User:Parch3rz/Overview: Difference between revisions

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Parcher is a [[:Category:Ranged|ranged]] Phighter.
'''Parcher is a [[:Category:Ranged|ranged]] Phighter.'''


==Overview==
==Overview==
Parcher is a ranged [[Phighters|Phighter]] that specialises in both great damage and supporting, his abilities, such as Arctic Bolt and Stunning Freeze allow him to {{Status|Stun}} and {{Status|Slow}} Phights for a certain amount of time, letting his allies deal damage to the enemies when they’re most vulnerable. Parcher is pretty vulnerable with his low health and shield, and he also has limited options to save himself from dangerous situations, making him unable to escape from fast [[Phighters|Phighter]]s, however, he can still fight back against slow [[Phighters|Phighter]]s, dealing heavy amount of damage with Crossbow and Firework’s Slaughter. His [[Phinisher]], Commander’s Call not only can grant himself [[Status Effects]] buffs, his {{Status|Stun}} time will also be extended and apply great [[Status Effects]] buffs to all his surrounding allies, capable of giving a match-winning advantage to his team.
'''Parcher is a ranged [[Phighters|Phighter]] that specialises in both great damage and supporting, his abilities, such as Arctic Bolt and Stunning Freeze allow him to {{Status|Stun}} and {{Status|Slow}} Phights for a certain amount of time, letting his allies deal damage to the enemies when they’re most vulnerable. Parcher is pretty vulnerable with his low health and shield, and he also has limited options to save himself from dangerous situations, making him unable to escape from fast [[Phighters|Phighter]]s, however, he can still fight back against slow [[Phighters|Phighter]]s, dealing heavy amount of damage with Crossbow and Firework’s Slaughter. His [[Phinisher]], Commander’s Call not only can grant himself [[Status Effects]] buffs, his {{Status|Stun}} time will also be extended and apply great [[Status Effects]] buffs to all his surrounding allies, capable of giving a match-winning advantage to his team.'''


== Abilities ==
== Abilities ==
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|Passive
|Passive
|Utility
|Utility
|When getting headshots, heal yourself.
|'''When getting headshots, heal yourself.'''
|'''Heal:''' 5
|'''Heal:''' 5


