Patch Notes/31 December 2022
From PHIGHTING! Wiki
This version released on 31 December 2022 at 3:00 PM EST.
General additions and changes
- Phighter limits were introduced to the game.
- Only one of that specific Phighter can be in a team.
- Attempting to pick a Phighter taken by another player will cause the action to fail.
- If two or more players playing the same Phighter are assigned to the same team, the game will randomly assign one player that Phighter.
- Players can now see what Phighter their teammates are playing in the Phighter select screen.
- A 10 second preparation timer will occur before each match start.
- Phestival changes:
- Gaining XP in a Phestival also contributes to your Phestival rank.
- Gaining sufficient XP increases the player's Phestival rank, going from (team name) Fan to (team name) Immortal.
- Any subsequent rank increases after Immortal adds a + following the rank, continuing infinitely.
- At the end of the Phestival, 1.5k Bux is granted to the player for each rank they earned following (team name) Fan.
- The player must level up their rank once to qualify for Phestival rewards.
- Gaining XP in a Phestival also contributes to your Phestival rank.
Phighter balance changes
- Shielding Amplifier
- BUG FIX: Now properly applies the haste status.
- Raining Tacos
- NEW EFFECT: Now gives a 100 shield to other nearby allies on cast.
- Shield on landing reduced from 500 to 400.
- Shield decay delay reduced from 1.5 seconds to 0 seconds.
- Skating form
- Maximum walkspeed decreased from 35 to 30.
- PUSH IT!!
- Hitbox cooldown increased from 0.5 seconds to 0.75 seconds.
- Maximum damage reduced from 25 to 20.
- Turning speed reduced by 10%.
- Quick Feet
- Cooldown increased from 0.25 seconds + hover duration to 0.75 seconds + hover duration.
- Sling Shot
- NEW EFFECTS:
- Fully charging Sling Shot changes the damage falloff from 1 damage per 3 studs to 1 damage per 5 studs.
- Fully charging Sling Shot changes the minimum damage from 2 to 15.
- Maximum damage reduced from 25 to 20.
- Charge time reduced from 1.5 seconds to 1 second.
- Damage falloff increased from 50 studs to 75 studs.
- NEW EFFECTS:
- Sidestep
- Cooldown increased from 5 seconds to 7 seconds.
- Noxious Void
- NEW EFFECTS:
- Pull force is now constant instead of varying on distance from the crystal.
- Noxious Void now disables all mobility moves for all players caught inside.
- NEW EFFECTS: