Ban Hammer: Difference between revisions

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|Melee
|Melee
|Swing your hammer in a wide radius.
|Swing your hammer in a wide radius.
|'''Damage:''' 20<br>'''Range:''' 15 studs (roughly)<br>'''Knockback force:''' Unknown<br>'''Slow penalty:''' 10%<br>'''Bound penalty:''' 100%
|'''Damage:''' 20<br>'''Range:''' 15 studs (roughly)<br>'''Knockback force:''' Unknown<br>'''{{Status|Slow}} penalty:''' 10%<br>'''{{Status|Bound}} penalty:''' 100%
}}
}}
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|Melee
|Melee
|Slam your hammer forward, dealing damage and gaining shield for each enemy hit. Enemies hit closer to the center are dealt more damage and give more shield.
|Slam your hammer forward, dealing damage and gaining shield for each enemy hit. Enemies hit closer to the center are dealt more damage and give more shield.
|'''Damage:''' 20 (outer) / 30 (inner)<br>'''Shield gain:''' 10 (outer) / 15 (inner)<br>'''Cooldown:''' 6 seconds
|'''Damage:''' 20 (outer) / 30 (inner)<br>'''Shield gain:''' 10 (outer) / 15 (inner)<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 6 seconds
}}
}}
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|AoE
|AoE
|Leap in a target direction, reactivate to slam to the ground.
|Leap in a target direction, reactivate to slam to the ground.
|'''Damage:''' 15<br>'''Cast time:''' 1 second<br>'''Knockback force:''' Unknown<br>'''Cooldown:''' 12 seconds
|'''Damage:''' 15<br>'''Cast time:''' 1 second<br>'''Knockback force:''' Unknown<br>'''{{Status|Slow}} penalty durint windup:''' 75%<br>'''{{Status|Bound}} penalty during windup:''' 100%<br>'''Cooldown:''' 12 seconds
}}
}}
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|Melee
|Melee
|Perform a small leap forward and begin spinning. Hold E to continue spinning, release E to end Litigation early. For every enemy hit, gain shield and spin an extra time for a maximum of 10 spins.
|Perform a small leap forward and begin spinning. Hold E to continue spinning, release E to end Litigation early. For every enemy hit, gain shield and spin an extra time for a maximum of 10 spins.
|'''Damage:''' 6*(number of spins) + 15 (final hit)<br>'''Shield gain:''' 4*(number of spins) + 10 (final hit)<br>'''Knockback immunity:''' 100% for the duration of the spin<br>'''Range:''' 10 studs (leap and spin radius)<br>'''Cooldown:''' 8 seconds
|'''Damage:''' 6*(number of spins) + 15 (final hit)<br>'''Shield gain:''' 4*(number of spins) + 10 (final hit)<br>'''Knockback immunity:''' 100% for the duration of the spin<br>'''{{Status|Slow}} penalty:''' 10%<br>'''{{Status|Bound}} penalty:''' 50%<br>'''Range:''' 10 studs (leap and spin radius)<br>'''Cooldown:''' 8 seconds
}}
}}
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==Strategy==
==Strategy==
{{Phighterproscons
{{Phighterproscons
|*High health
|*Pros
*Self sustain with damage output
|*Cons
|*Zero ranged attacks
*Forced to never back down due to lack of a shield recovery
*Passive hinders him heavily
}}
}}


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** placeholder
** placeholder
* {{Abilitylink|BanHammerQ}}
* {{Abilitylink|BanHammerQ}}
** It is advised to only use this for mobility, to do a first strike, or to catch opponents low health that are trying to run away, as it is difficult to combo this move with your other moves.
** placeholder
* {{Abilitylink|BanHammerE}}
* {{Abilitylink|BanHammerE}}
** placeholder
** placeholder
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===Counterplay against {{PAGENAME}}===
===Counterplay against {{PAGENAME}}===


*Attempt to attack one from a distance, and do one of 2 things depending on how they react
**If they start going after you, keep a safe distance and poke at their hp, make absolutely sure you are out of their range.
**If they don't start going after you, keep attacking them until their hp goes to 0.


*As [[Subspace]], it is very easy to deal with him if you keep your distance, and constantly attack him, if ever in danger, use E to escape a Litigation


==[[Badges|Badge]]==
==[[Badges|Badge]]==