Ban Hammer: Difference between revisions
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added a few pieces of info on bh's abilities |
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|Melee |
|Melee |
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|Swing your hammer in a wide radius. |
|Swing your hammer in a wide radius. |
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|'''Damage:''' 20<br>'''Range:''' 15 studs (roughly)<br>'''Knockback force:''' Unknown<br>'''Slow penalty:''' 10%<br>'''Bound penalty:''' 100% |
|'''Damage:''' 20<br>'''Range:''' 15 studs (roughly)<br>'''Knockback force:''' Unknown<br>'''{{Status|Slow}} penalty:''' 10%<br>'''{{Status|Bound}} penalty:''' 100% |
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}} |
}} |
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''Details:'' |
''Details:'' |
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|Melee |
|Melee |
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|Slam your hammer forward, dealing damage and gaining shield for each enemy hit. Enemies hit closer to the center are dealt more damage and give more shield. |
|Slam your hammer forward, dealing damage and gaining shield for each enemy hit. Enemies hit closer to the center are dealt more damage and give more shield. |
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|'''Damage:''' 20 (outer) / 30 (inner)<br>'''Shield gain:''' 10 (outer) / 15 (inner)<br>'''Cooldown:''' 6 seconds |
|'''Damage:''' 20 (outer) / 30 (inner)<br>'''Shield gain:''' 10 (outer) / 15 (inner)<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 6 seconds |
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}} |
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''Details:'' |
''Details:'' |
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|AoE |
|AoE |
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|Leap in a target direction, reactivate to slam to the ground. |
|Leap in a target direction, reactivate to slam to the ground. |
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|'''Damage:''' 15<br>'''Cast time:''' 1 second<br>'''Knockback force:''' Unknown<br>'''Cooldown:''' 12 seconds |
|'''Damage:''' 15<br>'''Cast time:''' 1 second<br>'''Knockback force:''' Unknown<br>'''{{Status|Slow}} penalty durint windup:''' 75%<br>'''{{Status|Bound}} penalty during windup:''' 100%<br>'''Cooldown:''' 12 seconds |
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}} |
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''Details:'' |
''Details:'' |
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|Melee |
|Melee |
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|Perform a small leap forward and begin spinning. Hold E to continue spinning, release E to end Litigation early. For every enemy hit, gain shield and spin an extra time for a maximum of 10 spins. |
|Perform a small leap forward and begin spinning. Hold E to continue spinning, release E to end Litigation early. For every enemy hit, gain shield and spin an extra time for a maximum of 10 spins. |
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|'''Damage:''' 6*(number of spins) + 15 (final hit)<br>'''Shield gain:''' 4*(number of spins) + 10 (final hit)<br>'''Knockback immunity:''' 100% for the duration of the spin<br>'''Range:''' 10 studs (leap and spin radius)<br>'''Cooldown:''' 8 seconds |
|'''Damage:''' 6*(number of spins) + 15 (final hit)<br>'''Shield gain:''' 4*(number of spins) + 10 (final hit)<br>'''Knockback immunity:''' 100% for the duration of the spin<br>'''{{Status|Slow}} penalty:''' 10%<br>'''{{Status|Bound}} penalty:''' 50%<br>'''Range:''' 10 studs (leap and spin radius)<br>'''Cooldown:''' 8 seconds |
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''Details:'' |
''Details:'' |
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==Strategy== |
==Strategy== |
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{{Phighterproscons |
{{Phighterproscons |
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|*High health |
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|*Pros |
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*Self sustain with damage output |
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|*Cons |
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|*Zero ranged attacks |
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*Forced to never back down due to lack of a shield recovery |
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*Passive hinders him heavily |
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** placeholder |
** placeholder |
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* {{Abilitylink|BanHammerQ}} |
* {{Abilitylink|BanHammerQ}} |
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** It is advised to only use this for mobility, to do a first strike, or to catch opponents low health that are trying to run away, as it is difficult to combo this move with your other moves. |
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** placeholder |
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* {{Abilitylink|BanHammerE}} |
* {{Abilitylink|BanHammerE}} |
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** placeholder |
** placeholder |
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===Counterplay against {{PAGENAME}}=== |
===Counterplay against {{PAGENAME}}=== |
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*Attempt to attack one from a distance, and do one of 2 things depending on how they react |
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**If they start going after you, keep a safe distance and poke at their hp, make absolutely sure you are out of their range. |
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**If they don't start going after you, keep attacking them until their hp goes to 0. |
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*As [[Subspace]], it is very easy to deal with him if you keep your distance, and constantly attack him, if ever in danger, use E to escape a Litigation |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |