Sword event: Difference between revisions

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{{Stub}}A '''{{PAGENAME}}''', also often called a '''Sword round''' or '''special round''', is a gameplay mechanic that modifies a match when [[One Minute RemainingLeft]] occurs. {{PAGENAME}}s apply various effects to players from both teams for the remainder of a match.
 
==Overview==
Each map in the voting menu has a 105% chance for it to beinclude aat least one {{PAGENAME}}. During [[Multiplier Matches]] sword rounds{{PAGENAME}}s have a 100% chance of happening. Players will not know which map has a {{PAGENAME}}. There is a 2515% chance thereafter for a special round{{PAGENAME}} to contain an additional character, (max.with 6)a maximum of 7 total {{PAGENAME}}s. During the [[Rave vs. Relax]] Phestival, a map with a {{PAGENAME}} will have a swordSword present on the thumbnail alongside a sound cue during map voting. Experiencing a multi round with at least 6all character effects will grant all players the "Supreme Survivor" [[Badges|badge]] and the "Supreme" [[Titles|title]].
 
When [[One Minute RemainingLeft]] begins, the weapongear of a randomly selected Sword character will appear at the center of the map, withaccompanied by dialogue from the respective character, and usetrigger their respectiveunique abilityabilities. These abilities can affect both teams and will continue to do so for the remainder of a match. The effects of a special round do not continue into [[Overtime]].
 
During intermissions, players can spend 100 Robux to force the next round to be a special round{{PAGENAME}} (max.maximum 24 per player). The character which appears when a special round{{PAGENAME}} is forced is indicated by their respective weapon. MultipleIn contrast to naturally spawned {{PAGENAME}}s - where all Sword characters are mutually exclusive of themselves - multiple of the same Sword character can appearbe inforced avia multithis roundmethod.
 
The chance for {{PAGENAME}}s to happen, as well as how many events will spawn, are as follows:
{| class="phtable" style="width:90%;text-align:left;margin:auto;"
|-|
! !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
|-
| '''Standard''' || 95% || 1.89% || 2% || 0.88% || 0.21% || 0.027% || 0.0019% || 0.000057%
|-
| '''13x / 66.6x''' || 0% || 37.71% || 39.93% || 17.62% || 4.15% || 0.55% || 0.039%|| 0.0011%
|-
| '''Combined''' || 89.3% || 4.04% || 4.27% || 1.89% || 0.44% || 0.058% || 0.0041% || 0.00012%
|}
''Note: the "Combined" row takes into account the probability of a 13x or 66.6x triggering as well.''
 
=={{PAGENAME}} mechanics==
<tabber>
Darkheart=
When [[Darkheart]] appears, the screen will tintbe tinted green and he will give all players a random [[Status Effects|status effect]] that lasts for 10 secondscurse when the timer reaches 0:5354 and every 64 seconds thereafter. TheseBefore effectsapplying lastcurses, he will talk for X2 seconds, andsignifying canthe effect he's about to apply. Darkheart has a chance to cancel the current varycurse. Darkheart can give players one of the following effectscurses:
* 50% armored{{Status|Bound}} debuff
* 100% {{Status|Bounce}} buff
* 50% bound
* 50% {{Status|Slow}} debuff
* 100% jump boost
* 100% {{Status|Vulnerable}} debuff
* 100% vulnerable
* Swap a2 playerplayers's positionpositions
* Fling all player's in different directions
|-|
* Set all HP values to a random amount between 30 and 200
 
|-|
Dom=
When [[Dom]] appears, the screen will be tinted purple and he will periodically fire out a purple blast from the centrecenter of the map. The blast instantly recharges the [[Phinisher|Phinishers]] of all players. Dom fires these blasts when the timer reaches 0:55 and 0:30. Players who are unable to gain Phinisher points will be unable to recharge their Phinisher.
 
|-|
Firebrand=
At One Minute Remaining, there will be a chance thatWhen [[Firebrand's]] event will occurappears, signaled by his sword being in the middlescreen ofwill thebe map and the area adopting antinted orange tint. During the event,and large columns of fire will rain down, their location indicated by star-like shaped on the ground. This will cause the player to take 10 damage initially, then continue to take damage. The damage will stop short of killing the player, which can leave one extremely vulnerable. Getting hit will also grant the player a 30% haste{{Status|Haste}} buff for 2 seconds, a benefit that stacks if the player is hit again in that time period.
 
