% studs(while casting)<br>'''Cooldown:''' 14 seconds
|notes = {{ListFix}}
|[[File:mistwalk.gif|frameless|300px]]
* All force effects are removed when {{PAGENAME}} leaves invisibility.
|demo = [[File:Demonstration SubspaceE.webm]]
}}
''Details:''
*All force effects are removed when Subspace leaves invisibility.
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Subspace}}
|Noxious Void
|tabclass = Subspace
|[[File:placeholder.png|150x150px]]
|ability = Noxious Void
|[[Phinisher]]
|icon = SubspaceUlt.png
|AoE/Status
|type = Phinisher
|Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.
|description = Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.
|'''Damage:''' 19 (vacuum), 10 (explosion) <br>{{Status|Vulnerable}} '''applied:''' 1% per 0.2 seconds (during Phinisher), 15% (after explosion) <br>'''Duration:''' 6.5 seconds <br>'''Ground:''' 6.5 seconds <br> '''Range:''' 20 studs (pull effect) <br>'''Phinisher points:''' 125
|details = '''Damage:''' 19 (vacuum) + 10 (explosion)<br>'''Grounded duration:''' Remaining Noxious Void duration<br>'''Pull radius:''' 20 studs<br>'''Duration:''' 6.5 seconds<br>'''{{Status|Vulnerable}} inflicted:''' 1% per 0.2 seconds (vacuum), 15% (explosion)<br>'''Phinisher points:''' 125
|[[File:noxiousvoid.gif|frameless|300px]]
|notes = {{ListFix}}
* Phinisher points cannot be gained while Noxious Void is active.
* If {{PAGENAME}} dies, Noxious Void explodes immediately and its effects are cancelled.
|demo = [[File:Demonstration SubspaceUlt.webm]]
}}
''Details:''
*The player cannot gain Phinisher points until the Phinisher ends.
*If the player dies, the crystal explodes immediately and the Phinisher's effects end.
 
==Strategy==
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'''Despite these situations favouring directs or traps, do <u>not</u> completely stick to one playstyle and swap according to the situation.'''
 
Subspace's Fallen Star is a great defensive ability and has great combo potential. Try using your Fallen Star often as its cooldown is extremely low compared to Subspace's other abilities and its potential is very good if you're able to hit it consistently. You can also slow down targets or force them into dangerous situations with the combination of a teammate's [[Phinisher]] ([[Katana|Katana's]] Phinisher being a great example.) Subspace's Comet Carnage is an extremely strong ability, whether you hit it directly or not. It can shred tanks by applying immense amounts of vulnvulnerability on them and making them too slow to fight back. Comet Carnage also guarantees your team a section of the map that is now in yourto control, and teammates (especially slow teammates such as [[Hyperlaser]] or [[Vine Staff]]) can use this space to keep themselves safe or force melees into an area where they end up in a very bad spot even if they kill the target. Subspace's Mist Rush while very strong, should not be used often due to its high cooldown; try using your Fallen Star instead of your Mist Rush wherever possible. Subspace's Noxious Void is one of the strongest Phinishers in the game and can turn the tide of battle when used correctly. As soon as you activate your Phinisher, you are the biggest target on your team. The enemy team will try killing you to end the Phinisher early and free themselves and/or their teammates. Make sure to activate your Phinisher when you have a large amount of HPhealth, and make sure that when your ultPhinisher is active, you don't stay still or else any ranged Phighters can attack you and end your Phinisher before it gets the maximum value. Try keeping track of other Phinishers that can shut down your Phinisher, and try to use your Phinisher after they've used theirs.
 
