Boombox: Difference between revisions

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{{PhightersubpagePhighterNav}}
{{Character
| name = Boombox
| image = classrenderboombox1Classrenderboombox1.png
| imagecaption = "Let's lay down the beat!"
| class = Support
Line 9:
| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Boombox}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing {{Abilitylink|BoomboxPrimary}} allows Boombox to increase his own damage or the supportive effects of {{Abilitylink|BoomboxSecondary}} through gaining charges. {{Abilitylink|BoomboxE}} grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds.
 
{{Clear|both}}
==Abilities==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Boombox}}
|Charging Blitz
|tabclass = Boombox
|[[File:placeholder.png|150x150px]]
|ability = Charging Blitz
|Passive
|icon = Placeholder.png
|N/A
|type = Passive
|Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.
|description = Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.
|'''Timing between perfects:''' 1 second<br>'''Haste:''' 20% for 1 second<br>'''Max. charges:''' 4
|details = '''Time between perfects:''' 1 second<br>'''Max. charges:''' 4<br>'''{{Status|Haste}}:''' 20% for 1 second
|[[File:BoomboxPassive.mp4]]
|notes = {{ListFix}}
}}
''Details:''
* The player must damage at least one enemy to obtain a charge.
* Perfectly timing Pulse Wave hasdisplays various texts.messages above the crosshair:
** ''COOL!''
** ''GREAT!''
** ''NEAT!''
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** ''PERFECT!''
** ''RADICAL!''
|demo = [[File:Demonstration BoomboxPassive.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Boombox}}
{{Abilitytable
|tabclass = Boombox
|Pulse Wave
|ability = Pulse Wave
|[[File:placeholder.png|150x150px]]
|icon = Placeholder.png
|Primary
|type = Primary
|AoE
|description = Fire a pulse wave forward.
|details = '''Damage:''' 6 + 2 * no. of charges<br>'''RangeFire rate:''' 200.9 studsseconds<br>'''Fire rateRange:''' 0.920 secondsstuds<br>'''Ammo{{Status|Haste}} buff:''' 15% (on perfect hit)
|notes = {{ListFix}}
|[[File:Demonstration BoomboxM1.webm]]
* The ring is centered around Boombox's upper torso.
|demo = [[File:Demonstration BoomboxM1.webm]]
}}
''Details:''
* The ring is centered around Boombox's upper torso.
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Boombox}}
|Shielding Amplifier
|tabclass = Boombox
|[[File:placeholder.png|150x150px]]
|ability = Shielding Amplifier
|Secondary
|icon = BoomboxM2.png
|AoE
|type = Secondary
|Fire a soundwave that shields allies and grants haste depending on your charges.
|description = Fire a soundwave that shields allies and grants haste depending on your charges.
|'''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' <br>Allies: 10 + 10 * no. of charges<br>Boombox: 10 + 5 * no. of charges<br>'''Overshield duration:''' 6 seconds<br>'''Max shield restored:''' 50<br>'''Haste:''' 10 * no. of charges for 3 seconds<br>'''Range:''' 15 (At 0, 1, and 2 charges), 20 (at 3 charges), 25 (at 4 charges)<br>'''Cooldown:''' 8 seconds
|details = '''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' 10 + 10 * no. of charges (to allies), 10 + 5 * no. of charges (to self)<br>'''Radius:''' 15 (at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges)<br>'''Overshield duration:''' 6 seconds<br>'''{{Status|Haste}}:''' 10 * no. of charges for 3 seconds<br>'''Cooldown:''' 8 seconds
|[[File:Demonstration BoomboxM2.webm]]
|demo = [[File:Demonstration BoomboxM2.webm]]
}}
''Details:''
 
{{AbilityNew
 
|color = #{{ClassColor|Boombox}}
{{Abilitytable
|tabclass = Boombox
|Bass Boost / Beat Drop
|ability = Bass Boost / Beat Drop
|[[File:placeholder.png|150x150px]]
|icon = BoomboxQ.png
|Q Ability
|type = Q Ability
|AoE/Mobility
|description = Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|details = '''Damage:'''<br>First cast: 10<br>Second cast:(initial) + 5 + (8 * [airtime duration]) (recast) (max. 25)<br>'''Range:''' 15 studs<br>'''Max. hover duration:''' 0.65 seconds<br>'''Pull force:''' 15 (firstjump castonly)<br> '''Knockback force:''' 15 (recast only)<br>'''Range{{Status|Slow}} penalty:''' 15100% studs(recast)<br>'''Hover{{Status|Bound}} durationpenalty:''' 0.65 seconds100%<br>'''Cooldown:''' 7 seconds
|notes = {{ListFix}}
|[[File:Demonstration BoomboxQ.webm]]
* {{PAGENAME}} cannot cast any abilities during Bass Boost / Beat Drop until he lands.
|demo = [[File:Demonstration BoomboxQ.webm]]
}}
''Details:''
* {{PAGENAME}} cannot cast any abilities during Bast Boost until he lands.
 
