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Subspace

From PHIGHTING! Wiki

Subspace is a support Phighter. He was released on 28 October 2022 with Playtest 4.

Overview

Subspace is a support Phighter that specializes in area denial by applying vulnerability and poison and allowing him to set up traps with his Tripmine. He can also levitate enemies using Fallen Star, causing disruption and making them easy targets for Tripmine. Comet Carnage can be used for mid-fight damage advantage, granting heavy vulnerability to those struck by it. Mist Rush turns Subspace invisible and grants a speed buff, allowing him to reposition quickly. His Phinisher, Noxious Void is a powerful ability which creates a vacuum that pulls nearby enemies in, capable of winning group fights and granting his team a significant advantage if it can hit multiple players.

Abilities

Type
Passive
Soul Stealer

When getting eliminations, heal yourself.

Healing: 50 (to self)

There's nothing here yet...


Type
Primary
Tripmine

Fire and place a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines.

Damage:
Direct: 20 + 10 Poison
Direct AoE: 8 + 8 Poison
Mine (triggered): 20 + 20 Poison
Mine (reload): 10 + 20 Poison
Vulnerable applied: 5% (direct) / 10% (mine)
Fire interval: 1.3 seconds
Range: 100 studs
Mine pulse interval: 4 seconds
Mine pulse duration: 0.75 seconds
Mine visibility range: 30 studs
Max. mines: 5
Max. mine duration: 30 seconds
Explosion time: instant (triggered) / 0.5 seconds (reload)
Reload time: 0.5 seconds
Slow penalty: 10%
Bound penalty: 20%

  • The player can damage themselves with Tripmine, applying full damage, Vulnerable, and Poison.
  • Tripmine can still hit directly hit enemies even with the maximum mines placed.
  • Mines cannot be triggered for one second after being placed.
  • If untriggered for 30 seconds (or seven pulses), the mine will explode on its own.
  • If Subspace dies, all placed mines will despawn once the player respawns.


Type
Secondary
Fallen Star

Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground.

Damage: 20 (initial) + 20 (recast)
Vulnerable applied: 10% (initial) + 5% (recast)
Slow applied: 20% for 3 seconds (recast)
Grounded applied: levitate duration (initial) + 1 second (recast)
Range: 300 studs
Min. travel time: 0.5 seconds
Max. levitate duration: 2 seconds
Cooldown: 8 seconds

  • The player can damage themselves with Fallen Star, applying full damage, Vulnerable, and levitation.
  • The recast does not slam down Subspace.


Type
Q Ability
Comet Carnage

Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.

Damage: 20 + 20 Poison (initial) + 4/sec (cloud)
Vulnerable applied: 5% (initial) + 8%/sec (cloud)
Slow applied: 8%/sec (max. 25%)
Projectile speed: 1.75
Duration: 7.5 seconds
Windup: 0.5 seconds
Cooldown: 16 seconds

  • The player can damage themselves with Comet Carnage, applying full damage, Vulnerable, Slow, and Poison.
  • If Subspace dies, Comet Carnage's cloud dissipates immediately.


Type
E Ability
Mist Rush

Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison.

Damage: 36 (casting) / 10 + 20 Poison (hitting an enemy)
Duration: 1.5 seconds
Windup: 0.6 seconds
Bounce: 25%
Push force: 20
Slow penalty: 100%
Bound penalty: 100%
Cooldown: 14 seconds

  • All force effects are removed when Subspace leaves invisibility.


Type
PHINISHER!
Noxious Void

Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.

Damage: 6/sec (vacuum) + 20 (explosion)
Vulnerable applied: 5%/sec (vacuum) + 15% (explosion)
Grounded applied: remaining Noxious Void duration
Pull range: 20 studs
Duration: 6.5 seconds
Phinisher points: 125
Phinisher cutscene: 1.5 seconds

  • Phinisher points cannot be gained while Noxious Void is active.
  • If Subspace dies, Noxious Void explodes immediately and its effects are canceled.


