Sword event: Difference between revisions

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{{Stub}}A '''special round{{PAGENAME}}''', also often called a '''swordSword round''' or '''special round''', is a gameplay mechanic that modifies a match when [[One Minute Left]] occurs. {{PAGENAME}}s apply various effects to players from both teams for the remainder of a match.
 
==Overview==
Each map in the voting menu has a 5% chance for it to beinclude aat least one {{PAGENAME}}. During [[Multiplier Matches]] sword rounds{{PAGENAME}}s have a 100% chance of happening. Players will not know which map has a {{PAGENAME}}. There is a 15% chance thereafter for a special round{{PAGENAME}} to contain an additional character, (max.with a maximum of 7) total {{PAGENAME}}s. During the [[Rave vs. Relax]] Phestival, a map with a {{PAGENAME}} will have a swordSword present on the thumbnail alongside a sound cue during map voting. Experiencing a multi round with all character effects will grant all players the "Supreme Survivor" [[Badges|badge]] and the "Supreme" [[Titles|title]].
 
When [[One Minute Left]] begins, the weapongear of a randomly selected Sword character will appear at the center of the map, withaccompanied by dialogue from the respective character, and usetrigger their respectiveunique abilityabilities. These abilities can affect both teams and will continue to do so for the remainder of a match. The effects of a special round do not continue into [[Overtime]].
 
During intermissions, players can spend 100 Robux to force the next round to be a special round{{PAGENAME}} (max.maximum 4 per player). The character which appears when a special round{{PAGENAME}} is forced is indicated by their respective weapon. MultipleIn contrast to naturally spawned {{PAGENAME}}s - where all Sword characters are mutually exclusive of themselves - multiple of the same Sword character can appearbe inforced avia multithis roundmethod.
 
The chance for sword rounds{{PAGENAME}}s to happen, as well as how many swordsevents will spawn, are as follows:
{| class="phtable" style="width:90%;text-align:left;margin:auto;"
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Firebrand=
When [[Firebrand]] appears, the screen will be tinted orange and large columns of fire will rain down, their location indicated by star-like shaped on the ground. This will cause the player to take 10 damage initially, then continue to take damage. The damage will stop short of killing the player, which can leave one extremely vulnerable. Getting hit will also grant the player a 30% haste{{Status|Haste}} buff for 2 seconds, a benefit that stacks if the player is hit again in that time period.
 
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Icedagger=
When [[Icedagger]] appears, the screen will be tinted cyan and he will throw snowballs from the center of the map, with where they land being indicated by snowflakes. These snowballs will deal 10 damage to the player and give a 40% slow{{Status|Slow}} debuff for 3 seconds. When the timer reaches 0:30, Icedagger will end the blizzard and disappear.
 
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Valk=
When [[Valk]] appears, the screen will be tinted yellow and he will periodically fire a yellow blast from the center of the map. The blast knocks all players away from the center, heals all players, and gives all players a 100% speed{{Status|Haste}} boostbuff.
 
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</tabber>
 
== Trivia ==
* All current possible Sword characters are members of the SFOTH deities, with the exception of Valk and Dom.
** While they themselves are not SFOTH deities, they are descendants of Firebrand, and are thus 'Swords' by association.
* All SFOTH deities are planned to have {{PAGENAME}}s. So far, only [[Illumina]] and [[Windforce]] have yet to make an appearance.
* So far, only 0.1% of all PHIGHTING! players have ever witnessed a full {{PAGENAME}} round and obtained the associated badge and title.
 
==[[Version history]]==
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* [[Darkheart]] and [[Venomshank]] has a random chance to appear at the centre of the map during [[One Minute Left]].
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[[Category:Game mechanicsinformation]]