Scythe: Difference between revisions

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* Long cooldowns in Scythe form.
* Long cooldowns in Scythe form.
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{{PAGENAME}} is a ranged Phighter who uses her unique trait of both melee and ranged capabilities to weave in and out of the battlefield. When playing as {{PAGENAME}}, it is important to keep track of your ammo, a limited resource that most of your abilities consume, and make decisions and change playstyles based on how much ammo you can afford to use and how much you'll need to keep. {{PAGENAME}}'s best strategy to keep ammo up is to play aggressively, always keeping track of your target to eliminate them and cycle through targets faster to gain more and more ammo. Although it is effective to play aggressively, {{PAGENAME}} must also know when to disengage from a fight as her below average health pool of 150 hitpoints can only sustain her for so long. Scythe form's M1 and E still grant ammo on non-target enemies, giving {{PAGENAME}} an option to fall back on. Despite having melee capabilities. {{PAGENAME}} cannot sustain a frontline as well as actual melee Phighters, {{PAGENAME}} works best with frontliners ([[Sword]], [[Ban Hammer]], [[Boombox]], etc.) to draw attention away from {{PAGENAME}} and let her get damage in with less risk of being a main target.


{{PAGENAME}}'s role in the battlefield is similar to a "jack of all trades". She is able to deal big damage to an enemy's frontline, harass the backline consisting of support and ranged Phighters, and deal single-target focused and crowd control damage. {{PAGENAME}} is also able pressure to enemies with her far-reaching melee attacks and high mid-range DPS. {{PAGENAME}} maintains her best movement and aggressive capabilities with her Scythe form, able to rush down enemies with E and chip away at them with M1 and Q. Scythe form abilities have a trait of dealing more damage to higher health targets, making them a good opening against more healthy enemies. Gun form boasts the highest DPS of her kit with the trade-off of leaving {{PAGENAME}} much more vulnerable. The low cooldown of Switcheroo allows {{PAGENAME}} to switch between these forms constantly as needed.
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Attempt to use your Phinishers often, as the relatively low cost of 125 Phinisher points along with gaining bonus points by killing your target lets {{PAGENAME}} provide as much impact as possible over and over again.

Positioning correctly is very important with {{PAGENAME}}, as it allows her to get in and out of fights easier, get a better line of sight to an enemy's backline, and lets enemies get into range of her melee attacks quickly. Being caught in a bad spot could lead you to wasting movement abilities. Try to position yourself at a flanking angle to not let yourself be the main focus. Staying near map terrain is useful if you ever need to escape or juke an enemy.


===Ability usage===
===Ability usage===