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{{PhightersubpagePhighterNav}}
{{Character
| name = Boombox
| image = classrenderboombox1Classrenderboombox1.png
| imagecaption = "Let's lay down the beat!"
| class = Support
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| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Boombox}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. [[Boombox#PulsePerfectly timing Wave{{Abilitylink|Pulse Wave]]BoomboxPrimary}} allows Boombox to knock enemies away from him and his allies as well as increase his own damage or the supportive effects of [[Boombox#Shielding Amplifier{{Abilitylink|Shielding Amplifier]]BoomboxSecondary}} through gaining charges. [[Boombox#Protecting Overtone{{Abilitylink|Protecting Overtone]]BoomboxE}} grants Boombox a forcefield that blocks incoming projectiles, allowing for betterhim gapand closinghis betweenteammates histo teamclose andthe gap against the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with a powerful crowd control, andas well as granting his teammates ana insanehuge amount of temporary shieldsovershield, making them nearly invincible for thea few durationseconds.
 
{{Clear|both}}
==Abilities==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Boombox}}
|Charging Blitz
|tabclass = Boombox
|Charging Blitz
|ability = Charging Blitz
|[[File:placeholder.png|150x150px]]
|icon = Placeholder.png
|Passive
|type = Passive
|N/A
|description = Perfectly timing your primary boosts your primary, givesgrants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.
|details = '''TimingTime between perfects:''' 1 second<br>'''HasteMax. charges:''' 25% for 0.5 seconds4<br>'''Max. charges{{Status|Haste}}:''' 4}}20% for 1 second
|notes = {{ListFix}}
''Details:''
 
* The player must damage at least one enemy to obtain a charge.
* Perfectly timing Pulse Wave hasdisplays various texts.messages above the crosshair:
** ''COOL!''
** ''GREAT!''
** ''NEAT!''
** ''PERF!''
** ''PERFECT!''
** ''GREAT!''
** ''COOL!''
** ''RADICAL!''
|demo = [[File:Demonstration BoomboxPassive.webm]]
** ''NEAT!''
 
 
{{Abilitytable
|Pulse Wave
|Pulse Wave
|[[File:placeholder.png|150x150px]]
|Primary
|AoE
|Fire a wave forward that knocks enemies away.
|'''Damage:''' 8 + 2 * no. of charges<br>'''Knockback force:''' 8 + 2 * no. of charges<br>'''Range:''' 20 studs<br>'''Fire rate:''' 0.9 seconds<br>'''Ammo:''' ∞
}}
''Details:''
 
{{AbilityNew
|color = #{{ClassColor|Boombox}}
|tabclass = Boombox
|ability = Pulse Wave
|icon = Placeholder.png
|type = Primary
|description = Fire a pulse wave forward.
|details = '''Damage:''' 6 + 2 * no. of charges<br>'''Fire rate:''' 0.9 seconds<br>'''Range:''' 20 studs<br>'''{{Status|Haste}} buff:''' 15% (on perfect hit)
|notes = {{ListFix}}
* The ring is centered around Boombox's upper torso.
|demo = [[File:Demonstration BoomboxM1.webm]]
 
{{Abilitytable
|Shielding Amplifier
|Shielding Amplifier
|[[File:placeholder.png|150x150px]]
|Ability
|AoE
|Fire a soundwave that shields allies and grants haste depending on your charges.
|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' 15 + 15 * no. of charges<br>'''Overshield duration:''' 6 seconds<br>'''Knockback force:''' 5 * no. of charges <br>'''Haste:''' 12 * no. of charges for 2 seconds<br>'''Range:''' TBA<br>'''Cooldown:''' 8 seconds
}}
''Details:''
 
