Biograft: Difference between revisions

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==Abilities==
==Abilities==
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General notes:

Ability order on Phighter pages (from top to bottom) should be:
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher

The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
An ability can be multiple ability types.
If none of the ability types apply, list it as N/A.

AoE:
Includes abilities that applies their effects in an area.

Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.

Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.

Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.

Mobility:
Includes abilities that enhance a Phighter's mobility.

Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.

Status:
Includes abilities that inflict a status effect on a player.

Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.

Utility:
Includes abilities that heal or give shield.
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<!--Passive-->
{{Abilitytable
{{Abilitytable
|Power of Biograft / Heat
|Power of Biograft / Heat
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<!--Primary-->
{{Abilitytable
{{Abilitytable
|Dual Swing
|Dual Swing
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<!--Secondary-->
{{Abilitytable
{{Abilitytable
|Slash Storm
|Slash Storm
|[[File:placeholder.png|150x150px]]
|[[File:placeholder.png|150x150px]]
|Secondary
|Secondary
|AoE/Projectile
|Projectile/AoE
|Fire a projectile, when the center is hit, create 10 slashes in the area.
|Fire a projectile, when the center is hit, create 10 slashes in the area.
|'''Damage:''' 15 (projectile) + 3 * 10 (slashes)<br>'''Range:''' 70 studs<br>'''Radius:''' 3 studs<br>'''Cooldown:''' 8 seconds
|'''Damage:''' 15 (projectile) + 3 * 10 (slashes)<br>'''Range:''' 70 studs<br>'''Radius:''' 3 studs<br>'''Cooldown:''' 8 seconds
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<!--Q Ability-->
{{Abilitytable
{{Abilitytable
|Echo Execution
|Echo Execution
|[[File:placeholder.png|150x150px]]
|[[File:placeholder.png|150x150px]]
|Q Ability
|Q Ability
|Projectile/Mobility
|Melee/Mobility/Projectile
|Fire a beam, if an enemy is hit, recast to dash to the enemy. If the enemy's health is below 25% of their maximum health and they have less than 10 shield, execute them.
|Fire a beam, if an enemy is hit, recast to dash to the enemy. If the enemy's health is below 25% of their maximum health and they have less than 10 shield, execute them.
|'''Damage:''' 10 (projectile) + 10 (dash)<br>'''Execute threshold:''' <25% of max health and below 10 shield<br>'''Execute damage:''' 999<br>'''Reactivation window:''' 5 seconds<br>'''Range:''' 200 studs <br> '''Cooldown:''' 8 seconds (if missed), 12 seconds (if hit)
|'''Damage:''' 10 (projectile) + 10 (dash)<br>'''Execute threshold:''' <25% of max health and below 10 shield<br>'''Execute damage:''' 999<br>'''Reactivation window:''' 5 seconds<br>'''Range:''' 200 studs <br> '''Cooldown:''' 8 seconds (if missed), 12 seconds (if hit)
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<!--E Ability-->
{{Abilitytable
{{Abilitytable
|Blink
|Blink
|[[File:placeholder.png|150x150px]]
|[[File:placeholder.png|150x150px]]
|E Ability
|E Ability
|Mobility
|Melee/Mobility
|Blink forward and damage anybody in your path. You have two charges of this ability that recharge every 6 seconds. Hitting an enemy will not use up a charge for a maximum of 2 times.|'''Damage:''' 12 <br>'''Max. uses:''' 4<br>'''Blink distance:''' 40 studs<br>'''Cooldown:''' 6 seconds per charge
|Blink forward and damage anybody in your path. You have two charges of this ability that recharge every 6 seconds. Hitting an enemy will not use up a charge for a maximum of 2 times.|'''Damage:''' 12 <br>'''Max. uses:''' 4<br>'''Blink distance:''' 40 studs<br>'''Cooldown:''' 6 seconds per charge
|[[File:Demonstration BiograftE.webm]]
|[[File:Demonstration BiograftE.webm]]
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<!--Phinisher-->
{{Abilitytable
{{Abilitytable
|Overdrive
|Overdrive