Subspace: Difference between revisions

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'''Despite these situations favouring directs or traps, do <u>not</u> completely stick to one playstyle and swap according to the situation.'''
 
Subspace's Fallen Star is a great defensive ability and has great combo potential. Try using your Fallen Star often as its cooldown is extremely low compared to Subspace's other abilities and its potential is very good if you're able to hit it consistently. You can also slow down targets or force them into dangerous situations with the combination of a teammate's [[Phinisher]] ([[Katana|Katana's]] Phinisher being a great example.) Subspace's Comet Carnage is an extremely strong ability, whether you hit it directly or not. It can shred tanks by applying immense amounts of vulnvulnerability on them and making them too slow to fight back. Comet Carnage also guarantees your team a section of the map that is now in yourto control, and teammates (especially slow teammates such as [[Hyperlaser]] or [[Vine Staff]]) can use this space to keep themselves safe or force melees into an area where they end up in a very bad spot even if they kill the target. Subspace's Mist Rush while very strong, should not be used often due to its high cooldown; try using your Fallen Star instead of your Mist Rush wherever possible. Subspace's Noxious Void is one of the strongest Phinishers in the game and can turn the tide of battle when used correctly. As soon as you activate your Phinisher, you are the biggest target on your team. The enemy team will try killing you to end the Phinisher early and free themselves and/or their teammates. Make sure to activate your Phinisher when you have a large amount of HPhealth, and make sure that when your ultPhinisher is active, you don't stay still or else any ranged Phighters can attack you and end your Phinisher before it gets the maximum value. Try keeping track of other Phinishers that can shut down your Phinisher, and try to use your Phinisher after they've used theirs.
 
For teammates playing with a Subspace, having a strong frontline can help the Subspace directly support his team and become a major threat to the enemies. This will allow him to spread his damage out and add vulnerability to many Phighters. Subspace is great at adding vulnerability and poison directly onto his melee's targets, helping them speed through their kills. Melees such as [[Sword]] and [[Katana]] are very favourable due to their bulk, allowing them to soak more damage that would otherwise be dealt onto the Subspace. Subspace's Phinisher has extremely high combo potential with other Phinishers ([[Hyperlaser]], [[Sword]], [[Slingshot]], etc.) or other Phighters M1's/abilities ([[Katana]], [[Rocket]], [[Hyperlaser]]).