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{{PhightersubpagePhighterNav}}
{{Character
| name = Boombox
| image = classrenderboombox1Classrenderboombox1.png
| imagecaption = "Let's lay down the beat!"
| class = Support
Line 9:
| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Boombox}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing {{Abilitylink|BoomboxPrimary}} allows Boombox to increase his own damage or the supportive effects of {{Abilitylink|BoomboxSecondary}} through gaining charges. {{Abilitylink|BoomboxE}} grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds.
 
{{Clear|both}}
==Abilities==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Boombox}}
|Charging Blitz
|tabclass = Boombox
|[[File:placeholder.png|150x150px]]
|ability = Charging Blitz
|Passive
|icon = Placeholder.png
|N/A
|type = Passive
|Perfectly timing your primary boosts your primary, gives you and allies short burst of speed, and grants you a charge. Being late or early only grants a charge.
|description = Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.
|'''Timing between perfects:''' 1 second<br>'''Haste:''' 20% for 1 second<br>'''Max. charges:''' 4
|details = '''Time between perfects:''' 1 second<br>'''Max. charges:''' 4<br>'''{{Status|Haste}}:''' 20% for 1 second
|[[File:Demonstration BoomboxPassive.webm]]
|notes = {{ListFix}}
}}
''Details:''
* The player must damage at least one enemy to obtain a charge.
* Perfectly timing Pulse Wave hasdisplays various texts.messages above the crosshair:
** ''COOL!''
** ''GREAT!''
** ''NEAT!''
Line 34 ⟶ 36:
** ''PERFECT!''
** ''RADICAL!''
|demo = [[File:Demonstration BoomboxPassive.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Boombox}}
{{Abilitytable
|tabclass = Boombox
|Pulse Wave
|ability = Pulse Wave
|[[File:placeholder.png|150x150px]]
|icon = Placeholder.png
|Primary
|type = Primary
|AoE
|description = Fire a pulse wave forward.
|Fire a wave forward. Perfectly timing the wave and hitting an enemy grants you a charge.
|details = '''Damage:''' 6 + 2 * no. of charges<br>'''RangeFire rate:''' 200.9 studsseconds<br>'''Fire rateRange:''' 0.920 secondsstuds<br>'''Ammo{{Status|Haste}} buff:''' 15% (on perfect hit)
|notes = {{ListFix}}
|[[File:Demonstration BoomboxM1.webm]]
* The ring is centered around Boombox's upper torso.
|demo = [[File:Demonstration BoomboxM1.webm]]
}}
''Details:''
* The ring is centered around Boombox's upper torso.
 
{{AbilityNew
 
|color = #{{ClassColor|Boombox}}
{{Abilitytable
|tabclass = Boombox
|Shielding Amplifier
|ability = Shielding Amplifier
|[[File:placeholder.png|150x150px]]
|icon = BoomboxM2.png
|Secondary
|type = Secondary
|AoE
|description = Fire a soundwave that shields allies and grants haste depending on your charges. Shielding Amplifier can restore shields if the amount of shield added is less than the target's maximum shield. Otherwise, it provides overshield.
|details = '''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' <br>Allies: 10 + 10 * no. of charges<br>Boombox: (to allies), 10 + 5 * no. of charges (to self)<br>'''Overshield durationRadius:''' 615 seconds(at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges)<br>'''Max shieldOvershield restoredduration:''' 506 seconds<br>'''{{Status|Haste}}:''' 10 * no. of charges for 3 seconds<br>'''Range:''' TBA<br>'''Cooldown:''' 8 seconds
|demo = [[File:Demonstration BoomboxM2.webm]]
}}
''Details:''
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Boombox}}
|Bass Boost / Beat Drop
|tabclass = Boombox
|[[File:placeholder.png|150x150px]]
|ability = Bass Boost / Beat Drop
|Q Ability
|icon = BoomboxQ.png
|AoE/Mobility
|type = Q Ability
|Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|description = Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|'''Damage:'''<br>First cast: 10<br>Second cast: 5 + (8 * [airtime duration]) (max. 25)<br>'''Pull force:''' 15 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds
|details = '''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''Range:''' 15 studs<br>'''Max. hover duration:''' 0.65 seconds<br>'''Pull force:''' 15 (jump only)<br>'''Knockback force:''' 15 (recast only)<br>'''{{Status|Slow}} penalty:''' 100% (recast)<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 7 seconds
|[[File:Demonstration BoomboxQ.webm]]
|notes = {{ListFix}}
* {{PAGENAME}} cannot cast any abilities during Bass Boost / Beat Drop until he lands.
|demo = [[File:Demonstration BoomboxQ.webm]]
}}
''Details:''
* {{PAGENAME}} cannot cast any abilities during Bast Boost until he lands.
 