Strategy

Pros
  • Can build up Vulnerable and Poison stacks to soften targets for the player's team.
  • Noxious Void can win team fights with the right coordination and if it can catch multiple enemies.
  • Extremely good range and damage for a support.
  • Good passive which rewards team play with self-healing.
Cons
  • Heavily reliant on teammates to capitalize on Vulnerable and Noxious Void.
  • Squishy due to poor mobility and reliance on Soul Stealer for sustain.
  • Vulnerable to self damage.
  • Limited long-range options.

Subspace is a support Phighter who specializes in weakening the enemy team by applying poison and vulnerability. Left unchecked, Subspace can allow teammates to win fights faster and easier and can act as a good counter to solo healers. He has a Health and Shield distribution of 350 health and 0 shield, meaning any damage he takes can't be recovered without a healer. This and the fact that he can damage himself means Subspace requires teammates to control the frontline if he wants to play aggressively.

Due to the nature of Subspace's Tripmines, he can play many different playstyles to support his team, and he can switch between them throughout the round. His Tripmines can be used as a trap (maximum of 5) if placed on the ground or can be used to hit the enemy directly. His directs have less poison damage and vulnerability but are fully dependent on the Subspace's aim. His traps have more damage and vulnerability, but are less consistent and can be baited by the enemies. Placing many traps in one spot, if triggered, can deal massive amounts of damage and vulnerability, leaving the victim with few options besides running away. Learning when to prioritize directs or traps is key to understanding how to play Subspace well and changes very often within a game. As a rule of thumb;

  • Prioritize directs for:
    • Open annihilate maps (Sword Fight On The Heights, Domino Valley).
    • Conquer maps that are open or have big points (Protect Telamon, Space Knights).
    • If a melee is chasing you.
    • Applying a constant flow of vulnerability on a single enemy (Can be used to support a melee teammate that is focusing their attention on a single target).
    • If all 5 of your traps are already placed.
  • Prioritize traps for:

Despite these situations favoring directs or traps, do not completely stick to one playstyle and swap according to the situation.

Subspace's Fallen Star is a great defensive ability and has great combo potential. Try using your Fallen Star often as its cooldown is low compared to Subspace's other abilities and its potential is good if you're able to hit it consistently. You can also slow down targets or force them into dangerous situations with the combination of a teammate's Phinisher (Katana's Phinisher being a great example.) Subspace's Comet Carnage is an extremely strong ability, whether you hit it directly or not. It can shred tanks by applying immense amounts of vulnerability on them and making them too slow to fight back. Comet Carnage also guarantees your team a section of the map to control, and teammates (especially slow teammates such as Hyperlaser or Vine Staff) can use this space to keep themselves safe or force melees into an area where they end up in a very bad spot even if they kill the target. Subspace's Mist Rush while very strong, should not be used often due to its high cooldown; try using your Fallen Star instead of your Mist Rush wherever possible. Subspace's Noxious Void is one of the strongest Phinishers in the game and can turn the tide of battle when used correctly. As soon as you activate your Phinisher, you are the biggest target on your team. The enemy team will try killing you to end the Phinisher early and free themselves and/or their teammates. Make sure to activate your Phinisher when you have a large amount of health, and make sure that when your Phinisher is active, you don't stay still or else any ranged Phighters can attack you and end your Phinisher before it gets the maximum value. Try keeping track of other Phinishers that can shut down your Phinisher, and try to use your Phinisher after they've used theirs.

For teammates playing with a Subspace, having a strong frontline can help the Subspace directly support his team and become a major threat to the enemies. This will allow him to spread his damage out and add vulnerability to many Phighters. Subspace is great at adding vulnerability and poison directly onto his melee's targets, helping them speed through their kills. Melees such as Sword and Katana are very favourable due to their bulk, allowing them to soak more damage that would otherwise be dealt onto the Subspace. Subspace's Phinisher has extremely high combo potential with other Phinishers (Hyperlaser, Sword, Slingshot, etc.) or other Phighters M1's/abilities (Katana, Rocket, Hyperlaser).

