Subspace: Difference between revisions

Content deleted Content added
mNo edit summary
 
(30 intermediate revisions by 11 users not shown)
Line 1:
{{PhightersubpagePhighterNav}}
{{Character
| name = {{PAGENAME}}
| image = classrendersubspace2Classrendersubspace2.png
| imagecaption = "My greatest invention!!"
| class = Support
Line 9:
| shield = 0
| addedin = [[Playtest 4]]
| chatcolor = {{Color|{{ClassColor|Subspace}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 28 October 2022 with [[Playtest 4]] and the [[Bat vs. Rat]] [[Phestivals|Phestival]].
 
==Overview==
Line 17 ⟶ 18:
 
==Abilities==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Subspace}}
|Soul Stealer
|tabclass = Subspace
|[[File:placeholder.png|150x150px]]
|ability = Soul Stealer
|Passive
|icon = Placeholder.png
|N/A
|type = Passive
|When getting eliminations, heal yourself.
|description = When getting eliminations, heal yourself.
|'''Heal:''' 25
|details = '''Healing:''' 25
|[[File:SubPassive.gif|frameless|300px]]
|notes = {{ListFix}}
* Passive healing is still given on assist.
|demo = [[File:Demonstration SubspacePassive.webm]]
}}
''Details:''
* Passive healing is still given on assist.
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Tripmine
|ability = Tripmine
|[[File:placeholder.png|150x150px]]
|icon = Placeholder.png
|Primary
|type = Primary
|Hitscan/AoE/DoT
|description = Fire and place a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines.
|'''Damage:'''details <br>Direct: 15 (10 base += 5 poison) <br>MineDirect: 20 (10 base + 105 poison)<br>{{Status|VulnerablePoison}} '''applied:''' <br>DirectMine: 10% (5%+ self)<br>Mine:10 15%<br>{{Status|SlowPoison}} '''penalty:''' 10% for 0.75 second<br>{{Status|Bound}} '''penaltyFire rate:''' 20% for 0.751 second<br>'''Mine arm time:''' 1.5 seconds<br>'''Mine durationvisibility:''' 300.75 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibilitydetection and explosion radius:''' 09 studs<br>'''Max.75 mine duration:''' 30 seconds<br>'''Range:''' 100 studs<br>'''Mine detection rangeAmmo:''' 9 studs5<br>'''ExplosionReload rangetime:''' 90.7 studsseconds<br>'''Fire{{Status|Vulnerable}} rateinflicted:''' 1<br>Direct: mine5%, per5% second(to self)<br>Mine: 10%<br>'''Ammo{{Status|Slow}} penalty:''' 510% for 0.75 seconds<br>'''Reload{{Status|Bound}} timepenalty:''' 20% for 0.775 seconds
|notes = {{ListFix}}
|[[File:Tripmine.gif|frameless|300px]]
* The player can damage themselves with Tripmine, applying full damage, {{Status|Vulnerable}}, and {{Status|Poison}}.
}}
* The detection radius of the mines goes through walls.
''Details:''
* The trigger radius of the mines goes through walls.
* Subspace can still direct hit enemies at 0 ammo remaining.
* If untriggered for 30 seconds (or seven pulses), the tripmine will explode on its own.
* The maximum amount of {{Status|Vulnerable}} that can be inflicted is 40%.
|demo = [[File:Demonstration SubspaceM1Indirect.webm]] [[File:Demonstration SubspaceM1Direct.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Fallen Star
|ability = Fallen Star
|[[File:placeholder.png|150x150px]]
|icon = SubspaceM2.png
|Secondary
|type = Secondary
|Projectile/Status
|description = Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground.
|details = '''Damage:''' 20 (10 (initial) + 10 (recast)<br>{{Status|Vulnerable}} '''appliedMax. levitate duration:''' 20%2 (10%seconds initial<br>'''Grounded duration:''' Levitate duration + 10%1 second (recast)<br>'''Levitate durationRange:''' 2300 secondsstuds <br>'''{{Status|Slow}} '''on slaminflicted:''' 2520% for 3 seconds (recast only)<br>'''Ground{{Status|Vulnerable}} inflicted:''' Levitate10% duration(initial) + 1 second5% (on recast) <br>'''Range:''' 300 studs <br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|[[File:Fallen Star.gif|frameless|300px]]
* The player can damage themselves with Fallen Star, applying full damage, {{Status|Vulnerable}}, and levitation.
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
* The recast does not slam down {{PAGENAME}}.
|demo = [[File:Demonstration SubspaceM2.webm]]
}}
''Details:''
* The player can damage themselves with Fallen Star, dealing the full damage and applying {{Status|Vulnerable}} and levitation.
* If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
* The further Subspace is from where he uses Fallen Star, the longer it takes to get there.
* The recast does not slam down Subspace.
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Comet Carnage
|ability = Comet Carnage
|[[File:placeholder.png|150x150px]]
|icon = SubspaceQ.png
|Q Ability
|type = Q Ability
|Projectile/AoE/Status
|description = Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|details = '''Damage:''' <br>Initial hitboxExplosion: 20 (10 base + 10 poison){{Status|Poison}}<br>Mist: 1 every /0.25s25 seconds<br>{{Status|Vulnerable}} '''appliedProjectile speed:''' 1.75<br>Initial'''Hitbox hitboxsize:''' 15%---<br>Mist'''Duration:''' 2%7.5 everyseconds<br>'''Casting time:''' 0.25s5 seconds<br>'''{{Status|Slow}} '''appliedinflicted:''' Mist: 42% every /0.25s25 seconds (Maxmax. 5025%)<br>'''Hitbox{{Status|Vulnerable}} inflicted:''' <br>'''Projectile SpeedExplosion:''' 1.755%<br>'''StartupMist:''' 2%/0.525 seconds<br>'''Uptime:''' 7.5s<br>'''Cooldown:''' 16 seconds
|notes = {{ListFix}}
|[[File:cometcarnage.gif|frameless|300px]]
* The player can damage themselves with Comet Carnage, applying full damage, {{Status|Vulnerable}}, {{Status|Slow}}, and {{Status|Poison}}.
|demo = [[File:Demonstration SubspaceQ.webm]]
}}
''Details:''
* The player can damage themselves with this ability, applying full damage, {{Status|Vulnerable}} and {{Status|Slow}}.
 
