Unused maps: Difference between revisions

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{{Stub}} Within PHIGHTING!, there is a small collection of maps that have gone unused or otherwise unfinished in official gameplay, and as such are only accessible through the [[Servers#Private Servers|private server commands.]] command: <code>/force <map name></code>. These maps may be normally inaccessible because they were only ever available for testing, or they weren'twere not or could not be finished for an assortment of reasons. Maps considered unused have never been available in actualstandard map rotation, whether during an event or otherwise.
 
== Escort test maps ==
In order to test the [[Escort]] gamemode leading up to it'sits future release, a selection of maps were made to see how the mechanics of the mode actually work in practice. These maps vary in utility and completeness and represent different stages of the gamemodesgamemode's development.
 
=== Canada ===
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Canada5.png|The plaza outside the spawn area, also the payload's final checkpoint.
Canada6.png|Ditto.
CanadaTop.png|BirdBirds-eye view of the map.
</gallery>
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=== Colosseo ===
{{MapInfobox
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ColosseoStatue.png|Large background statue.
ColosseoHeavy.png|Background Colosseum, featuring [https://wiki.teamfortress.com/wiki/Heavy Heavy] from Team Fortress 2 as decorations.
ColosseoTop.png|BirdBirds-eye view of the map.
ColosseoMan.png|Dude.
</gallery>
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=== Mall Payload ===
{{MapInfobox
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|theme = <p>"[[SHOPPING!]]" - Key After Key<br>"[[LIGHTS OUT]]" - Key After Key ([[One Minute Left]])</p>
}}
'''Mall Payload''' is a retooled version of [[ROBLOX Mall]] ([[V0.5.0]] version), made to fit the [[Escort]] game mode.
Mall payloadPayload is incredibly similar in structure to ROBLOX Mall, albeit with a few notable changes. The obstacles in the side corridors have been removed to give room for the payload to move, the central laser tag area has been slightly reworked to a more open room, removing the central structure and bridges, replacing it with two cubes on either side of the payload, and at [[One Minute Left]], the main arcade doors will no longer close and force players through the vents. This map is accessible under the name "mallpayload".
 
==== Gallery ====
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</gallery>
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=== Test ===
{{MapInfobox
'''Test''' is a retooled version of [[Banland]] (Playtest 4 version).
|title1 = Test
|image1 = Test.png
|caption1 = "(unofficial thumbnail)"
|addedin = 2 June 2023
|creator(s) = Sun, Narwhill, Actinion, Kat
|gamemode = [[Escort]]
|theme = <p>"[[THE ULTIMATE STRATEGY]]" - Key After Key</p>
}}
'''Test''' is a retooled version of [[Banland]] ([[Playtest 4]] version) made to fit the [[Escort]] game mode.
Test has an identical layout to Banland, albeit with a lizard-like figure serving as the map's payload appearing around the bottom-middle of the map and several small cubes along the path acting as nodes for the payload to travel through.
==== Gallery ====
<gallery captionalign="center" mode="nolines";>
test_1.png|Intro shot.
test_5.png|Spawn area for each team.
test_2.png|Large statue depiciting [[Ban Hammer]], overlooking the entire map.
test_3.png|The payload.
test_6.png|Ditto, seen from the central platform, as well as several payload nodes.
test_7.png|Ditto, moved from its spawn location.
test_4.png|Birds-eye view of the map.
</gallery>
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|theme = <p>"[[SIX FEET UNDER]]" - Key After Key</p>
}}
'''Test2''' is a long, gray platform, with both ends being spawnpoints for a respective team, which are signified by red or blue lights hanging from the ceiling. There are also little hut-like structures in-between each team's spawnpoints and the middle of the map. As the payload is moved along the map, spikes will emerge from below the ground, these spikes do not cause harm to players and are purely decorative.
'''Test2''' is a map in PHIGHTING!. Test2 is exclusive to [[Servers#Private servers|private servers]] and is only playable using the /force command.
Test2 was a map previously available in PHIGHTING!'s predecessor, PHIGHTING! 2.
Test2 is a long, gray platform, with both ends being spawnpoints for a respective team, which are signified by red or blue lights hanging from the ceiling. There are also little hut-like structures in-between each team's spawnpoints and the middle of the map. As the payload is moved along the map, spikes will emerge from below the ground, these spikes do not cause harm to players and are purely decorative.
Test2 was a map previously available in PHIGHTING's predecessor, PHIGHTING! 2.
 
==== Gallery ====
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|theme = <p>"[https://www.youtube.com/watch?v=PK57TYZ_9Bc Hands-On Hall]" - Super Mario 3D World</p>
}}
'''Land of the Silent Sun''' is a large complex map surrounded by mountains and 2 waterfalls. Sporting 2 connected pagoda towers on an island surrounded by a large lake, teams will spawn in caves opposite of each other, and have to move to elevated ground. Players have the option to parkour on rocks to traverse to the main island, or stay on the edge of the lake filled with buildings and cover. Because of the abundant obstacles and large map, it is beneficial for ranged classes. Classes with mobility can also access the multiple roofs of the pagoda and offer a vantage point, further benefiting ranged classes.
'''Land of the Silent Sun''' is a map in PHIGHTING!. {{PAGENAME}} are exclusive to [[Servers#Private servers|private servers]] and is only playable using the /force command.
 
