Subspace: Difference between revisions

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→‎Ability usage: punctuation fixes
m (→‎Abilities: Changed "all force effects are destroyed" to "all force effects are removed"- destroyed felt a bit too intense lol)
m (→‎Ability usage: punctuation fixes)
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**Place Tripmines around the map, as Subspace is an an area denial Phighter, but to also provoke Vulnerable and poison to unsuspecting enemies.
**Tripmines can be used to hit players through thin walls/floors.
** Placing a group of Tripmines in a choke point (ex. ramps on [[Rob The ROBLOX Bank]]) or a flank route can allow for massive damage on a single target and can lead to an easy kill. Placing Tripmines on a flank route can also net you information on whether an opponent is there or not due to the explosion sounds and hit markers you'll hear.
** Decide when to utilize direct hits and traps. Sticking to one playstyle is ineffective due to how often the battlefield changes. When Subspace is directly in danger, (ex. A player is chasing you) using directs is a lot more effective due to their consistent damage output. Directs can also be used to rack up vulnerability consistently. This can help your teammates win duels or help your team pick off supports. Directs can also be used on high mobility targets or anything in the air. Traps should be laid either at the beginning of the round for early map control and damage or should be laid when you aren't being attacked/attacking someone. Traps can also be laid on allies who tend to stay in one place to punish divers such as [[Sword]] or [[Biograft]].
**Vulnerable rounds to the nearest number if the modified value uses a decimal point. If an enemy has 50% or more Vulnerable, {{PAGENAME}}'s poison damage goes from 1 per tick to 2 per tick, enabling {{PAGENAME}} to dispatch enemy Phighters easily if a fight is prolonged.
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**Fallen Star can be used for vertical mobility, however it should only be used when there is no immediate threat due to the damage and vulnerability. The vertical mobility also allows for Subspace to use Fallen Star on himself to avoid certain Phinishers ([[Katana]], [[Boombox]]).
**Fallen Star can be used to hit players through thin walls/floors.
**Fallen Star can be combo'd with many Phinishers due to its slow and ground (ex. [[Hyperlaser]], [[Katana]]).
*{{Abilitylink|SubspaceQ}}
**Comet Carnage can be used to deal massive damage in an fight, and to inflict 25% Vulnerable to enemies.