Sword: Difference between revisions

Content deleted Content added
Phinisher linking thing. Hi wiki! :>
fixin lists
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==Abilities==
<!--
General notes:
 
Ability order on Phighter pages (from top to bottom) should be:
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
 
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
An ability can be multiple ability types.
If none of the ability types apply, list it as N/A.
 
AoE:
Includes abilities that applies their effects in an area.
 
 
Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
 
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
 
Mobility:
Includes abilities that enhance a Phighter's mobility.
 
Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.
 
Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
 
-->
 
<!--Passive-->
{{AbilityNew
|color = #{{ClassColor|Sword}}
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|description = After hitting an enemy with Slash, give yourself a temporary shield.
|details = '''Shield:''' 5 for 10 seconds<br>'''Max. bonus shield:''' 50
|notes = Each instance of shield gained has its own duration.{{ListFix}}
* Each instance of shield gained has its own duration.
|demo = [[File:Demonstration SwordPassive.webm]]
}}
 
 
<!--Primary-->
{{AbilityNew
|color = #{{ClassColor|Sword}}
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|description = Swing your sword forward and back.
|details = '''Damage:''' 13<br>'''Fire rate:''' 0.3 + 0.6 seconds
|notes = The second hit can be cancelled.{{ListFix}}
* The second hit can be cancelled.
|demo = [[File:Demonstration SwordPrimary.webm]]
}}
 
 
<!--Secondary-->
{{AbilityNew
|color = #{{ClassColor|Sword}}
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|description = Fire a slash which travels through enemies and shields.
|details = '''Damage:''' 20<br>'''Projectile speed:''' ---<br>'''Range:'''
|notes = {{ListFix}}
|notes = Stops when hitting a solid object. <br> Has infinite range and speeds up the longer it flies. <br> Can pierce through multiple enemies.
* Stops when hitting a solid object.
* Has infinite range and speeds up the longer it flies.
* Can pierce through multiple enemies.
|demo = [[File:Demonstration SwordSecondary.webm]]
}}
 
<!--Q Ability-->
{{AbilityNew
|color = #{{ClassColor|Sword}}
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|description = Jump up, swinging your sword and sending enemies around you upwards.
|details = '''Damage:''' 15<br>'''Fling force:''' 30 studs<br>'''Cooldown:''' 6 seconds
|notes = {{ListFix}}
|notes =* Using Dolphin Slash during Lunge ends its effects early. It also carries the momentum of the Lunge.
|demo = [[File:Demonstration SwordQ.webm]]
}}
 
 
<!--E Ability-->
{{AbilityNew
|color = #{{ClassColor|Sword}}
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|description = Lunge forward and pin the first enemy you hit, bringing them with you.
|details = '''Damage:''' 15<br>'''{{Status|Stun}} duration:''' Remaining Lunge duration<br>'''Grab duration''': 0.5 seconds<br>'''Lunge distance:''' 50 studs<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|notes =* Pinning an enemy while airborne will disable use of other abilities until Sword touches the ground.
|demo = [[File:Demonstration SwordQ.webm]]
}}
 
 
<!--Phinisher-->
{{AbilityNew
|color = #{{ClassColor|Sword}}
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|description = Click to throw your sword which sticks onto anything it touches and explodes after pulsing 3 times.
|details = '''Damage:''' 25 (direct) + 75 (explosion)<br>'''Reactivation window:''' 0.75 seconds<br>'''Knockback force:''' 30 (explosion only)<br>'''Casting time:''' 3 seconds<br>'''Phinisher points:''' 75
|notes = {{ListFix}}
|notes = Damage from All-Mighty Axle Arc does not generate Phinisher points. <br> The sword is thrown in an arc. Longer distances require the player to point their crosshair higher. <br> Sword cannot use any abilities until his sword returns to him after exploding. <br> Will not continue to cast if Sword dies before throwing the sword. <br> If Sword dies before the sword hits an enemy or the environment, the sword will disappear.
* Damage from All-Mighty Axle Arc does not generate Phinisher points.
* The sword is thrown in an arc. Longer distances require the player to point their crosshair higher.
* Sword cannot use any abilities until his sword returns to him after exploding.
* Will not continue to cast if Sword dies before throwing the sword.
* If Sword dies before the sword hits an enemy or the environment, the sword will disappear.
|demo = [[File:Demonstration SwordUlt.webm]]
}}
 
==Strategy==
{{Phighterproscons