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{{
{{Character
| name = Boombox
| image =
| imagecaption = "Let's lay down the beat!"
| class = Support
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| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Boombox}}}}
}}
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
==Overview==
'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing {{Abilitylink|BoomboxPrimary}} allows Boombox to increase his own damage or the supportive effects of {{Abilitylink|BoomboxSecondary}} through gaining charges. {{Abilitylink|BoomboxE}} grants Boombox a forcefield that blocks incoming projectiles, allowing for
{{Clear|both}}
==Abilities==
{{AbilityNew
|color = #{{ClassColor|Boombox}}
|tabclass = Boombox
|ability = Charging Blitz
|icon = Placeholder.png
|type = Passive
|description = Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.
|details = '''Time between perfects:''' 1 second<br>'''Max. charges:''' 4<br>'''{{Status|Haste}}:''' 20% for 1 second
|notes = {{ListFix}}
* The player must damage at least one enemy to obtain a charge.
* Perfectly timing Pulse Wave
** ''COOL!''
** ''GREAT!''
** ''NEAT!''
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** ''PERFECT!''
** ''RADICAL!''
|demo = [[File:Demonstration BoomboxPassive.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Boombox}}
|tabclass = Boombox
|ability = Pulse Wave
|icon = Placeholder.png
|type = Primary
|description = Fire a pulse wave forward.
|details = '''Damage:''' 6 + 2 * no. of charges<br>'''Fire rate:''' 0.9 seconds<br>'''Range:''' 20 studs<br>'''{{Status|Haste}} buff:''' 15% (on perfect hit)
|notes = {{ListFix}}
* The ring is centered around Boombox's upper torso.
|demo = [[File:Demonstration BoomboxM1.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Boombox}}
|tabclass = Boombox
|ability = Shielding Amplifier
|icon = BoomboxM2.png
|type = Secondary
|description = Fire a soundwave that shields allies and grants haste depending on your charges.
|details = '''Damage:'''
|demo = [[File:Demonstration BoomboxM2.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Boombox}}
|tabclass = Boombox
|ability = Bass Boost / Beat Drop
|icon = BoomboxQ.png
|type = Q Ability
|description = Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|details = '''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''
|notes = {{ListFix}}
* {{PAGENAME}} cannot cast any abilities during Bass Boost / Beat Drop until he lands.
|demo = [[File:Demonstration BoomboxQ.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Boombox}}
|tabclass = Boombox
|ability = Protecting Overtone
|icon = BoomboxE.png
|type = E Ability
|description = Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
|details = '''Damage:''' 10 (cast) + 10 (recast)<br>'''Forcefield health:''' 175<br>'''Hitbox size:''' 30x10x15<br>'''Max. duration:''' 15 seconds<br>'''Knockback force:''' 15<br>'''Cooldown:''' 14 seconds
|notes = {{ListFix}}
* Cooldown starts when the forcefield expires or is destroyed.
* AoE damage can damage through the forcefield.
* Turns at a fixed rate.
* Does not block the following projectile or hitscan abilities:
** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}}
** [[
** [[
** [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotSecondary}}
** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}}.
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot.
|demo = [[File:Demonstration BoomboxE.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Boombox}}
|tabclass = Boombox
|ability = Raining Tacos
|icon = BoomboxUlt.png
|type = Phinisher
|description = Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield.
|details = '''Damage:''' 5 + 15 * airtime duration (max. 40)<br>'''Shield:''' 300 (decays over 3.38 seconds), 50 (permanent)<br>'''Range:''' 60<br>'''Fling force:''' 20 + 7 * airtime duration (max. 50)<br>'''{{Status|Haste}}:''' 50% (decays at 0.25% per tick after 3 seconds)<br>'''Phinisher points:''' 150<br>'''{{Status|Slow}} penalty during cast:''' 100%<br>'''{{Status|Bound}} penalty during cast:''' 100%
|notes = {{ListFix}}
* If {{PAGENAME}} dies during the casting time, its effects will be cancelled.