Subspace is effective in closed-in and small maps, such as Rob The ROBLOX Bank or ROBLOX HQ. Conquer is an exceptional game mode for Subspace, as it allows him to spread his damage easily through his splash damage and his Comet Carnage and Noxious Void have higher potential for great value.

All-in-all, Subspace's high supportive potential and great Phinisher can make him a very strong Phighter in the right hands. His open endedness in his abilities due to their simplicity creates a large number of playstyles and it is recommended to find a playstyle that works well for you.

Ability usage

  • Soul Stealer
    • Constantly place Tripmines, use Comet Carnage or Fallen Star. Any points of damage can lead to assists and grant the healing.
  • Tripmine
    • Place Tripmines around the map, as Subspace is an area denial Phighter, but to also provoke Vulnerable and Poison to unsuspecting enemies.
    • Tripmines can be used to hit players through thin walls/floors.
    • Placing a group of Tripmines in a choke point (e.g., ramps on Rob The ROBLOX Bank) or a flank route can allow for massive damage on a single target and can lead to an easy kill. Placing Tripmines on a flank route can also net you information on whether an opponent is there or not due to the explosion sounds and hitmarkers you'll hear.
    • Decide when to utilize direct hits and traps. Sticking to one playstyle is ineffective due to how often the battlefield changes. When Subspace is directly in danger, (e.g., A player is chasing you) using directs is a lot more effective due to their consistent damage output. Directs can also be used to rack up vulnerability consistently. This can help your teammates win duels or help your team pick off supports. Directs can also be used on high-mobility targets or anything in the air. Traps should be laid either at the beginning of the round for early map control and damage or should be laid when you aren't being attacked/attacking someone. Traps can also be laid on allies who tend to stay in one place to punish divers such as Sword or Biograft.
  • Fallen Star
    • Use Fallen Star to levitate enemies, and slam them back into the ground.
      • In most situations you will want to use the recast as it deals more damage, applies more Vulnerable, applies Slow, and allows for your melees to follow up on enemies hit by the Fallen Star.
    • Fallen Star can be used for vertical mobility, however, it should only be used when there is no immediate threat due to the damage and vulnerability. The vertical mobility also allows Subspace to use Fallen Star on himself to avoid certain Phinishers (Katana, Boombox).
    • Fallen Star can be used to hit players through thin walls/floors.
    • Fallen Star can be combo'd with many Phinishers due to its slow and ground (e.g., Hyperlaser, Katana).
  • Comet Carnage
    • Comet Carnage can be used to apply constant vulnerability or to hold map control.
      • Using Comet Carnage on enemies who are in their Phinisher animation allows for a great amount of vulnerability and Slow to be applied, leaving them in an extremely unfavorable situation.
    • Comet Carnage can be used to hit players through walls/floors, however, due to its high cooldown it is not recommended unless it is being used to confirm a kill.
    • When using Comet Carnage, aiming for the ground allows for more accuracy in where the gas cloud will land.
    • While Comet Carnage can be used defensively, it should only be used as a last resort due to its high cooldown and the fact that Subspace's other abilities have great defensive capabilities.
  • Mist Rush
    • Use Mist Rush to engage in fights, come back to the front from spawn, chase down a low-health enemy, or after using Subspace's Phinisher to get to safety quickly.
    • At the very beginning of the round, do not use Mist Rush until the initial haste is over as Mist Rush ignores all haste until the ability ends.
  • Noxious Void
    • Use Noxious Void either at the start of a fight or in the middle. Before using Noxious Void, consider targeting Phighters that can nullify its effects (Medkit, Boombox). These Phighters have abilities that can save teammates from the Phinisher. The player can stay near Noxious Void to keep enemies from closing into their position.
    • Using Noxious Void at half health or less can lead to an easy shutdown. Think about your safety as well as the effectiveness of your Phinisher before using it.
    • If enemies stuck in Noxious Void are not already dead, Fallen Star can be used directly on enemies near the end of its duration to levitate and slam them back down once they leave the Phinisher, either finishing them off or leaving them open for your teammates to take care of.

Vulnerability priority

While vulnerability can be applied to all enemies, certain Phighters may have higher priority due to either being slower or usually taking more damage. The below chart is a general guideline on priority, but will be different every game, watch how prevalent your enemies are, especially when they either use an ability that keeps them in place or their phinisher.