{{AbilityNew
 
|color = #{{ClassColor|Boombox}}
{{Abilitytable
|tabclass = Boombox
|Bass Boost / Beat Drop
|ability = Shielding Amplifier
|Bass Boost / Beat Drop
|icon = BoomboxM2.png
|[[File:placeholder.png|150x150px]]
|type = Secondary
|Ability
|description = Fire a soundwave that shields allies and grants haste depending on your charges.
|AoE/Mobility
|details = '''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' 10 + 10 * no. of charges (to allies), 10 + 5 * no. of charges (to self)<br>'''Radius:''' 15 (at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges)<br>'''Overshield duration:''' 6 seconds<br>'''{{Status|Haste}}:''' 10 * no. of charges for 3 seconds<br>'''Cooldown:''' 8 seconds
|Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|demo = [[File:Demonstration BoomboxM2.webm]]
|'''Damage:''' (10 [first cast] + 5 + (8 * [airtime duration])) <br> Max. overall damage: 25 <br>'''Pull force:''' 20 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds
}}
''Details:''
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Boombox}}
|Protecting Overtone
|tabclass = Boombox
|Protecting Overtone
|ability = Bass Boost / Beat Drop
|[[File:placeholder.png|150x150px]]
|icon = BoomboxQ.png
|Ability
|type = Q Ability
|Utility/AoE
|description = Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|Deploy a 300HP forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
|details = '''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''KnockbackRange:''' force15 studs<br>'''Max. hover duration:''' Unknown0.65 seconds<br>'''HealthPull force:''' 30015 (jump only)<br>'''DurationKnockback force:''' 15 seconds(recast only)<br>'''Size{{Status|Slow}} penalty:''' 30x10x15100% studs(recast)<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 147 seconds
|notes = {{ListFix}}
* {{PAGENAME}} cannot cast any abilities during Bass Boost / Beat Drop until he lands.
|demo = [[File:Demonstration BoomboxQ.webm]]
}}
''Details:''
 
{{AbilityNew
*The cooldown does not start until the forcefield expires or is destroyed.
|color = #{{ClassColor|Boombox}}
*AoE damage will go through the forcefield.
|tabclass = Boombox
*The turn rate of Protecting Overtone moves at a fixed rate.
|ability = Protecting Overtone
*Protecting Overtone does not block the following projectile abilities:
|icon = BoomboxE.png
|type = E Ability
|description = Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
|details = '''Damage:''' 10 (cast) + 10 (recast)<br>'''Forcefield health:''' 175<br>'''Hitbox size:''' 30x10x15<br>'''Max. duration:''' 15 seconds<br>'''Knockback force:''' 15<br>'''Cooldown:''' 14 seconds
|notes = {{ListFix}}
* Cooldown starts when the forcefield expires or is destroyed.
* AoE damage can damage through the forcefield.
* Turns at a fixed rate.
* Does not block the following projectile or hitscan abilities:
** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}}
** [[SlingshotMedkit|SlingshotMedkit's]] {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotPhinisherMedkitE}}
** [[SwordScythe|SwordScythe's]] {{Abilitylink|SwordSecondaryScytheQGun}}
** [[HyperlaserSlingshot|HyperlaserSlingshot's]] {{Abilitylink|HyperlaserPhinisherSlingshotSecondary}} will grant another shot if it hits Protecting Overtone.
** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}}.
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot.
|demo = [[File:Demonstration BoomboxE.webm]]
}}
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Boombox}}
|Raining Tacos
|tabclass = Boombox
|Raining Tacos
|ability = Raining Tacos
|[[File:placeholder.png|150x150px]]
|icon = BoomboxUlt.png
|[[Phinisher]]
|type = Phinisher
|AoE/Utility
|description = Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield.
|Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400 shield, as well as slow enemies.|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast, 400 decaying immediately at a rate of 2 per tick upon landing<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Phinisher cost:''' 150
|details = '''Damage:''' 5 + 15 * airtime duration (max. 40)<br>'''Shield:''' 300 (decays over 3.38 seconds), 50 (permanent)<br>'''Range:''' 60<br>'''Fling force:''' 20 + 7 * airtime duration (max. 50)<br>'''{{Status|Haste}}:''' 50% (decays at 0.25% per tick after 3 seconds)<br>'''Phinisher points:''' 150<br>'''{{Status|Slow}} penalty during cast:''' 100%<br>'''{{Status|Bound}} penalty during cast:''' 100%
|notes = {{ListFix}}
* If {{PAGENAME}} dies during the casting time, its effects will be cancelled.
* Raining Tacos grants 50 permanent shield as part of the 300 shield that decays, which will stay until it is destroyed by damage.
* Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply.
|demo = [[File:Demonstration BoomboxUlt.webm]]
}}
''Details:''
*The landing effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
* The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight.
*Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.
 
==Strategy==
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|
* Versatile support, with charge allowing for greater offense and defense simultaneously
* RainingShield Tacosof {{Abilitylink|BoomboxPhinisher}} can deny enemy Phinishers
* Can provide large shields to protect teammates
* Knockback on abilities helps counter melee Phighters
|
* High skill floor due to {{PAGENAME}}'s passive
* Low hitpoints
* PoorLow range
* Long Phinisher cast animation
}}
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Boombox excels when he can consistently hit his Charging Blitz. Not only does it give anyone around him a 25% speed boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate.
 
===Ability Usageusage===
* {{Abilitylink|BoomboxPassive}}
** Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
* {{Abilitylink|BoomboxPrimary}}
** At maximum charges, hitting Pulse Wave will deal 1614 total damage per hit, which can make enemies lose health quicker than expected.
* {{Abilitylink|BoomboxSecondary}}
** Even without charges, you can use Shielding Amplifier for 1510 shield to escape tricky situations.
**At maximum charges, Shielding Amplifier grants you a whopping 50 shield to yourself andyour teammates, allowing your team to last longer in battles.
* {{Abilitylink|BoomboxQ}}
**Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
**Use Bass Boost before Raining Tacos to gain additional height and damage for Q2.
**Bass Boost's initial pull can force enemies into [[Map Elements#Killbricks|killbricks]].
**Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly.
**After recasting, {{Abilitylink|BoomboxPrimary}}, {{Abilitylink|BoomboxSecondary}} or {{Abilitylink|BoomboxE}} can be used to squeeze in extra damage.
**Utilizing {{Abilitylink|BoomboxPhinisher}} at the peak of the first jump will make you harder to hit.
*{{Abilitylink|BoomboxE}}
**Position in front of your teammates to make the most of Forcefield.
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**Pulse, Sound Wave and {{Abilitylink|BoomboxE}} can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
* {{Abilitylink|BoomboxPhinisher}}
**It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the phinisherPhinisher.
**Similarly to {{Abilitylink|MedkitPhinisher}}, this can be used to save your team from dangerous situations (such as [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}).
 
===Counterplay against {{PAGENAME}}===
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A significant weakness to {{Abilitylink|BoomboxE}} is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as [[Rocket]] or [[Slingshot]] can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without {{Abilitylink|BoomboxE}}, Boombox is frail and can be taken out from the fight with ease.
Furthermore, recasting {{Abilitylink|BoomboxQ}} leaves Boombox vulnerable on the ground for a few seconds, giving opportunities for other Phighters to land powerful attacks during the downtime such as [[Sword|Sword's]] {{Abilitylink|SwordE}} or [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardSecondary}}.
 
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[Hyperlaser]] and [[Slingshot]] have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
 
==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th> Name </th>
Line 154 ⟶ 169:
</tr>
<tr>
<td> ''Bassbass Dropdrop'' </td>
<td> [[FIle:Badgebassdrop.png|150x150px]] </td>
<td>Be airborneland fordirectly 3on oran moreenemy secondsduring whileyour usingphinisher yourand kill them Phinisher</td>
<td> [[Titles|Title]] - '''Jammer'''<br>[[Stickers|Sticker]] - '''GG'''<br>[[FIle:Boomboxgg.png|150x150px]] </td>
</tr>
</table>
Line 163 ⟶ 178:
==Trivia==
'''General:'''
* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/193769809/Boombox-Gear-3-0 Boombox Gear 3.0] gear.
*The name of Boombox's Phinisher, "Raining Tacos", is a reference to the default song played on ROBLOX's Boombox gear of the same name.
* {{Abilitylink|BoomboxPhinisher}} is a reference to the default song played on ROBLOX's Boombox gears.
*Bass Drop is the only Phighter badge that is obtainable outside of the main game.
* Bass Drop used to require staying in the air for 3 seconds when using {{Abilitylink|BoomboxPhinisher}}
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to oooxxx_musiclovr_xxxooo.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to sonic the hedgehog's right leg, and remodeled to reference Sonic from the [https://en.wikipedia.org/wiki/Sonic_the_Hedgehog Sonic the Hedgehog franchise].
 
'''Development:'''
 
'''Skins:'''
* Cooler Boombox is a community contributed skin created by ebobebo4.
 
