Ban Hammer: Difference between revisions

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{{PhightersubpagePhighterNav}}
{{Character
| name = {{PAGENAME}}
| image = BanhammerRender.png
| imagecaption = "Your verdict is... <br>Guilty!"
| class = Melee
| faction = FactionlessNeutral<ref name="soda";>Confirmed by Soda on the boggio community Discord</ref>
| health = 75
| shield = 150
| addedin = [[v0V0.7.0]]
| chatcolor = {{Color|{{ClassColor|Ban Hammer}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 29 October 2023 with [[v0V0.7.0]] and the [[Possessed vs. Bitten]] [[Phestivals|Phestival]].
 
==Overview==
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==Abilities==
{{AbilityNew
 
|color = #{{ClassColor|Ban Hammer}}
<!--
|tabclass = BanHammer
General Notes:
|ability = Oathbound
The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Ultimate
|icon = Placeholder.png
The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell.
|type = Passive
 
|description = Take reduced knockback but have no natural shield regeneration. On eliminations, regain 25 shield and create an explosion that deals 20 damage.
Ability order on class pages (from top to bottom) should be:
|details = '''Damage:''' 20 (explosions)<br>'''{{Hitpoints|Shield}} gain:''' 25, lasts indefinitely<br>'''Max. {{Hitpoints|Shield}}:''' 250<br>'''Knockback reduction:''' ---<br>'''Pull force:''' 15 (Ban Hammer's explosion only)
Passive / LMB / RMB / Q / E / Ultimate
|notes = {{ListFix}}
-->
* Passive shield is still given on assist.
 
* Enemies killed or assisted in killing by Ban Hammer create a "soul" at their location which then explodes.
<!--Passive Ability-->
** A second explosion is created around Ban Hammer, this explosion has a pull force.
{{Abilitytable
*** Enemies can only be damaged by one explosion. The explosion from Ban Hammer takes priority.
|Oathbound
|demo = [[File:Demonstration BanHammerPassive.webm]]
|[[File:placeholder.png|150x150px]]
|Passive
|Utility
|Take reduced knockback but have no natural shield regeneration. On eliminations, regain 25 shield and create an explosion that deals 20 damage.
|'''Damage:''' 20 (explosion)<br>'''Shield:''' 25, lasts indefinitely<br>'''Max. shield:''' 250<br>'''Knockback reduction:''' ---
|[[File:Demonstration BanHammerPassive.webm]]
}}
''Details:''
 
 
<!--
Weapon-type Ability
 
The main types of aiming are:
Melee / Projectile / Hitscan / Targeted
-->
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Ban Hammer}}
|Prosecution
|tabclass = BanHammer
|[[File:placeholder.png|150x150px]]
|ability = Prosecution
|Primary
|icon = Placeholder.png
|Melee
|type = Primary
|Swing your hammer in a wide radius.
|description = Swing your hammer in a wide radius.
|'''Damage:''' 20<br>'''Range:''' 15 studs<br>'''Knockback force:''' ---<br>'''{{Status|Slow}} penalty:''' 10%<br>'''{{Status|Bound}} penalty:''' 100%
|details = '''Damage:''' 20<br>'''Range:''' 15 studs<br>'''Knockback force:''' ---<br>'''{{Status|Slow}} penalty:''' 10%<br>'''{{Status|Bound}} penalty:''' 100%
|[[File:Demonstration BanHammerM1.webm]]
|demo = [[File:Demonstration BanHammerM1.webm]]
}}
''Details:''
 
{{AbilityNew
 
|color = #{{ClassColor|Ban Hammer}}
<!--
|tabclass = BanHammer
Aimed Ability
The |ability aim types should be: = Order
|icon = BanHammerM2.png
Melee / Projectile / Hitscan / Lock-on / Targeted
|type = Secondary
-->
|description = Slam your hammer forward, dealing damage and gaining shield for each enemy hit. Enemies hit closer to the center are dealt more damage and give more shield.
 
|details = '''Damage:''' 20 (outer), 30 (inner)<br>'''{{Status|Stun}} duration:''' ---<br>'''{{Hitpoints|Shield}} gain:''' 10 (outer), 20 (inner)<br>'''Knockback immunity:''' 100%<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 6 seconds
{{Abilitytable
|notes = {{ListFix}}
|Order
* Plays a critical hit indicator when hitting enemies at its center.
|[[File:placeholder.png|150x150px]]
* If casted mid-air. {{PAGENAME}} will only slam down once he touches the ground.
|Secondary
|demo = [[File:Demonstration BanHammerM2.webm]]
|Melee
|Slam your hammer forward, dealing damage and gaining shield for each enemy hit. Enemies hit closer to the center are dealt more damage and give more shield.
|'''Damage:''' 20 (outer), 30 (inner)<br>'''Shield gain:''' 10 (outer), 20 (inner)<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 6 seconds
|[[File:Demonstration BanHammerM2.webm]]
}}
''Details:''
 