For teammates playing with a Subspace, having a strong frontline can help the Subspace directly support his team and become a major threat to the enemies. This will allow him to spread his damage out and add vulnerability to many Phighters. Subspace is great at adding vulnerability and poison directly onto his melee's targets, helping them speed through their kills. Melees such as [[Sword]] and [[Katana]] are very favourable due to their bulk, allowing them to soak more damage that would otherwise be dealt onto the Subspace. Subspace's Phinisher has extremely high combo potential with other Phinishers ([[Hyperlaser]], [[Sword]], [[Slingshot]], etc.) or other Phighters M1's/abilities ([[Katana]], [[Rocket]], [[Hyperlaser]]).
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===Ability usage===
*{{Abilitylink|SubspacePassive}}
**Constantly place Tripmines, use QComet Carnage or M2Fallen Star. Any points of damage can lead to assists and grant the healing.
*{{Abilitylink|SubspacePrimary}}
**Place Tripmines around the map, as Subspace is an area denial Phighter, but to also provoke Vulnerable and poison to unsuspecting enemies.
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** Placing a group of Tripmines in a choke point (e.g., ramps on [[Rob The ROBLOX Bank]]) or a flank route can allow for massive damage on a single target and can lead to an easy kill. Placing Tripmines on a flank route can also net you information on whether an opponent is there or not due to the explosion sounds and hit markers you'll hear.
** Decide when to utilize direct hits and traps. Sticking to one playstyle is ineffective due to how often the battlefield changes. When Subspace is directly in danger, (e.g., A player is chasing you) using directs is a lot more effective due to their consistent damage output. Directs can also be used to rack up vulnerability consistently. This can help your teammates win duels or help your team pick off supports. Directs can also be used on high-mobility targets or anything in the air. Traps should be laid either at the beginning of the round for early map control and damage or should be laid when you aren't being attacked/attacking someone. Traps can also be laid on allies who tend to stay in one place to punish divers such as [[Sword]] or [[Biograft]].
**{{Status|Vulnerable }}rounds to the nearest number if the modified value uses a decimal point. If an enemy has 50% or{{Status|Vulnerable}} more Vulnerablestacks, {{PAGENAME}}'s poison damage goes from 1 per tick to 2 per tick, enabling {{PAGENAME}} to dispatch enemy Phighters easily if a fight is prolonged.
*{{Abilitylink|SubspaceSecondary}}
**Use Fallen Star to levitate enemies, and slam them back into the ground.
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**When using Comet Carnage, aiming for the ground allows for more accuracy in where the gas cloud will land.
**While Comet Carnage can be used defensively, it should only be used as a last resort due to its high cooldown and the fact that Subspace's other abilities have great defensive capabilities.
*{{Abilitylink|SubspaceE1SubspaceE}}
**Use Mist Rush to engage in fights, come back to the front from spawn, chase down a low-health enemy, or after using Subspace's Phinisher to get to safety quickly.
**At the very beginning of the round, do not use Mist Rush until the initial haste is over as Mist Rush ignores all haste until the ability ends.
*{{Abilitylink|SubspacePhinisher}}
**Use Noxious Void either at the start of a fight or in the middle. Before using {{Abilitylink|SubspacePhinisher}}Noxious Void, consider targeting Phighters that can nullify its effects ([[Medkit]], [[Boombox]]). These Phighters have abilities that can save teammates from the Phinisher. The player can stay near {{Abilitylink|SubspacePhinisher}} to keep enemies from closing into their position.
**Using Noxious Void at half health or less can lead to an easy shutdown. Think about your safety as well as the effectiveness of your Phinisher before using it.
**If enemies stuck in Noxious Void are not already dead, {{Abilitylink|SubspaceSecondary}} can be used directly on enemies near the end of its duration to levitate and slam them back down once they leave the Phinisher, either finishing them off or leaving them open for your teammates to take care of.
 
=== Vulnerability Prioritypriority ===
While vulnerability can be applied to all enemies, certain Phighters may have higher priority due to either being slower or usually taking more damage. The below chart is a general guideline on priority, but will be different every game, watch how prevalent your enemies are, especially when they either use an ability that keeps them in place or their phinisher.
 
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==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
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==Trivia==
'''General:'''
* Subspace{{PAGENAME}} is based on the [https://www.roblox.com/catalog/11999247/Subspace-Tripmine Subspace Tripmine] gear.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to subway italian bmt.
* Subspace is the first Phighter to be assigned a different color from their class.
 
'''Development:'''
* The sound effect for {{Abilitylink|SubspacePhinisher}} was created by Key After Key.
* {{PAGENAME}} is the first Phighter to be assigned a different color from their class, as the support class originally had a green motif.
 
'''Skins:'''
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0/Additional Versions#25 June 2023|25 June 2023]]'''
* {{Abilitylink|SubspaceE1SubspaceE}}
** '''NEW EFFECTS:'''
*** Now applies 25% bounce for the duration.
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* {{Abilitylink|SubspaceE1}}
** '''NEW EFFECT:''' Subspace receives a push for 0.25 seconds towards his move direction when casted.
** Renamed from {{Abilitylink|SubspaceESubspaceEOld}}.
** Haste increased from 50% to 300%.
** Duration reduced from 4 seconds to 0.5 seconds.
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*** Now applies a 25% slow for the levitation's duration.
*** AoE no longer rotates to the side if it is targeted to a shield or enemy.
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''NEW EFFECTS:''' Haste no longer decays.
** Haste reduced from 75% to 50%.
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'''[[Playtest 4/Additional Versions#6 November 2022|6 November 2022]]'''
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''NEW EFFECT:''' Cancelling Mist Walk immediately ends the haste buff.
** Haste duration increased from 2 seconds to 4 seconds.
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* {{Abilitylink|SubspacePassive}}
** '''BUG FIX:''' Heal on assist now works properly.
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''BUG FIX:''' Abilities can no longer be used while invisible.
* {{Abilitylink|SubspaceQ}}
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* {{Abilitylink|SubspacePrimary}}
** '''BUG FIX:''' Other abilities can no longer be used during the start up animation.
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''NEW EFFECT:''' Can now be canceled by recasting it after 0.5 seconds.
 
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==References==
<references />
 
 
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