Unused maps
Within PHIGHTING!, there is a small collection of maps that have gone unused or otherwise unfinished in official gameplay, and as such are only accessible through the private server command: /force <map name>
. These maps may be normally inaccessible because they were only ever available for testing, or they were not or could not be finished for an assortment of reasons. Maps considered unused have never been available in standard map rotation, whether during an event or otherwise.
Escort test maps
In order to test the Escort gamemode leading up to its release, a selection of maps were made to see how the mechanics of the mode actually worked in practice. These maps vary in utility and completeness and represent different stages of the gamemode's development.
Canada
Canada is a reimagining of the map New Queen Street from Overwatch 2. Canada is set in a grey urban street with several tall buildings creating a winding path from each teams' spawn, converging to an open area divided by an overpass under which the payload starts. Both streets are decorated with red trees and street lights with neon features.
Several of the buildings have an accessible interior, allowing players to ultilize them as cover, retreat areas or flank routes. While the streets also feature cars with an identical model to the payload, these are purely decorative and serve no gameplay purpose.
Gallery
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Intro shot.
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Spawn area for each team.
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The payload, positioned underneath an overpass.
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Overpass directly above the payload.
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Ditto, from a different angle.
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Balcony overlooking a winding road leading to the payload.
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Part of the road leading to the payload.
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The plaza outside the spawn area, also the payload's final checkpoint.
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Ditto.
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Birds-eye view of the map.
Colosseo
Colosseo is a smaller, simplified version of Colosseo from Overwatch 2. Colosseo is set in a fairly open area with a winding path going down a ramp and leading to the payload. The map features tall skyscrapers on the corners and down the middle. The payload finds itself in the middle of a long corridor devoid of any cover, aside from two accessible buildings on either end.
Around the map, massive pillars can be found, along with a giant statue and a large Colosseum-like structure adjacent to the payload.
Gallery
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Intro shot.
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Spawn area for each team (Spawn pad color changes based on team).
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Ramp up which the payload travels.
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Statues found on the main path towards the payload.
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Large background statue.
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Background Colosseum, featuring Heavy from Team Fortress 2 as decorations.
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Birds-eye view of the map.
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Dude.
Mall Payload
Mall Payload is a retooled version of ROBLOX Mall (V0.5.0 version), made to fit the Escort game mode. Mall Payload is incredibly similar in structure to ROBLOX Mall, albeit with a few notable changes. The obstacles in the side corridors have been removed to give room for the payload to move, the central laser tag area has been slightly reworked to a more open room, removing the central structure and bridges, replacing it with two cubes on either side of the payload, and at One Minute Left, the main arcade doors will no longer close and force players through the vents. This map is accessible under the name "mallpayload".
Gallery
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Intro shot.
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Spawn area for each team.
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Ditto.
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Access to the laser tag section of the map.
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Side corridors similar to the ones in ROBLOX Mall, albeit without obstacles down the middle.
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Ditto, featuring vent access to the right.
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Vent area connecting the side corridors to the laser tag area.
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The center of the map where the payload spawns, with a similar structure to the one in ROBLOX Mall, albeit without the central structure.
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Ditto, at a closer angle.
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Ditto, with the payload spawned in.
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The payload, a wide red push cart carrying three boxes.
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The spawn areas at One Minute Left.
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Ditto.
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Ditto.
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The laser tag access gate at One Minute Left, notice the lack of doors closing the area off.
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The side corridors at One Minute Left.
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Ditto.
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Ditto.
Test
Test is a retooled version of Banland (Playtest 4 version) made to fit the Escort game mode. Test has an identical layout to Banland, albeit with a lizard-like figure serving as the map's payload appearing around the bottom-middle of the map and several small cubes along the path acting as nodes for the payload to travel through.
Gallery
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Intro shot.
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Spawn area for each team.
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Large statue depiciting Ban Hammer, overlooking the entire map.
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The payload.
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Ditto, seen from the central platform, as well as several payload nodes.
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Ditto, moved from its spawn location.
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Birds-eye view of the map.
Test2
Test2 is a long, gray platform, with both ends being spawnpoints for a respective team, which are signified by red or blue lights hanging from the ceiling. There are also little hut-like structures in-between each team's spawnpoints and the middle of the map. As the payload is moved along the map, spikes will emerge from below the ground, these spikes do not cause harm to players and are purely decorative. Test2 was a map previously available in PHIGHTING!'s predecessor, PHIGHTING! 2.
Gallery
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Intro shot, featuring the payload.