|-|
Ghostwalker=
When [[Ghostwalker]] appears, players are granted 2 extra lives, where they are resurrected after death, similar to [[Medkit|Medkit's Divine Resurrection]].
 
|-|
Icedagger=
When [[Icedagger]] appears, the screen will be tinted cyan and he will firethrow asnowballs from the barragecenter of snowballsthe atmap, randomwith locationswhere nearthey him.land Playersbeing hitindicated by Icedagger'ssnowflakes. These snowballs takewill deal 10 damage andto arethe slowedplayer forand give a 40% {{Status|Slow}} debuff for 3 seconds. When the timer reaches 0:30, Icedagger endswill theend snowballthe barrageblizzard and disappearsdisappear.
 
|-|
Valk=
When [[Valk]] appears, the screen will be tinted yellow and he will periodically fire a yellow blast from the centrecenter of the map. The blast knocks all playerplayers away from the centrecenter, heals all players, and gives all playerplayers a 100% speed{{Status|Haste}} boostbuff.
 
|-|
Venomshank=
When [[Venomshank]] appears, the timerscreen reacheswill 0:57,be Venomshanktinted green and he will summon zombiesa atzombie eachon every player's current location. Hewhen willthe summontimer newreaches zombies0:57 and every 15 seconds thereafter. Venomshank's zombies will chase after the closest player, and will do 15 damage over X seconds if a player comes into contact withon themhit. The zombies have multiple properties:
* Each zombie has 100 HP.
* A zombie can die to [[Map Elements#Killbricks|killbricks]] or fall out of bounds if led by a player.
* Zombies can receive [[Status Effects]] as normal.
* Damage sources that generate [[Phinisher]] points can generate it from damaging a zombie.
Line 54 ⟶ 78:
* "Nevermind! Catch ya later!"
* "Whoops.. got here a bit too early!"
 
|-|
Dom=
'''Basic'''
** "Don't hesitate."
** "I'm here to lend a hand."
** "Let out your true power."
 
'''Multi round'''
Line 69 ⟶ 94:
Firebrand=
'''Basic'''
** "Allow me to show you who's king!"
** "I don't need an introduction."
** "Set ablaze in the Inpherno!"
 
'''Multi round'''
* "Allow me to assist you."
* "Let the fire assist you."
 
 
|-|
Ghostwalker=
'''Basic'''
** "Death will not reach you."
** "Let's break the rules of life."
** "Have you come up with a plan?"
 
'''Multi round'''
* "Death will accompany you as well."
* "Let's continue with the plan."
* "I'll be here."
 
'''Player revive'''
* "I've brought you back, don't do that again."
* "Welcome back, don't disappoint me again."
* "Rise, and approach things differently."
 
'''Lives'''
* "You only have two more chances."
* "I will only assist you once more."
* "This next time is the last time I will bring you back."
 
* "You're out of extra lives."
* "I will not help you any further."
* "What a disappointment."
 
|-|
Icedagger=
'''Basic'''
** "Here comes the snow!"
** "I'm a bit late, but get ready for a blizzard!"
** "It's getting a bit chilly in here!"
 
'''Multi round'''
* "Can you handle some snow at the same time?"
* "I'm here on time for once!"
 
|-|
Valk=
'''Basic'''
** "I gotchu!"
** "Let's spice it up a bit!"
 
'''Multi round'''
* "A collab? I don't mind!"
* "Let me help too!"
 
|-|
Venomshank=
'''Basic'''
** "Are you prepared to feel the wrath of the undead?"
** "Rise my minions!"
** "Will all your training be good enough for my army?"
 
'''Multi round'''
Line 111 ⟶ 165:
* "Zombies don't seem to want to come out tonight."
* "False alarm, retreating back to the base."
 
</tabber>
 
== Trivia ==
* All current possible Sword characters are members of the SFOTH deities, with the exception of Valk and Dom.
** While they themselves are not SFOTH deities, they are descendants of Firebrand, and are thus 'Swords' by association.
* All SFOTH deities are planned to have {{PAGENAME}}s. So far, only [[Illumina]] and [[Windforce]] have yet to make an appearance.
* So far, only 0.1% of all PHIGHTING! players have ever witnessed a full {{PAGENAME}} round and obtained the associated badge and title.
 
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[Playtest 4/Additional Versions#26 December 2022|26 December 2022]]'''
* [[Darkheart]] and [[Venomshank]] has a random chance to appear at the centre of the map during [[One Minute RemainingLeft]].
}}
[[Category:Game mechanicsinformation]]