{{AbilityNew
 
|color = #{{ClassColor|Subspace}}
{{Abilitytable
|tabclass = Subspace
|Mist Rush
|ability = Mist Rush
|[[File:placeholder.png|150x150px]]
|icon = SubspaceE.png
|E Ability
|type = E Ability
|Status/DoT
|description = Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison.
|details = '''Damage:''' 15 (5 base + 10 poison) {{Status|Poison}}<br>'''Invisibility durationDuration:''' 1.5 seconds<br>'''Push force:''' 20 for 1.5 seconds<br>'''{{Status|Bounce}}:''' 25%<br>'''{{Status|Slow}} forpenalty:''' 1.5100% seconds(while casting)<br>'''Detection{{Status|Bound}} rangepenalty:''' 30100% studs(while casting)<br>'''Cooldown:''' 14 seconds
|notes = {{ListFix}}
|[[File:mistwalk.gif|frameless|300px]]
* All force effects are removed when {{PAGENAME}} leaves invisibility.
|demo = [[File:Demonstration SubspaceE.webm]]
}}
''Details:''
*All force effects are removed when Subspace leaves invisibility.
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Subspace}}
|Noxious Void
|tabclass = Subspace
|[[File:placeholder.png|150x150px]]
|ability = Noxious Void
|[[Phinisher]]
|icon = SubspaceUlt.png
|AoE/Status
|type = Phinisher
|Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.
|description = Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.
|'''Damage:''' 19 (vacuum), 10 (explosion) <br>{{Status|Vulnerable}} '''applied:''' 1% per 0.2 seconds (during Phinisher), 15% (after explosion) <br>'''Duration:''' 6.5 seconds <br>'''Ground:''' 6.5 seconds <br> '''Range:''' 20 studs (pull effect) <br>'''Phinisher points:''' 125
|details = '''Damage:''' 19 (vacuum) + 10 (explosion)<br>'''Grounded duration:''' Remaining Noxious Void duration<br>'''Pull radius:''' 20 studs<br>'''Duration:''' 6.5 seconds<br>'''{{Status|Vulnerable}} inflicted:''' 1% per 0.2 seconds (vacuum), 15% (explosion)<br>'''Phinisher points:''' 125
|[[File:noxiousvoid.gif|frameless|300px]]
|notes = {{ListFix}}
* Phinisher points cannot be gained while Noxious Void is active.
* If {{PAGENAME}} dies, Noxious Void explodes immediately and its effects are cancelled.
|demo = [[File:Demonstration SubspaceUlt.webm]]
}}
''Details:''
*The player cannot gain Phinisher points until the Phinisher ends.
*If the player dies, the crystal explodes immediately and the Phinisher's effects end.
 
