Biograft: Difference between revisions
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==Abilities== |
==Abilities== |
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General notes: |
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Ability order on Phighter pages (from top to bottom) should be: |
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Passive / Primary / Secondary / Q Ability / E Ability / Phinisher |
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The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility |
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An ability can be multiple ability types. |
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If none of the ability types apply, list it as N/A. |
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AoE: |
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Includes abilities that applies their effects in an area. |
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Buff: |
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Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive. |
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Hitscan: |
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Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time. |
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Melee: |
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Includes abilities that are a physical hit of an object against a player, involves no projectiles. |
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Mobility: |
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Includes abilities that enhance a Phighter's mobility. |
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⚫ | |||
Includes abilities that fire a projectile that interacts with players and the environment. |
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Status: |
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Includes abilities that inflict a status effect on a player. |
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Targeted: |
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Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush. |
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Utility: |
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Includes abilities that heal or give shield. |
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<!--Passive--> |
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{{Abilitytable |
{{Abilitytable |
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|Power of Biograft / Heat |
|Power of Biograft / Heat |
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<!--Primary--> |
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{{Abilitytable |
{{Abilitytable |
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|Dual Swing |
|Dual Swing |
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<!--Secondary--> |
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{{Abilitytable |
{{Abilitytable |
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|Slash Storm |
|Slash Storm |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Secondary |
|Secondary |
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|AoE/Projectile |
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⚫ | |||
|Fire a projectile, when the center is hit, create 10 slashes in the area. |
|Fire a projectile, when the center is hit, create 10 slashes in the area. |
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|'''Damage:''' 15 (projectile) + 3 * 10 (slashes)<br>'''Range:''' 70 studs<br>'''Radius:''' 3 studs<br>'''Cooldown:''' 8 seconds |
|'''Damage:''' 15 (projectile) + 3 * 10 (slashes)<br>'''Range:''' 70 studs<br>'''Radius:''' 3 studs<br>'''Cooldown:''' 8 seconds |
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<!--Q Ability--> |
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{{Abilitytable |
{{Abilitytable |
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|Echo Execution |
|Echo Execution |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Q Ability |
|Q Ability |
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|Melee/Mobility/Projectile |
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|Fire a beam, if an enemy is hit, recast to dash to the enemy. If the enemy's health is below 25% of their maximum health and they have less than 10 shield, execute them. |
|Fire a beam, if an enemy is hit, recast to dash to the enemy. If the enemy's health is below 25% of their maximum health and they have less than 10 shield, execute them. |
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|'''Damage:''' 10 (projectile) + 10 (dash)<br>'''Execute threshold:''' <25% of max health and below 10 shield<br>'''Execute damage:''' 999<br>'''Reactivation window:''' 5 seconds<br>'''Range:''' 200 studs <br> '''Cooldown:''' 8 seconds (if missed), 12 seconds (if hit) |
|'''Damage:''' 10 (projectile) + 10 (dash)<br>'''Execute threshold:''' <25% of max health and below 10 shield<br>'''Execute damage:''' 999<br>'''Reactivation window:''' 5 seconds<br>'''Range:''' 200 studs <br> '''Cooldown:''' 8 seconds (if missed), 12 seconds (if hit) |
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<!--E Ability--> |
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{{Abilitytable |
{{Abilitytable |
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|Blink |
|Blink |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|E Ability |
|E Ability |
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|Mobility |
|Melee/Mobility |
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|Blink forward and damage anybody in your path. You have two charges of this ability that recharge every 6 seconds. Hitting an enemy will not use up a charge for a maximum of 2 times.|'''Damage:''' 12 <br>'''Max. uses:''' 4<br>'''Blink distance:''' 40 studs<br>'''Cooldown:''' 6 seconds per charge |
|Blink forward and damage anybody in your path. You have two charges of this ability that recharge every 6 seconds. Hitting an enemy will not use up a charge for a maximum of 2 times.|'''Damage:''' 12 <br>'''Max. uses:''' 4<br>'''Blink distance:''' 40 studs<br>'''Cooldown:''' 6 seconds per charge |
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|[[File:Demonstration BiograftE.webm]] |
|[[File:Demonstration BiograftE.webm]] |
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<!--Phinisher--> |
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{{Abilitytable |
{{Abilitytable |
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|Overdrive |
|Overdrive |