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|Primary
|Primary
|Hitscan
|Hitscan
|Hold to charge a bolt and release to fire.
|'''Hold to charge a bolt and release to fire.'''
|'''Damage:''' 15-25 (based on charge time)<br>'''Maximum charge time:''' 1.5 second<br>'''Minimum charge time:''' 0.9 second<br>'''Range:''' 1100 studs<br>'''Hitbox size:''' 3x3 studs<br>'''Fire rate:''' 0.9 second<br>'''Ammo:''' 15<br>{{Status|Slow}} '''penalty:''' 40%<br>{{Status|Bound}} '''penalty:''' 100%
|'''Damage:''' 15-25 (based on charge time)<br>'''Maximum charge time:''' 1.5 second<br>'''Minimum charge time:''' 0.9 second<br>'''Range:''' 1100 studs<br>'''Hitbox size:''' 3x3 studs<br>'''Fire rate:''' 0.9 second<br>'''Ammo:''' 15<br>{{Status|Slow}} '''penalty:''' 40%<br>{{Status|Bound}} '''penalty:''' 100%
|[[File:|frameless|400px]]
|[[File:|frameless|400px]]
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|Secondary
|Secondary
|Hitscan/Status
|Hitscan/Status
|Fire a bolt that {{Status|Stun}} and {{Status|Slow}} the enemy on hit.
|'''Fire a bolt that {{Status|Stun}} and {{Status|Slow}} the enemy on hit.'''
|'''Damage:''' 30<br>'''Cast time:''' 1.5 second <br>'''Range:''' 800 studs<br>'''{{Status|Stun}}:''' 1.7 seconds<br>{{Status|Slow}}: 30%<br>'''Cooldown:''' 17 seconds
|'''Damage:''' 30<br>'''Cast time:''' 1.5 second <br>'''Range:''' 800 studs<br>'''{{Status|Stun}}:''' 1.7 seconds<br>{{Status|Slow}}: 30%<br>'''Cooldown:''' 17 seconds
|[[File:|frameless|400px]]
|[[File:|frameless|400px]]
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|Q Ability
|Q Ability
|Projectile
|Projectile
|Fire a firework.
|'''Fire a firework.'''
|'''Damage per projectile:''' 25+20(splash)<br>'''Range(splash):''' 10<br>'''Number of projectiles:''' 1<br>'''Projectile speed:''' ∞<br>'''Casting time:''' 2 seconds<br>'''Range:''' ∞<br>'''Knockback Force:''' 10<br>'''Cooldown:''' 22 seconds<br>{{Status|Slow}} '''penalty:''' 50%<br>{{Status|Bound}} '''penalty:''' 100%
|'''Damage per projectile:''' 25+20(splash)<br>'''Range(splash):''' 10<br>'''Number of projectiles:''' 1<br>'''Projectile speed:''' ∞<br>'''Casting time:''' 2 seconds<br>'''Range:''' ∞<br>'''Knockback Force:''' 10<br>'''Cooldown:''' 22 seconds<br>{{Status|Slow}} '''penalty:''' 50%<br>{{Status|Bound}} '''penalty:''' 100%
|[[File:|frameless|400px]]
|[[File:|frameless|400px]]
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|E Ability
|E Ability
|Projectile/AoE/Status
|Projectile/AoE/Status
|Fire a crystal that creates a temporary freezing area that applies {{Status|Stun}} and {{Status|Slow}}.
|'''Fire a crystal that creates a temporary freezing area that applies {{Status|Stun}} and {{Status|Slow}}.'''
|'''Range:''' 25 studs<br>'''Projectile Speed:''' 1.75<br>'''Damage:''' 15<br>'''{{Status|Stun}}:''' 3.5 seconds<br>{{Status|Slow}}: 40%<br>'''Cooldown:''' 18 seconds
|'''Range:''' 25 studs<br>'''Projectile Speed:''' 1.75<br>'''Damage:''' 15<br>'''{{Status|Stun}}:''' 3.5 seconds<br>{{Status|Slow}}: 40%<br>'''Cooldown:''' 18 seconds
|[[File:|frameless|300px]]
|[[File:|frameless|300px]]
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|[[Phinisher]]
|[[Phinisher]]
|Buff/Hitscan/Mobility/Status
|Buff/Hitscan/Mobility/Status
|Grants yourself and your allies buffs, also giving your allies phinisher points in doing so.
|'''Grants yourself and your allies buffs, also giving your allies phinisher points in doing so.'''
|{{Status|Haste}} '''buff:''' 60%<br>{{Status|Bounce}} '''buff:''' 30%<br> {{Status|Vulnerable}}''':''' 60% (Self Apply)<br>'''Phinisher points given:''' 100<br>'''Phinisher cost:''' 150
|{{Status|Haste}} '''buff:''' 60%<br>{{Status|Bounce}} '''buff:''' 30%<br> {{Status|Vulnerable}} '''penalty''':''' 60%<br>'''Phinisher points given:''' 100<br>'''Phinisher cost:''' 150
|[[File:|frameless|400px]]
|[[File:|frameless|400px]]
}}
}}
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* Hitscan weaponry, don't have to lead shots.
* Hitscan weaponry, don't have to lead shots.
* Being able to support his allies as a ranged phighter.
* Being able to support his allies as a ranged phighter.
* Excels at picking off low HP enemies.
* Excels at picking off low HP enemies.
|
|
* Poor ability to fight at close ranges.
* Poor ability to fight at close ranges.
* Very vulnerable with his low health.
* Very vulnerable with his low health.
* Self applies negative status effects during [[Phinisher]].
* Self applies negative status effects during [[Phinisher]].
* High possibility of not being able to escape from dangerous situations.
* High possibility of not being able to escape from dangerous situations.
* Long ability cooldowns.}}
* Long ability cooldowns.}}
}}
}}