==Strategy==
Line 145 ⟶ 148:
===Ability usage===
*{{Abilitylink|SubspacePassive}}
**Constantly place Tripmines, use QComet Carnage or M2Fallen Star. Any points of damage can lead to assists and grant the healing.
*{{Abilitylink|SubspacePrimary}}
**Place Tripmines around the map, as Subspace is an area denial Phighter, but to also provoke Vulnerable and poison to unsuspecting enemies.
Line 151 ⟶ 154:
** Placing a group of Tripmines in a choke point (e.g., ramps on [[Rob The ROBLOX Bank]]) or a flank route can allow for massive damage on a single target and can lead to an easy kill. Placing Tripmines on a flank route can also net you information on whether an opponent is there or not due to the explosion sounds and hit markers you'll hear.
** Decide when to utilize direct hits and traps. Sticking to one playstyle is ineffective due to how often the battlefield changes. When Subspace is directly in danger, (e.g., A player is chasing you) using directs is a lot more effective due to their consistent damage output. Directs can also be used to rack up vulnerability consistently. This can help your teammates win duels or help your team pick off supports. Directs can also be used on high-mobility targets or anything in the air. Traps should be laid either at the beginning of the round for early map control and damage or should be laid when you aren't being attacked/attacking someone. Traps can also be laid on allies who tend to stay in one place to punish divers such as [[Sword]] or [[Biograft]].
**{{Status|Vulnerable }}rounds to the nearest number if the modified value uses a decimal point. If an enemy has 50% or{{Status|Vulnerable}} more Vulnerablestacks, {{PAGENAME}}'s poison damage goes from 1 per tick to 2 per tick, enabling {{PAGENAME}} to dispatch enemy Phighters easily if a fight is prolonged.
*{{Abilitylink|SubspaceSecondary}}
**Use Fallen Star to levitate enemies, and slam them back into the ground.
Line 165 ⟶ 168:
**When using Comet Carnage, aiming for the ground allows for more accuracy in where the gas cloud will land.
**While Comet Carnage can be used defensively, it should only be used as a last resort due to its high cooldown and the fact that Subspace's other abilities have great defensive capabilities.
*{{Abilitylink|SubspaceE1SubspaceE}}
**Use Mist Rush to engage in fights, come back to the front from spawn, chase down a low-health enemy, or after using Subspace's Phinisher to get to safety quickly.
**At the very beginning of the round, do not use Mist Rush until the initial haste is over as Mist Rush ignores all haste until the ability ends.
*{{Abilitylink|SubspacePhinisher}}
**Use Noxious Void either at the start of a fight or in the middle. Before using {{Abilitylink|SubspacePhinisher}}Noxious Void, consider targeting Phighters that can nullify its effects ([[Medkit]], [[Boombox]]). These Phighters have abilities that can save teammates from the Phinisher. The player can stay near {{Abilitylink|SubspacePhinisher}} to keep enemies from closing into their position.
**Using Noxious Void at half health or less can lead to an easy shutdown. Think about your safety as well as the effectiveness of your Phinisher before using it.
**If enemies stuck in Noxious Void are not already dead, {{Abilitylink|SubspaceSecondary}} can be used directly on enemies near the end of its duration to levitate and slam them back down once they leave the Phinisher, either finishing them off or leaving them open for your teammates to take care of.
 
=== Vulnerability Prioritypriority ===
While vulnerability can be applied to all enemies, certain Phighters may have higher priority due to either being slower or usually taking more damage. The below chart is a general guideline on priority, but will be different every game, watch how prevalent your enemies are, especially when they either use an ability that keeps them in place or their phinisher.
 
Line 185 ⟶ 189:
 
==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
Line 202 ⟶ 206:
==Trivia==
'''General:'''
* Subspace{{PAGENAME}} is based on the [https://www.roblox.com/catalog/11999247/Subspace-Tripmine Subspace Tripmine] gear.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to subway italian bmt.
* Subspace is the first Phighter to be assigned a different color from their class.
 
'''Development:'''
* The sound effect for {{Abilitylink|SubspacePhinisher}} was created by Key After Key.
* {{PAGENAME}} is the first Phighter to be assigned a different color from their class, as the support class originally had a green motif.
 
'''Skins:'''
Line 241 ⟶ 246:
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0/Additional Versions#25 June 2023|25 June 2023]]'''
* {{Abilitylink|SubspaceE1SubspaceE}}
** '''NEW EFFECTS:'''
*** Now applies 25% bounce for the duration.
Line 255 ⟶ 260:
* {{Abilitylink|SubspaceE1}}
** '''NEW EFFECT:''' Subspace receives a push for 0.25 seconds towards his move direction when casted.
** Renamed from {{Abilitylink|SubspaceESubspaceEOld}}.
** Haste increased from 50% to 300%.
** Duration reduced from 4 seconds to 0.5 seconds.
Line 325 ⟶ 330:
*** Now applies a 25% slow for the levitation's duration.
*** AoE no longer rotates to the side if it is targeted to a shield or enemy.
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''NEW EFFECTS:''' Haste no longer decays.
** Haste reduced from 75% to 50%.
Line 337 ⟶ 342:
 
'''[[Playtest 4/Additional Versions#6 November 2022|6 November 2022]]'''
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''NEW EFFECT:''' Cancelling Mist Walk immediately ends the haste buff.
** Haste duration increased from 2 seconds to 4 seconds.
Line 344 ⟶ 349:
* {{Abilitylink|SubspacePassive}}
** '''BUG FIX:''' Heal on assist now works properly.
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''BUG FIX:''' Abilities can no longer be used while invisible.
* {{Abilitylink|SubspaceQ}}
Line 355 ⟶ 360:
* {{Abilitylink|SubspacePrimary}}
** '''BUG FIX:''' Other abilities can no longer be used during the start up animation.
* {{Abilitylink|SubspaceESubspaceEOld}}
** '''NEW EFFECT:''' Can now be canceled by recasting it after 0.5 seconds.
 
Line 367 ⟶ 372:
==References==
<references />
 
 
----
{{NavboxCharacters}}
{{PhightersNavbox}}
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Support]]
[[Category:Support]]