* Raining Tacos grants 50 permanent shield as part of the 300 shield that decays, which will stay until it is destroyed by damage.
* Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply.
|demo = [[File:Demonstration BoomboxUlt.webm]]
}}
==Strategy==
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** Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
* {{Abilitylink|BoomboxPrimary}}
** At maximum charges, hitting Pulse Wave will deal
* {{Abilitylink|BoomboxSecondary}}
** Even without charges, you can use Shielding Amplifier for
**At maximum charges, Shielding Amplifier grants you a whopping 50 shield to
* {{Abilitylink|BoomboxQ}}
**Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
**Use Bass Boost before Raining Tacos to gain additional height and damage for Q2.
**Bass Boost's initial pull can force enemies into [[Map Elements#Killbricks|killbricks]].
**Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly.
**After recasting, {{Abilitylink|BoomboxPrimary}}, {{Abilitylink|BoomboxSecondary}} or {{Abilitylink|BoomboxE}} can be used to squeeze in extra damage.
**Utilizing {{Abilitylink|BoomboxPhinisher}} at the peak of the first jump will make you harder to hit.
*{{Abilitylink|BoomboxE}}
**Position in front of your teammates to make the most of Forcefield.
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* {{Abilitylink|BoomboxPhinisher}}
**It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the Phinisher.
**Similarly to {{Abilitylink|MedkitPhinisher}}, this can be used to save your team from dangerous situations (such as [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}).
===Counterplay against {{PAGENAME}}===
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A significant weakness to {{Abilitylink|BoomboxE}} is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as [[Rocket]] or [[Slingshot]] can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without {{Abilitylink|BoomboxE}}, Boombox is frail and can be taken out from the fight with ease.
Furthermore, recasting {{Abilitylink|BoomboxQ}} leaves Boombox vulnerable on the ground for a few seconds, giving opportunities for other Phighters to land powerful attacks during the downtime such as [[Sword|Sword's]] {{Abilitylink|SwordE}} or [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardSecondary}}.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[Hyperlaser]] and [[Slingshot]] have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
==[[Badges|Badge]]==
<table class="
<tr>
<th> Name </th>
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</tr>
<tr>
<td> ''bass drop'' </td>
<td> [[FIle:Badgebassdrop.png|150x150px]] </td>
<td> land directly on an enemy during your
<td> [[Titles|Title]] - '''Jammer'''<br>[[Stickers|Sticker]] - '''GG'''<br>[[FIle:Boomboxgg.png|150x150px]] </td>
</tr>
</table>
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==Trivia==
'''General:'''
* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/193769809/Boombox-Gear-3-0 Boombox Gear 3.0] gear.
* {{Abilitylink|BoomboxPhinisher}} is a reference to the default song played on ROBLOX's Boombox gears.
* Bass Drop used to require staying in the air for 3 seconds when using {{Abilitylink|BoomboxPhinisher}}
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to oooxxx_musiclovr_xxxooo.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to sonic the hedgehog's right leg, and remodeled to reference Sonic from the [https://en.wikipedia.org/wiki/Sonic_the_Hedgehog Sonic the Hedgehog franchise].
'''Development:'''
'''Skins:'''
* Cooler Boombox is a community contributed skin created by ebobebo4.
** The skin placed 3rd in the 2022 Summer Skin Contest.
* Eggsquerade Boombox is a community contributed skin created by meridiancities.
** The skin was one of three winners of the 2023 Easter Skin Contest.
** The sound effects for the skin were created by Key After Key.
* Rainbox is a community contributed skin created by Baylabi.
** The skin won the Community Choice category of the 2023 Easter Skin Contest.
** Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in [[Crossroads]]. Speaking to Rainbox again will stop the rain.
** The boombox he holds is based on waterproof speakers.
==[[Version history]]==
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==References==
<references/>
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{{NavboxCharacters}}
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Support]]
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