** The skin placed 3rd in the 2022 Summer Skin Contest.
 
* Eggsquerade Boombox is a community contributed skin created by meridiancities.
==References==
** The skin was one of three winners of the 2023 Easter Skin Contest.
TBA
** The sound effects for the skin were created by Key After Key.
* Rainbox is a community contributed skin created by Baylabi.
** The skin won the Community Choice category of the 2023 Easter Skin Contest.
** Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in [[Crossroads]]. Speaking to Rainbox again will stop the rain.
** The boombox he holds is based on waterproof speakers.
 
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0/Additional Versions#9 June 2023|9 June 2023]]'''
* {{Abilitylink|BoomboxE}}
** Health reduced from 300 to 200.
 
'''[[V0.5.0/Additional Versions#6 June 2023|6 June 2023]]'''
* Received new dialogue.
 
'''[[V0.5.0/Additional Versions#4 June 2023|4 June 2023]]'''
* Received new dialogue.
* '''BUG FIX:''' Fixed Boombox's eyes.
 
'''[[V0.5.0/Additional Versions#25 April 2023|25 April 2023]]'''
* The "Rainbox" skin was added to the game.
 
'''[[V0.5.0/Additional Versions#22 April 2023|22 April 2023]]'''
* The Eggsquerade Boombox skin was added to the game.
 
'''[[V0.5.0/Additional Versions#18 April 2023|18 April 2023]]'''
* {{Abilitylink|BoomboxPassive}}
** Haste reduced from 25% to 20%.
* {{Abilitylink|BoomboxPrimary}}
** Damage reduced from 6 + (3 * charges) to 6 + (2 * charges).
* {{Abilitylink|BoomboxSecondary}}
** Haste reduced from 10 + (10 * charges) to (10 * charges).
 
'''[[V0.5.0/Additional Versions#16 April 2023|16 April 2023]]'''
* Boombox has received an updated voice sound.
* The "bass drop" badge condition was changed from "be airborne for 3 or more seconds while using your phinisher" to "land directly on an enemy during your phinisher and kill them".
* {{Abilitylink|BoomboxPassive}}
** <s>'''NEW EFFECT:''' Now grants a charge if the player misses the beat twice in a row.</s>
** Haste duration increased from 0.5 seconds to 1 second.
** Perfect timing hitbox size increased.
* {{Abilitylink|BoomboxPrimary}}
** Damage changed from 8 + (2 * charges) to 6 + (3 * charges).
** Hitbox changed from server to client.
* {{Abilitylink|BoomboxSecondary}}
** '''NEW EFFECT:''' Boombox receives 10 + (5 * charges) shield from {{Abilitylink|BoomboxSecondary}}.
** Overshield reduced from 15 + (15 * charges) to 10 + (10 * charges)
** Hitbox height increased.
** Ally hitbox increased.
** Haste changed from (12% * charges) to 10% + (10% * charges).
** Haste duration increased from 2 seconds to 3 seconds.
** Cooldown reduced from 8 seconds to 7 seconds.
* {{Abilitylink|BoomboxPhinisher}}
** '''NEW EFFECT:''' Now grants Boombox and allies 75% haste for 4 seconds on landing.
** Shield on landing reduced from 400 to 250.
** Shield decay delay increased from 0 seconds to 3 seconds.
 
'''[[v0.5.0]] - 8 April 2023'''
* Any changes made tp {{PAGENAME}} during [[The Voice Line Update]] were reverted.
* {{Abilitylink|BoomboxPrimary}}
** '''REMOVED:''' No longer has knockback force.
* {{Abilitylink|BoomboxSecondary}}
** '''REMOVED:''' No longer has knockback force.
* {{Abilitylink|BoomboxQ}}
** Pull force reduced from 20 to 15.
* {{Abilitylink|BoomboxE}}
** Knockback force reduced from 20 to 15.
 
'''[[The Voice Line Update]] - 1 April 2023'''
* Renamed from Boombox to oooxxx_musiclovr_xxxooo.
* Dialogue reworked.
* {{Abilitylink|BoomboxPhinisher}}
** Now plays a voiceline provided by aidn.
 
'''[[V0.4.5/Additional Versions#1 January 2023|1 January 2023]]
* {{Abilitylink|BoomboxPhinisher}}
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}}
 
 
==References==
<references/>
 
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[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Support]]