Patch Notes/21 June 2024: Difference between revisions

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45 versions released at {{Timestamp|1719010680}}, {{Timestamp|1718930580}}, {{Timestamp|1718932380}}, {{Timestamp|1719021120}}, and {{Timestamp|17190211201719027180|TZ}} in [[Servers#Private servers|private servers]] only.
 
'''General additions and changes:'''
* [[Servers#Private Servers|Freecam]]
* '''BUG FIX:''' Fixed an issue with freecam where the [[Conquer]] zone would always default to the blue team's color.
** Pressing 1-0 to transition between players now moves more smoothly.
** Pressing X while focused on a player while exits their view smoothly.
** Clicking while following a player will adjust the point of view smoothly.
** Camera panning is slightly faster.
** All smooth freecam movements can be toggled by pressing L.
** '''BUG FIX:''' Fixed an issue with freecam where the [[Conquer]] zone would always default to the blue team's color.
** '''BUG FIX:''' Fixed issues with freecam when a followed player dies.
'''[[Medkit]]:'''
* Changed {{Abilitylink|MedkitPrimary}} and {{Abilitylink|MedkitSecondary}} SFX for default Medkit, [[Medkit/Skins#Medcarrot|Medcarrot]], [[Medkit/Skins#Pirate Medkit|Pirate Medkit]], [[Medkit/Skins#Sianachkit|Sianachkit]], and [[Medkit/Skins#7MK0|7MK0]].
* Changed default revolver firing SFX.
* Added new {{Abilitylink|MedkitPassive}} SFX for [[Medkit/Skins#7MK0|7MK0]].
* Changed icon when hovering over allies.
* {{Abilitylink|MedkitPassive}}
** Travel time reduced from 0.82s82 seconds to 0.5s5 seconds.
** Crystalize can now activate as long as 0.75s75 seconds have passed.
** Healing recievedreceived from passive will reach a cap of 20 after being 3s on cooldown for 3 seconds.
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
* {{Abilitylink|MedkitPrimary}}
** Added new VFX.
** Fire rate reduced from 0.6s 0.75s.
** IncreasedFire damagerate and healingchanged from 5 to 8 (body shot) and0.6 10seconds to 160.75 (headshot)seconds.
** Increased damage and healing:
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).
*** Increased healing from 6 to 8 (body shot) and 12 to 16 (headshot).
** No longer locks onto allies.
 
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