Subspace: Difference between revisions

1,171 bytes removed ,  3 months ago
m
no edit summary
m (fixed Q description)
mNo edit summary
Line 17:
 
==Abilities==
<!--
General notes:
 
Ability order on Phighter pages (from top to bottom) should be:
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
 
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
An ability can be multiple ability types.
If none of the ability types apply, list it as N/A.
 
AoE:
Includes abilities that applies their effects in an area.
 
Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.
 
Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
 
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
 
Mobility:
Includes abilities that enhance a Phighter's mobility.
 
Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.
 
Status:
Includes abilities that inflict a status effect on a player.
 
Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
 
Utility:
Includes abilities that heal or give shield.
-->
 
<!--Passive-->
{{AbilityNew
|color = #{{ClassColor|Subspace}}
Line 64 ⟶ 25:
|description = When getting eliminations, heal yourself.
|details = '''Healing:''' 25
|notes = Passive healing is still given on assist.{{ListFix}}
* Passive healing is still given on assist.
|demo = [[File:Demonstration SubspacePassive.webm]]
}}
 
<!--Primary-->
{{AbilityNew
|color = #{{ClassColor|Subspace}}
Line 77 ⟶ 38:
|description = Fire and place a mine. Landing a direct hit will create an explosion instead. Reloading will detonate all mines.
|details = Direct: 10 + 5 {{Status|Poison}} <br>Mine: 10 + 10 {{Status|Poison}}<br>'''Fire rate:''' 1 second<br>'''Mine arm time:''' 1.5 seconds<br>'''Mine visibility:''' 0.75 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine detection and explosion radius:''' 9 studs<br>'''Max. mine duration:''' 30 seconds<br>'''Range:''' 100 studs<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds<br>'''{{Status|Vulnerable}} inflicted:''' <br>Direct: 10%, 5% (to self)<br>Mine: 15%<br>'''{{Status|Slow}} penalty:''' 10% for 0.75 seconds<br>'''{{Status|Bound}} penalty:''' 20% for 0.75 seconds
|notes = {{ListFix}}
|notes = The player can damage themselves with Tripmine, applying full damage, {{Status|Vulnerable}}, and {{Status|Poison}}.<br>The detection radius of the mines goes through walls.<br>Subspace can still direct hit enemies at 0 ammo remaining.<br>If untriggered for 30 seconds (or seven pulses), the tripmine will explode on its own.
|notes =* The player can damage themselves with Comet CarnageTripmine, applying full damage, {{Status|Vulnerable}}, {{Status|Slow}}, and {{Status|Poison}}.
* The detection radius of the mines goes through walls.
* Subspace can still direct hit enemies at 0 ammo remaining.
* If untriggered for 30 seconds (or seven pulses), the tripmine will explode on its own.
|demo = [[File:Demonstration SubspaceM1.webm]]
}}
 
<!--Secondary-->
{{AbilityNew
|color = #{{ClassColor|Subspace}}
Line 90 ⟶ 54:
|description = Fire a crystal that launches any enemies up when it lands. Recast to send any enemies hit towards the ground.
|details = '''Damage:''' 10 (initial) + 10 (recast)<br>'''Max. levitate duration:''' 2 seconds <br>'''Grounded duration:''' Levitate duration + 1 second (recast)<br>'''Range:''' 300 studs <br>'''{{Status|Slow}} inflicted:''' 25% for 3 seconds (recast only)<br>'''{{Status|Vulnerable}} inflicted:''' 10% (initial) + 10% (recast)<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|notes = The player can damage themselves with Fallen Star, applying full damage, {{Status|Vulnerable}}, and levitation.<br>If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.<br>The recast does not slam down Subspace.
* The player can damage themselves with Fallen Star, applying full damage, {{Status|Vulnerable}}, and levitation.
|notes* = The player can damage themselves with Fallen Star, applying full damage, {{Status|Vulnerable}}, and levitation.<br>If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.<br>The recast does not slam down Subspace.
* The recast does not slam down {{PAGENAME}}.
|demo = [[File:Demonstration SubspaceM2.webm]]
}}
 
<!--Q Ability-->
{{AbilityNew
|color = #{{ClassColor|Subspace}}
Line 103 ⟶ 69:
|description = Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.
|details = '''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''Range:''' 15 studs<br>'''Max. hover duration:''' 0.65 seconds<br>'''Pull force:''' 15 (jump only)<br>'''Knockback force:''' 15 (recast only)<br>'''{{Status|Slow}} penalty:''' 100% (recast)<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 7 seconds
|notes = {{ListFix}}
|notes = The player can damage themselves with Comet Carnage, applying full damage, {{Status|Vulnerable}}, {{Status|Slow}}, and {{Status|Poison}}.
* The player can damage themselves with Comet Carnage, applying full damage, {{Status|Vulnerable}}, {{Status|Slow}}, and {{Status|Poison}}.
|demo = [[File:Demonstration SubspaceQ.webm]]
}}
 
<!--E Ability-->
{{AbilityNew
|color = #{{ClassColor|Subspace}}
Line 116 ⟶ 82:
|description = Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison.
|details = '''Damage:''' 5 + 10 {{Status|Poison}}<br>'''Duration:''' 1.5 seconds<br>'''Push force:''' 20<br>'''{{Status|Bounce}}:''' 25%<br>'''{{Status|Slow}} penalty:''' 100% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 14 seconds
|notes = {{ListFix}}
|notes =* All force effects are removed when Subspace{{PAGENAME}} leaves invisibility.
|demo = [[File:Demonstration SubspaceE.webm]]
}}
 
<!--Phinisher-->
{{AbilityNew
|color = #{{ClassColor|Subspace}}
Line 129 ⟶ 95:
|description = Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.
|details = '''Damage:''' 19 (vacuum) + 10 (explosion)<br>'''Grounded duration:''' Remaining Noxious Void duration<br>'''Pull radius:''' 20 studs<br>'''Duration:''' 6.5 seconds<br>'''{{Status|Vulnerable}} inflicted:''' 1% per 0.2 seconds (vacuum), 15% (explosion)<br>'''Phinisher points:''' 125
|notes = {{ListFix}}
|notes = Phinisher points cannot be gained while Noxious Void is active.<br>If Subspace dies, Noxious Void explodes immediately and its effects are cancelled.
* Phinisher points cannot be gained while Noxious Void is active.
|notes* = Phinisher points cannot be gained while Noxious Void is active.<br>If Subspace{{PAGENAME}} dies, Noxious Void explodes immediately and its effects are cancelled.
|demo = [[File:Demonstration SubspaceUlt.webm]]
}}