Biograft: Difference between revisions
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** Use Dual Swing out of combat for increased movement speed. This will increase the heat meter, so stop once you get close to the battle. |
** Use Dual Swing out of combat for increased movement speed. This will increase the heat meter, so stop once you get close to the battle. |
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*{{Abilitylink|BiograftSecondary}} |
*{{Abilitylink|BiograftSecondary}} |
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** Due to its |
** Due to its lingering hitbox, it can be used as a way to trap enemy phighters or predicting attacks such as Sword's {{Abilitylink|SwordE}}, [[Skateboard]], and an opposing Biograft's Echo Execution. |
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*{{Abilitylink|BiograftQ}} |
*{{Abilitylink|BiograftQ}} |
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**Because of its range, Echo Execution can be used as a mobility tool to get back into the fight. |
**Because of its range, Echo Execution can be used as a mobility tool to get back into the fight. |
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**Echo Execution can be used to put pressure on the enemy. The target may anticipate the dash and increase their guard, so sometimes its best to just wait a few seconds before dashing to them. |
**Echo Execution can be used to put pressure on the enemy. The target may anticipate the dash and increase their guard, so sometimes its best to just wait a few seconds before recasting and dashing to them. |
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** Be patient. See if you can whittle down the target's health enough to cross the instant kill threshold. |
** Be patient. See if you can whittle down the target's health enough to cross the instant kill threshold. |
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*{{Abilitylink|BiograftE}} |
*{{Abilitylink|BiograftE}} |
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*{{Abilitylink|BiograftPhinisher}} |
*{{Abilitylink|BiograftPhinisher}} |
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**Biograft has one of the longer Phinisher ability animations. Activating Overdrive in front of the enemy team will get him obliterated. There are many work-arounds to this, such as: |
**Biograft has one of the longer Phinisher ability animations. Activating Overdrive in front of the enemy team will get him obliterated. There are many work-arounds to this, such as: |
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***Going behind cover |
***Going behind cover. |
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***Blinking into the air |
***Blinking into the air. |
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***Marking someone with Echo Execution and reactivating it once the animation is over |
***Marking someone with Echo Execution and reactivating it once the animation is over. |
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**Overdrive's explosion does good damage. End the Phinisher when an enemy is around 20% health. You can also end it when you cannot find a target and you are taking health damage. Without a Medkit, it is important you keep your health high. |
**Overdrive's explosion does good damage. End the Phinisher when an enemy is around 20% health to confirm the kill. You can also end it when you cannot find a target and you are taking health damage. Without a Medkit, it is important you keep your health high. |
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***Overdrive's explosion is also very useful when combined with Subspace's {{Abilitylink|SubspacePhinisher}}, due to its AoE damage. |
***Overdrive's explosion is also very useful when combined with Subspace's {{Abilitylink|SubspacePhinisher}}, due to its AoE damage. |
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