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Spawn area for each team (lamp color changes depending on side).
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Spikes that rise from the ground as the payload is moved along the nodes.
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Ditto.
Unused Maps
Land of the Silent Sun
Land of the Silent Sun is a large complex map surrounded by mountains and 2 waterfalls. Sporting 2 connected pagoda towers on an island surrounded by a large lake, teams will spawn in caves opposite of each other, and have to move to elevated ground. Players have the option to parkour on rocks to traverse to the main island, or stay on the edge of the lake filled with buildings and cover. Because of the abundant obstacles and large map, it is beneficial for ranged classes. Classes with mobility can also access the multiple roofs of the pagoda and offer a vantage point, further benefiting ranged classes.
The lake surrounding the pagoda towers does not kill players instantly unlike all other instances of water. Instead, the player will take 5 damage every 0.5s. The lakes are filled via 2 waterfalls on opposite sides of the map, going under 2 bridges in the process. The waterfall itself does not deal damage, and players can parkour underneath the falls via rocks.
There are caves with 2 entrances and an exposed side on parts of the map, offering a closed off area, and an option to recover from falling into the lake. Classes with low mobility or have no other option can climb stairs to return to the elevated ground.
Setting
Land of the Silent Sun takes place in a Japan-like aesthetic surrounded by mountains and caves. The map is features snow-covered terrain, with the 2 defining characteristics being the giant waterfalls and towers. The waterfalls cascade into a lake at a lower elevation, featuring rocks sticking out of the water. Over the lake serves 2 bridges on each side of the map, matching the style of the other surrounding buildings. This map also features different trees and rock formations to act as cover.
Gallery
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Intro shot.
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Spawn area for each team.
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Large field with pink trees and white grass, along with two large structures in the distance.
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A closer look at the structures, revealing a central pond surrounded by numerous wooden bridges.
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A wooden bridge, with sakura petal decorations adorning the sides.
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A larger, central bridge, situated directly in front of the waterfall.
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Side cave with small stone lanterns lighting up the interior.
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Ditto.
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Birds-eye view of the map.
'Scythe Trailer'
Scythe Trailer is a retooled version of Chaos Canyon that only appears in Scythe's announcement trailer. Scythe Trailer follows the same general theme and layout as its inspiration, although with a key change: the map is no longer symmetrical. This means each team will have different terrain to deal with and work around than the other. The rest of the map is fairly similar to Chaos Canyon, albeit with updated visuals and more interesting background elements. As the map was not meant for gameplay, it contains no invisible barriers, allowing players to scale otherwise inaccessible terrain. This map is accessible under the name "scythetrailer".
Gallery
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Intro shot.
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Spawn area for each team.
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Ditto.
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Main exit walkway from the spawn areas, featuring wooden railings on either side.
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Ditto, down the middle.
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Main exit for the opposite spawn area, featuring no structures and a large open area.
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Ramp directly adjacent to the open area, providing access to the central bridge.
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Ditto, from a higher angle.
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Bridge featuring railway tracks going through the middle of the map.
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Overpass on one side of the map, providing a vantage point to ranged phighters.
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Area underneath the central bridge.
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Birds-eye view of the map.
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The train.
Sunset Plain
TBA
Gallery
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Intro shot.
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Spawn area for each team.
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Metal scaffolding directly outside the spawn area, with a decorative ladder leading up.
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Teleporter that allows access between the top and bottom section of the map.
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Small opening at the bottom of the central pillar, surrounded by flowing water.
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Large wooden tower overlooking the suspended bridges, connecting the two halves of the map.
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Ditto, with one of the suspended bridges in sight.
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Central pillar featuring two suspended bridges on either side and a stone structure, akin to a small castle.
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Ditto, with the titular sunset in the background.
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Tunnel behind the wooden tower, with a doorway providing access.
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Sunset national park sign.
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Tall watch towers found outside the map with green pointed roofs and a large light beam emerging from the top.
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Birds-eye view of the map.
theskate2
theskate2 is a slightly altered version of BOGIO Skatepark in a nighttime setting. This map only appears in Coil's announcement trailer.
Gallery
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Intro shot.
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Blue team's spawn area.
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Red team's spawn area.
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Skating bowl outside blue team's spawn area.
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Half-pipe ramp leading to a small elevation.
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Rail found in the middle of the map.
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Skating bowl and large half-pipe found next to the middle area.
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Skating bowl found directly in front of the double half-pipe.
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The red-bricked "Bogio" building.
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Birds eye view of the map.
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