  • First: Katana and Banhammer are tanks making them very slow and they will likely be in the frontline. Applying constant vulnerability can drastically reduce their impact as a frontline as they will be taking the bulk of the damage.
  • Second: Sword, while being a strong frontline, is very mobile making it slightly more difficult to keep constant vulnerability, however, he is still very strong and will be taking the bulk of the damage alongside the other tanks and should not be ignored.
  • Third: Hyperlaser and Vine Staff are very slow characters that provide a lot of value. Focusing your vulnerability on them is very easy especially when using your Comet Carnage.

While you can apply vulnerability to Phighters not on this list, it will likely not bring as much value unless your melee teammates are directly attacking them and you are directly supporting them as many of them either are not attacked as much or have tools to remove or wait out the vulnerability duration.

Counterplay against Subspace

Subspace is a very good Phighter when he's using his abilities well and timing his shots. He can be easily countered by being rushed down by virtually any Phighter with consistent damage. The player can retreat to remove the Vulnerable debuff if multiple stacks are applied to them. It is also suggested to start an engagement with an enemy Subspace if either Comet Carnage or Fallen Star has been used as these are Subspace's defensive abilities. It should also be noted that in Noxious Void, Phinishers can still be casted and used, so a Medkit or Boombox can use them to protect their team. Medkit in particular can use Divine Resurrection to revive dead players after Noxious Void, nullifying any advantage obtained by the Phinisher.

Badge

Name Icon Description Reward
experiment successful trap 4 enemies in your phinisher Title - Chaos Incarnate

Trivia

General:

Development:

  • The sound effect for Noxious Void was created by Key After Key.
  • Subspace is the first Phighter to be assigned a different color from their class, as the support class originally had a green motif.

Skins:

  • Exorspace is a community contributed skin created by ball.
    • The skin was one of three winners of the 2022 Halloween Skin Contest.
  • Cutiespace is a community contributed skin created by sparklestar.
    • The skin was one of three winners of the 2023 Easter Skin Contest.

Version history


V0.9.0 - 16 November 2024

  • All changes made on November 2nd were added to public servers.

V0.9.0 - 2 November 2024

  • Added a unique dialogue animation for Subspace.

V0.9.0 - 22 September 2024

  • All changes made on September 21st were added to public servers.
  • Tripmine
    • Mines now gradually fade in and out of visibility rather than appearing and disappearing instantly.
    • Increased contact hitbox size by 1 stud.

V0.9.0 - 21 September 2024

In phighting: the zone only:
  • Tripmine
    • Mines now explode instantly when touched by an enemy.
    • Mine base damage lowered from 10 to 5, but mines exploded via reloading still deal 10 base damage.
    • Mines are now completely visible to enemies within 30 studs of them.
    • Reload explosion time reduced from 0.75 seconds to 0.5 seconds.
  • Fallen Star
    • Projectile speed increased by 30%.
    • Projectile minimum travel time is now 0.5 seconds.
    • BUG FIX: Fixed hitbox appearing too early.

V0.8.0 - 15 August 2024

  • All changes made on August 13th were added to public servers.

V0.8.0 - 13 August 2024

In private servers and phighting: the zone only:

V0.8.0 - 13 July 2024

  • Menu animation now has SFX created by BanicAttack.

V0.8.0 - 18 June 2024

  • All changes made on June 16th were added to public servers.

V0.8.0 - 16 June 2024

In private servers only:

V0.8.0 - 24 May 2024

  • Added ability icons.

V0.8.0 - 20 May 2024

V0.8.0 - 14 May 2024

  • All changes made on May 9th were added to public servers.

V0.8.0 - 9 May 2024

In private servers only:
  • Lowered almost all ability endlag.
  • Maximum decreased from 75 to 50.
  • Comet Carnage
    • Now disappears when Subspace dies.

V0.8.0 - 6 April 2024

  • Reverted all changes made to Subspace during PHIGHTING! 4.
  • Fallen Star
    • Adjusted Y force to make up for the new gravity change (from 25 to 20).

