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* Changed icon when hovering over allies.
* {{Abilitylink|MedkitPassive}}
** Travel time
** Crystalize can now activate as long as 0.75s have passed.
** Healing recieved from passive will reach a cap of 20 after being 3s on cooldown.
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
* {{Abilitylink|MedkitPrimary}}
** Fire rate
** Increased damage and healing:
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).
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