Medkit: Difference between revisions

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|type = Passive
|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds.
|details = '''Healing:''' 1-10 (to self) + 1-20 (to ally), 1-20 (to self if lowest health)<br>'''Travel time:''' 0.5 seconds<br>'''Range:''' 150 studs (from Medkit's position)<br>'''Cooldown:''' 0.75 seconds<br>'''Time until maximum heal charge:''' 3 seconds<br>'''Heal charge rate:''' 6.67 per second
|notes = {{ListFix}}
* Will automatically target an ally.
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|type = Primary
|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
|details = '''Damage:''' 8 (body), / 16 (headshot)<br>'''Healing:''' 8 (body), / 16 (headshot)<br>'''Fire rate:''' 0.75 seconds<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds<br>'''Healing hitbox:''' 3x3
|notes = {{ListFix}}
* Plays a critical hit indicator on headshot.
* There are four rays that will check if Medkit hit a headshot.
|demo = [[File:Demonstration MedkitM1.webm]]
}}