PHIGHTING! 4 - 1 April 2024

  • Now has a unique splash screen that appears behind Subspace when activating his Phinisher.

V0.7.0 - 18 February 2024

  • Changed MVP pose.

V0.7.0 - 6 January 2024

  • Updated particle effects.

V0.7.0 - 28 November 2023

  • Tripmine
    • Mine detection range increased from 9 studs to 10 studs.
  • Comet Carnage
    • No longer applies Slow on impact.
    • Slow per tick increased from 3% to 4%.
    • Slow duration lowered to 6.5 seconds.

V0.7.0 - 24 November 2023

V0.7.0 - 22 November 2023

  • Tripmine
    • Mine range decreased from 18 studs to 9 studs.
  • Comet Carnage
    • Projectile Slow decreased from 25% to 15%.
    • Projectile Vulnerable decreased from 25 to 15.
    • Duration lowered from 8.75 seconds to 7.5 seconds.
  • Noxious Void
    • Now ignores knockback immunity.

V0.7.0 - 19 November 2023

  • Comet Carnage
    • Now fires a projectile that creates an AoE on contact that deals constant damage and applies Slow and Vulnerable.
    • Initial projectile deals 10 damage, 10 Poison, and 25 Vulnerable.
    • AoE lasts 8.75 seconds and deals 1 damage, 3% Slow (max 50%), and 2 Vulnerable every 0.25 seconds.
    • Projectile speed increased from 1 to 1.75.

V0.7.0 - 3 November 2023

V0.6.0 - 20 October 2023

V0.6.0 - 9 October 2023

  • Tripmine
    • Mines are now visible to enemies for 0.75 seconds before becoming invisible.
    • Mine explosion speed increased from 0.5 seconds to 0.75 seconds.
    • Mine detection range lowered from 20 studs to 18 studs.
  • Fallen Star
    • Can now be recast after hitting an enemy to slam them to the ground.
    • Total Vulnerable increased from 10 to 10 + 10.
    • Slow now applies on recast.
    • Total damage increased from 15 to 10 + 10.
    • Grounded is now applied for 2 seconds on the first hit and for 1 second when recasted.
  • Mist Rush
    • If used while floating, Subspace will stop floating and be able to jump normally.

V0.6.0 - 8 October 2023

  • Added 19 lines of new dialogue.

V0.6.0 - 7 October 2023

  • Updated UI.

V0.6.0 - 2 October 2023

  • Ammo counter was readded.

V0.6.0 - 1 October 2023

  • Tripmine
    • Now has new UI for the number of currently active tripmines.

V0.6.0 - 30 September 2023

V0.6.0 - 12 August 2023

V0.6.0 - 8 August 2023

  • Now uses optimized effects.

V0.6.0 - 18 July 2023

  • Soul Stealer
    • Healing on kills reduced from 30 to 25.
    • Healing on assists increased from 20 to 25.

V0.5.0 - 30 June 2023

V0.5.0 - 25 June 2023

  • Mist Rush
    • NEW EFFECTS:
      • Now self-applies 25% Bounce for the duration.
      • Now creates an invisible plane under Subspace that prevents him from falling.
      • Now applies a constant push force instead of Haste.
      • Subspace can now change directions while moving.
      • Now only halves velocity at the end of the duration.
    • Duration increased from 0.5 seconds to 1.5 seconds.
    • Push force reduced from 25 to 20.

V0.5.0 - 24 June 2023

  • Mist Rush
    • NEW EFFECT: Subspace receives a push for 0.25 seconds towards his move direction when casted.
    • Renamed from "Mist Walk" to "Mist Rush".
    • Haste increased from 50% to 300%.
    • Duration reduced from 4 seconds to 0.5 seconds.
    • Detection radius increased from 15 studs to 30 studs.
    • Cooldown reduced from 15 seconds to 12 seconds.

