Ban Hammer
Ban Hammer is a melee Phighter. He was released on 29 October 2023 with V0.7.0 and the Possessed vs. Bitten Phestival.
Overview
Ban Hammer is a slow, powerful bruiser with great burst mobility and unique abilities that allow him to dip in and out of the fray as he so pleases. His passive, Oathbound, grants him shield on eliminations, whilst also reducing taken knockback from all sources. Prosecution is a large, wide swing that can deny a massive area just by being held. Order, his secondary, grants him even more shield and can slow enemies, as well as supplementing the tyrant's damage output. Deposition is perfect for repositioning on top of or away from enemies, and combined with Litigation, Ban Hammer can whittle down crowds of enemies with little resistance. His Phinisher, Judgement, is a risky-yet-rewarding execute, perfect for securing eliminations on tanky targets or denying a revival from Divine Resurrection.
Abilities
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Oathbound | |||
Take reduced knockback but have no natural shield regeneration. On eliminations, regain shield and deal damage around you.
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Prosecution | |||
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Order | |||
Slam your hammer forward, dealing damage and gaining shield for each enemy hit. Enemies hit closer to the center are dealt more damage and give more shield.
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Deposition | |||
Leap in a target direction, reactivate to slam to the ground and gain shield for each enemy hit, use any ability while leaping to cancel.
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Litigation | |||
Hold E to spin, release to end early. For every enemy hit, gain shield and spin an extra time. Landing the final hit grants shield.
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Judgement | |||
Grab enemies in an area in front of you. If their health and shield combined is less than 50% of their maximum health and shield, execute them and recharge your Phinisher up to 5 times.
Damage: 15 (grab) + 25 (swing) Execute threshold: <50% of max hitpoints Execute damage: 999 Max. executes: 5 Hitbox size: 25x20x25 Phinisher points: 150
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Strategy
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Cons |
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Ban Hammer is a melee phighter that excels in crowd control and holding down parts of the map, this means he is much more effective in Conquer matches rather than Annihilate. His high shield stat allows him to soak up more damage than other tanks in the roster, although his low health stat makes it difficult for support classes to keep him alive if the shield is depleted, this means that most of Ban Hammer's survivability hinges on his self-sustain.
Considering his role as tank, expect to be the main target for most enemy attacks. This can be both a positive and a negative as more Phighters directly attacking you means they tend to fall into your range, and killing them directly or getting an assist can activate your passive, thus allowing you to live longer. On the other hand, being the biggest target (and having the biggest hitbox!) on the map can draw the attention of long range single-target Phighters such as Hyperlaser or Biograft, both of which have abilities that deal massive burst damage and leave you incredibly vulnerable to their teammates. Considering Ban Hammer's vulnerability to long-range attacks, map knowledge and working with your team is incredibly important. You can use your Q ability to safely start encounters (dealing bonus damage as you land) or to rush enemy backliners. Your Q ability can also be cast directly above you! Allowing you to take a breather from battle before slamming down and dealing extra damage to your enemies. By predicting your enemies movement after landing, you can almost always land a M1 swing or get multiple E hits off (the latter works only if your target has exhausted their movement abilities).
Furthermore, thanks to the height gained by your Q ability, it can be used to avoid highly telegraphed attacks such as Katana's E and Phinisher, Boombox's Phinisher or Sword's Phinisher.
When playing Ban Hammer, you will more often than not find yourself taking on multiple enemies at once. Luckily, your abilities were catered specifically for these scenarios. Utilizing your E ability on enemies that are unable to escape (either due to debuffs or because they just used their movement ability) allow you to deal near-lethal damage and regain most of your shield, if you can hit two or three enemies at once, you're incredibly hard to kill for the duration of the ability! Be wary of phighters with stun ablities though, as they can interrupt your E spin and leave you a sitting duck.