{{AbilityNew
 
|color = #{{ClassColor|Boombox}}
{{Abilitytable
|tabclass = Boombox
|Protecting Overtone
|ability = Protecting Overtone
|[[File:placeholder.png|150x150px]]
|icon = BoomboxE.png
|E Ability
|type = E Ability
|Utility/AoE
|description = Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
|details = '''Damage:''' 10 (cast) + 10 (recast)<br>'''KnockbackForcefield forcehealth:''' 15175<br>'''HealthHitbox size:''' 20030x10x15<br>'''DurationMax. duration:''' 15 seconds<br>'''SizeKnockback force:''' 30x10x15 studs15<br>'''Cooldown:''' 14 seconds
|notes = {{ListFix}}
|[[File:Demonstration BoomboxE.webm]]
* Cooldown starts when the forcefield expires or is destroyed.
}}
* AoE damage can damage through the forcefield.
''Details:''
* Turns at a fixed rate.
* The cooldown does not start until the forcefield expires or is destroyed.
* Does not block the following projectile or hitscan abilities:
* Abilities with area of effects can go through the forcefield.
* The turn rate of Protecting Overtone moves at a fixed rate.
* Protecting Overtone does not block the following projectile abilities:
** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}}
** [[SlingshotMedkit|SlingshotMedkit's]] {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotPhinisherMedkitE}}
** [[SwordScythe|SwordScythe's]] {{Abilitylink|SwordSecondaryScytheQGun}}
** [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotSecondary}}
** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}}.
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot.
|demo = [[File:Demonstration BoomboxE.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Boombox}}
{{Abilitytable
|tabclass = Boombox
|Raining Tacos
|ability = Raining Tacos
|[[File:placeholder.png|150x150px]]
|icon = BoomboxUlt.png
|[[Phinisher]]
|type = Phinisher
|AoE/Utility
|description = Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield.
|details = '''Damage:''' 5 + 15 * airtime duration, (max. 40)<br>'''Knockback forceShield:''' 20300 +(decays 7over *3.38 airtime durationseconds), going up only, max. 50 (permanent)<br>'''ShieldRange:''' 300,60<br>'''Fling decayingforce:''' at20 1+ per7 tick* afterairtime landing,duration 50(max. permanent50)<br>'''{{Status|Haste}}:''' 50%, decaying(decays at 0.25% per tick after 3 seconds)<br>'''RangePhinisher points:''' 60150<br>'''Phinisher{{Status|Slow}} costpenalty during cast:''' 150100%<br>'''{{Status|Bound}} penalty during cast:''' 100%
|notes = {{ListFix}}
|[[File:Demonstration BoomboxUlt.webm]]
* If {{PAGENAME}} dies during the casting time, its effects will be cancelled.
* Raining Tacos grants 50 permanent shield as part of the 300 shield that decays, which will stay until it is destroyed by damage.
* Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply.
|demo = [[File:Demonstration BoomboxUlt.webm]]
}}
''Details:''
* The landing effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
* Raining Tacos will grant 50 permanent shield in addition to the 250 that decays, which will stay until it is removed by damage.
* Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.
 
 
==Strategy==
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==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th> Name </th>
Line 175 ⟶ 178:
==Trivia==
'''General:'''
* Boombox{{PAGENAME}} is based on the [https://www.roblox.com/catalog/193769809/Boombox-Gear-3-0 Boombox Gear 3.0] gear.
* The name of Boombox's Phinisher, "Raining Tacos",{{Abilitylink|BoomboxPhinisher}} is a reference to the default song played on ROBLOX's Boombox gears.
* Bass Drop used to require staying in the air for 3 seconds when using Boombox's Phinisher.{{Abilitylink|BoomboxPhinisher}}
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to oooxxx_musiclovr_xxxooo.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to sonic the hedgehog's right leg, and remodeled to reference Sonic from the [https://en.wikipedia.org/wiki/Sonic_the_Hedgehog Sonic the Hedgehog franchise].
 
'''Development:'''
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* Eggsquerade Boombox is a community contributed skin created by meridiancities.
** The skin was one of three winners of the 2023 Easter Skin Contest.
** The sound effects for the skin were created by Key After Key.
* Rainbox is a community contributed skin created by Baylabi.
** The skin won the Community Choice category of the 2023 Easter Skin Contest.
** Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in [[Crossroads]]. Speaking to Rainbox again will stop the rain.
** The boombox he holds is based on waterproof speakers.
 
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==References==
<references/>
 
 
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{{PhightersNavbox}}
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Support]]
[[Category:Support]]