Land of the Silent Sun is a large complex map surrounded by mountains and 2 waterfalls. Sporting 2 connected pagoda towers on an island surrounded by a large lake, teams will spawn in caves opposite of each other, and have to move to elevated ground. Players have the option to parkour on rocks to traverse to the main island, or stay on the edge of the lake filled with buildings and cover. Because of the abundant obstacles and large map, it is beneficial for ranged classes. Classes with mobility can also access the multiple roofs of the pagoda and offer a vantage point, further benefiting ranged classes.
 
The lake surrounding the pagoda towers does not kill players instantly unlike all other instances of water. Instead, the player will take 5 damage every 0.5s. The lakes are filled via 2 waterfalls on opposite sides of the map, going under 2 bridges in the process. The waterfall itself does not deal damage, and players can parkour underneath the falls via rocks.
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==== Gallery ====
<gallery captionalign="center" mode="packednolines";>
landofthesilentsun_introshot.png|Intro shot.
landofthesilentsun5.png|Spawn area for each team.
landofthesilentsun6.png|Large field with pink trees and white grass, along with two large structures in the distance.
landofthesilentsun3.png|A closer look at the structures, revealing a central pond surrounded by numerous wooden bridges.
landofthesilentsun3.png|
landofthesilentsun7.png|A wooden bridge, with sakura petal decorations adorning the sides.
landofthesilentsun4.png|A larger, central bridge, situated directly in front of the waterfall.
landofthesilentsun2.png|Side cave with small stone lanterns lighting up the interior.
landofthesilentsun1.png|Ditto.
landofthesilentsun2.png|
landofthesilentsun8.png|Birds-eye view of the map.
</gallery>
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=== 'Scythe Trailer' ===
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|title1 = Scythe Trailer
|image1 = scythetrailer unofficial.png
|caption1 = (unofficialA thumbnail)fistful of Bux.
|addedin = 2 January 2024
|creator(s) = Soda, avonot
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}}
'''Scythe Trailer''' is a retooled version of [[Chaos Canyon]] that only appears in [[Scythe]]'s announcement trailer.
Scythe Trailer follows the same general theme and layout as its inspiration, although with a key change: the map is no longer symmetrical. This means each team will have different terrain to deal with and work around than the other. The rest of the map is fairly similar to Chaos Canyon, albeit with updated visuals and more interesting background elements. ThisAs the map iswas exclusivenot tomeant [[Servers#Privatefor servers|privategameplay, servers]]it andcontains isno onlyinvisible playablebarriers, usingallowing theplayers /forceto commandscale otherwise inaccessible terrain. This map is accessible under the (/forcename "scythetrailer)".
 
==== Gallery ====
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</gallery>
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=== [[Sunset Plain]] ===
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|theme = <p>"[https://www.youtube.com/watch?v=hbQTnJgaVvM Wild Woods]" - Mario Kart 8 Deluxe</p>
}}
TBA
'''Sunset Plain''' is a map in PHIGHTING!. {{PAGENAME}} is exclusive to [[Servers#Private servers|private servers]] and is only playable using the /force command.
 
==== Gallery ====
<gallery captionalign="center" mode="nolines";>
sunsetplain_introshot.png|Intro shot.
sunsetplain4.png|Spawn area for each team.
sunsetplain2.png|Metal scaffolding directly outside the spawn area, with a decorative ladder leading up.
sunsetplain2.png|
sunsetplain1.png|Teleporter that allows access between the top and bottom section of the map.
sunsetplain1.png|
sunsetplain3.png|Small opening at the bottom of the central pillar, surrounded by flowing water.
sunsetplain3.png|
sunsetplain9.png|Large wooden tower overlooking the suspended bridges, connecting the two halves of the map.
sunsetplain9.png|
sunsetplain5.png|Ditto, with one of the suspended bridges in sight.
sunsetplain6.png|Central pillar featuring two suspended bridges on either side and a stone structure, akin to a small castle.
sunsetplain6.png|
sunsetplain7.png|Ditto, with the titular sunset in the background.
sunsetplain10.png|Tunnel behind the wooden tower, with a doorway providing access.
sunsetplain11.png|''Sunset national park'' sign.
sunsetplain12.png|Tall watch towers found outside the map with green pointed roofs and a large light beam emerging from the top.
sunsetplain8.png|
sunsetplain8.png|Birds-eye view of the map.
sunsetplain12.png|
</gallery>
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=== [[Sword Fighting Tournament]] ===
{{MapInfobox
|title1 = Sword Fighting Tournament
|image1 = SFTSquarePlacholder.png
|caption1 =
|addedin = [[Patch Notes/30 June 2024|30 June 2024]]
|creator(s) = LiteralBrugers
|gamemode = [[Annihilate]], [[Conquer]]
|theme = <p>"[https://youtu.be/e9EqU9y69vU?si=3zEjzgdFFDOYQHd0 The Cyber Grind]" - Meganeko</p>
}}
'''Sword Fighting Tournament''' is a map currently in testing. It is accessible under the names "sftanni" and "sftconq", which will set it to play the [[Annihilate]] or [[Conquer]] gamemode, respectively.
 
==== Gallery ====
<gallery captionalign="center" mode="nolines";>
SFTIntro.png|Intro shot.
</gallery>
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{{NavboxLocations}}