Your M2 ability is helpful when facing singular- more powerful targets, tightly packed together enemies or to combo into your phinisher (hitting the Order sweet spot and casting Judgement immediately after pretty much a true combo- and guarantees that the phinisher will hit your target). Considering it applies stun, it can also be used to interrupt attacks such as Hyperlaser's Eviscerating ray. Your Phinisher essentially removes half the work needed to eliminate an enemy as you can instantly execute anyone below 50% HP (shield included!). This makes encounters with Katanas (that are usually heavily skewed in Katana's favour) much more in your favour. Your Phinisher can also be used on groups of enemies or to interrupt high impact moves (such as Hyperlaser's, Boombox's or Medkit's ult).
All of Ban Hammer's moves have long periods of endlag after casting. If you are stunned right as you use the ability, the lingering hitbox will still hit your target.
Ability usage
- Oathbound
- Due to your decreased knockback, zoning attacks such as Boombox's Protecting Overtone and Shielding Amplifier or Hyperlaser's Voltaic Grenade aren't very effective at keeping your target out of Prosecution range. Use this to your advantage to maintain consistent damage on your enemy and apply pressure.
- Since you gain shield even on assists, sometimes letting your teammate confirm a kill for you is a safer option if you can't afford to chase an enemy.
- The explosions, which deal bonus damage and pull enemies inward, can be highly effective when outnumbered, quickly snowballing and turning the fight in your favor.
- Prosecution
- Due to how hitboxes work, Prosecution's hitbox can be slightly extended by turning your camera to the left or to the right.
- Prosecution's knockback cancels any push or fling force effects on enemies, preventing their escape and slightly disorienting them in the process.
- Order
- Since enemies hit with Order are pulled towards you, this can be used to combo into your other moves.
- Use its Stun to cancel abilities, such as another Ban Hammer's Litigation or a shot from Hyperlaser's Eviscerating Ray, buying yourself some time.
- Deposition
- It is advised to only use this for mobility, to do a first strike, or to catch opponents low health that are trying to run away, as it is difficult to combo this move with your other moves.
- Litigation
- Try to use this ability only if you have caught up to your opponent and they are unable to run away, such as when they have exhausted all their movement or self-defense abilities.
- Judgement
- This move is useful for securing kills for your passive, quickly taking out tankier enemies or dispatching high priority targets, such as those using their Phinisher.
- If the target is not already in execution range when grabbed, your team can lower them to that range.
- Be aware this can work the other way and the target can potentially be saved from execution by their team.
Counterplay against Ban Hammer
- Attempt to attack one from a distance, and do one of two things depending on how they react:
- If they start going after you, keep a safe distance and poke at their HP, make absolutely sure you are out of their range.
- If they don't, continue attacking them.
- Take out any enemies supporting Ban Hammer first, as they can make the fight difficult, and Ban Hammer is much more frail by himself.
- As a team, try to fight Ban Hammer from spread-out positions. Since most of his attacks cover a large area, spreading out can reduce his damage and Shield gain while forcing him to divide his attention.
- As Subspace, it's easy to deal with him by keeping your distance and attacking constantly. His slow speed and large hitbox mean he can frequently trigger mines and build up Vulnerable on himself. If you're ever in danger, use Fallen Star as a deterrent or Mist Rush to escape.
- As Katana, it is ideal to use Foul Counter when Ban Hammer uses Order or Litigation, as these abilities hit hard and are very telegraphed.
Badge
Name | Icon | Description | Reward |
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banhammer badge | N/A | N/A |
Trivia
General:
- Ban Hammer was unofficially teased through dialogue spoken by Biograft if the player was playing on Banland.
- Ban Hammer was the first Phighter to be confirmed unaffiliated with any faction.
- Ban Hammer was originally planned to be a Blackrock Phighter. The developers later changed his alignment to be neutral.
- Ban Hammer considers himself so powerful that he wears a blindfold to intentionally nerf himself for fun.
- During April Fools' 2024, Ban Hammer was renamed to scott pilgrim, and remodeled to reference Scott Pilgrim from the Scott Pilgrim graphic novels.
Development:
- The official teaser for Ban Hammer uses his pre-redesigned look.
Skins:
Version history
4 March 2023
12 December 2022
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References
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Phighters
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Other
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