V0.5.0 - 21 June 2023

  • Tripmine
    • NEW EFFECT: Now self-applies 10% Slow and 20% Bound for 1 second when casted.
    • Detection range reduced from 21 studs to 20 studs.
    • Explosion range reduced from 20 studs to 18 studs.
  • Noxious Void
    • NEW EFFECTS:
      • No longer applies the explosion damage and Vulnerable if Subspace dies before the Phinisher ends.
      • Now applies 1 Vulnerable per 0.1 seconds (max. 65).
    • Vulnerable applied on explosion reduced from 75 to 15.

V0.5.0 - 14 May 2023

  • Tripmine
    • NEW EFFECT: Mines are now invisible to the enemy team.
    • Poison damage on direct hit reduced from 10 to 5.
    • Vulnerable on direct hit reduced from 15 to 10.
    • Mine damage increased from 5 to 10.
    • Mine explosion delay reduced from 0.75 seconds to 0.5 seconds.
    • Mine lifetime increased from 20 seconds to 30 seconds.
    • Mine detection range increased from 20 to 21.

V0.5.0 - 30 April 2023

  • Soul Stealer
    • BUG FIX: Healing on kills and assists now works properly.

V0.5.0 - 24 April 2023

  • The Cutiespace skin was added to the game.
  • Tripmine
    • Mines have a lower transparency for allied players.

V0.5.0 - 8 April 2023

The Voice Line Update - 1 April 2023

  • Renamed from "Subspace" to "subway italian bmt".
  • Dialogue reworked.
  • Noxious Void
    • BUG FIX: No longer pulls players indefinitely if the user disconnects during the Phinisher's effects.
    • Now plays a voiceline provided by Kacti.

V0.4.5 - 12 February 2023

  • Tripmine
    • BUG FIX: Mines no longer explode on ragdolls.

V0.4.5 - 2 January 2023

V0.4.5 - 31 December 2022

  • Noxious Void
    • NEW EFFECTS:
      • Pull force is now constant instead of varying on distance from the crystal.
      • Now disables all mobility moves for all players caught inside.

Playtest 4 - 26 December 2022

  • BUG FIX: No longer randomly breaks.

Playtest 4 - 23 December 2022

  • Soul Stealer
    • BUG FIX: No longer applies assist healing if a damaged enemy kills a teammate.

Playtest 4 - 23 November 2022

  • Soul Stealer
    • BUG FIX: Subspace can no longer survive instant-kill effects if he heals as he makes contact with it.

Playtest 4 - 20 November 2022

Playtest 4 - 6 November 2022

  • Mist Walk
    • NEW EFFECT: Cancelling the ability immediately ends its Haste.
    • Haste duration increased from 2 seconds to 4 seconds.

Playtest 4 - 1 November 2022

  • Soul Stealer
    • BUG FIX: Healing on assists now works properly.
  • Mist Walk
    • BUG FIX: Abilities can no longer be used while invisible.
  • Comet Carnage
    • Damage increased from 5 to 15.
    • REMOVED: Damage no longer applies Poison.

Playtest 4 - 30 October 2022

  • Soul Stealer
    • NEW EFFECT: Subspace heals 20 Health on assists.
  • Tripmine
    • BUG FIX: Other abilities can no longer be used during the start up animation.
  • Mist Walk
    • NEW EFFECT: Can now be canceled by recasting it after 0.5 seconds.

Playtest 4 - 28 October 2022

  • Subspace and the Exorspace skin were added to the game.

6 September 2022

  • Subspace was revealed to the public.

References



Characters
Phighters
Melee
SwordSkateboardBiograftKatanaBan Hammer
Ranged
RocketSlingshotHyperlaserShurikenScythe
Support
MedkitBoomboxSubspaceVine StaffCoil
Other
Swords
DarkheartFirebrandGhostwalkerIcedaggerIlluminaVenomshankWindforce
NPCs
Broker DollDomGhosdeeriGraffitiLightbloxLord Pwnatious "Moneybags" the IIIMx. BotPaint BuckétRainbeauRogerSpray PaintThe BrokerThe DollmakerTrafficValkVoid StarZuka
Miscellaneous
CarnageDuckyFather OverseerGravSparklesUmbrellaUniWarp