{{AbilityNew
 
|color = #{{ClassColor|Ban Hammer}}
{{Abilitytable
|tabclass = BanHammer
|Deposition
|ability = Deposition
|[[File:placeholder.png|150x150px]]
|icon = BanHammerQ.png
|Q Ability
|type = Q Ability
|AoE
|description = Leap in a target direction, reactivate to slam to the ground.
|details = '''Damage:''' 15<br>'''Knockback force:''' ---<br>'''Casting time:''' 1.5 seconds second<br>'''{{Status|Slow}} penalty whileduring castingcast:''' 7550%<br>'''{{Status|Bound}} penalty whileduring castingcast:''' 100%<br>'''Cooldown:''' 1210 seconds
|notes = {{ListFix}}
|[[File:Demonstration BanHammerQ.webm]]
* Cooldown starts upon recasting, canceling, or landing on the ground.
* Other abilities can be used during the leap to cancel Deposition.
|demo = [[File:Demonstration BanHammerQ.webm]]
}}
''Details:''
* The cooldown of this ability starts upon recasting or landing on the ground.
 
{{AbilityNew
 
|color = #{{ClassColor|Ban Hammer}}
{{Abilitytable
|tabclass = BanHammer
|Litigation
|ability = Litigation
|[[File:placeholder.png|150x150px]]
|icon = BanHammerE.png
|E Ability
|type = E Ability
|Melee
|description = Begin to spin and hold E to continue spinning, release E to end Litigation early. For every enemy hit, gain shield and spin an extra time for a maximum of 1620 spins.
|details = '''Damage:''' 6 * no. of spins + 15 (final hit)<br>'''{{Hitpoints|Shield}} gain:''' 4 * no. of spins + 1015 (final hit)<br>'''Range:''' 10 studs (leap and spin radius)<br>'''Knockback immunity:''' 100%<br>'''{{Status|Slow}} penalty:''' 10%<br>'''{{Status|Bound}} penalty:''' 50%<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|[[File:Demonstration BanHammerE.webm]]
}}
''Details:''
* {{PAGENAME}} must perform 1 spin minimum before being able to cancel Litigation manually.
* After hitting at least one enemy with a spin, if {{PAGENAME}} is unable to hit an enemy for the next 5 spins, Litigation will be cancelled.
* If {{PAGENAME}} is stunned, wireframed or grounded, Litigation's effects end immediately.
* The knockback immunity does not apply against [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}.
* The cooldown of this abilityCooldown starts when the final hit is performed.
|demo = [[File:Demonstration BanHammerE.webm]]
}}
 
{{AbilityNew
<!--
|color = #{{ClassColor|Ban Hammer}}
Ability Type B: Unaimed
|tabclass = BanHammer
Any ability that isn't aimed (such as mobility) would go here.
|ability = Judgement
-->
|icon = BanHammerUlt.png
 
|type = Phinisher
<!--
|description = Catch any enemies in an area in front of you. If their health and shield combined is less than 50% of their maximum health and shield, execute them and recharge your Phinisher up to 5 times.
Ability Type C: Ultimate
|details = '''Damage:''' 15 (grab) + 25 (swing)<br>'''Execute threshold:''' <50% of max hitpoints<br>'''Execute damage:''' 999<br>'''Max. uses:''' 5<br>'''Hitbox size:''' 20x20x20<br>'''Phinisher points:''' 150
This ability can be aimed or a buff/mobility.
|notes = {{ListFix}}
If it is not an aimed ability, reference Ability Type B.
-->
 
{{Abilitytable
|Judgement
|[[File:placeholder.png|150x150px]]
|[[Phinisher]]
|Targeted (enemies)
|Catch any enemies in an area in front of you. If their health and shield combined is less than 50% of their maximum health and shield, execute them and recharge your Phinisher up to 5 times.
|'''Damage:''' 15 (grab) + 25 (swing)<br>'''Execute threshold:''' <50% of max health and shield<br>'''Execute damage:''' 999<br>'''Max. uses:''' 5<br>'''Hitbox size:''' 20x20x20<br>'''Phinisher points:''' 150
|[[File:Demonstration BanHammerUlt.webm]]
}}
''Details:''
* Dying while holding an additional use, or failing to meet the execute threshold on all grabbed enemies will reset Judgement's Phinisher charge.
* If an enemy is grabbed but dies before they are executed, another use is still granted.
* The grab and swing of Judgement uses a line of sight check. If Ban Hammer{{PAGENAME}} attempts to use it on a player standing behind a wall, neither the grab or swing will do damage.
|demo = [[File:Demonstration BanHammerUlt.webm]]
}}
 
==Strategy==
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==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
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* {{PAGENAME}} was the first Phighter to be confirmed unaffiliated with any faction.
** {{PAGENAME}} was originally planned to be a Blackrock Phighter. The developers later changed his alignment to be neutral.
* According to Soda, {{PAGENAME}} considers himself so powerful that he wears a blindfold to intentionally nerf himself for fun.
* During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to scott pilgrim, and remodeled to reference Scott Pilgrim from the [https://en.wikipedia.org/wiki/Scott_Pilgrim Scott Pilgrim graphic novels].
 
'''Development:'''
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----
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