{{AbilityNew
 
|color = #{{ClassColor|Boombox}}
{{Abilitytable
|tabclass = Boombox
|Protecting Overtone
|ability = Protecting Overtone
|[[File:placeholder.png|150x150px]]
|icon = BoomboxE.png
|E Ability
|type = E Ability
|Utility/AoE
|Deploydescription a= 200Deploy HPa forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
|details = '''Damage:''' 10 (cast) + 10 (recast)<br>'''KnockbackForcefield forcehealth:''' 15175<br>'''HealthHitbox size:''' 20030x10x15<br>'''DurationMax. duration:''' 15 seconds<br>'''SizeKnockback force:''' 30x10x15 studs15<br>'''Cooldown:''' 14 seconds
|notes = {{ListFix}}
|[[File:Demonstration BoomboxE.webm]]
* Cooldown starts when the forcefield expires or is destroyed.
}}
* AoE damage can damage through the forcefield.
''Details:''
* Turns at a fixed rate.
* The cooldown does not start until the forcefield expires or is destroyed.
* Does not block the following projectile or hitscan abilities:
* Abilities with area of effects can go through the forcefield.
* The turn rate of Protecting Overtone moves at a fixed rate.
* Protecting Overtone does not block the following projectile abilities:
** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}}
** [[SlingshotMedkit|SlingshotMedkit's]] {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotPhinisherMedkitE}}
** [[SwordScythe|SwordScythe's]] {{Abilitylink|SwordSecondaryScytheQGun}}
** [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotSecondary}}
** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}}.
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot.
|demo = [[File:Demonstration BoomboxE.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Boombox}}
{{Abilitytable
|tabclass = Boombox
|Raining Tacos
|ability = Raining Tacos
|[[File:placeholder.png|150x150px]]
|icon = BoomboxUlt.png
|[[Phinisher]]
|type = Phinisher
|AoE/Utility
|description = Instantly grant shield to nearby allies. Jump high into the air and slam the ground with a giant explosion. TheAllies explosionnearby willare give you and alliesgranted a temporaryrapidly 250decaying shield, as well as slow enemieshaste, and grant50 haste to alliesshield.
|details = '''Damage:''' 5 + 15 * airtime duration, (max. 40)<br>'''Knockback forceShield:''' 20300 +(decays 7over *3.38 airtime durationseconds), going50 up only, max. 50(permanent)<br>'''ShieldRange:''' 5060<br>'''Fling onforce:''' cast,20 250+ decaying7 at* 1airtime perduration tick after landing,(max. 50 permanent)<br>'''{{Status|Haste}}:''' 50% decaying(decays at 0.25% per tick after 3 seconds)<br>'''Slow:'''Phinisher 25% for 3 seconds <br>'''Radiuspoints:''' 200150<br>'''Shield{{Status|Slow}} onpenalty castduring cast radius:''': 100%<br>'''Phinisher{{Status|Bound}} costpenalty during cast:''' 150100%
|notes = {{ListFix}}
|[[File:Demonstration BoomboxUlt.webm]]
* If {{PAGENAME}} dies during the casting time, its effects will be cancelled.
* Raining Tacos grants 50 permanent shield as part of the 300 shield that decays, which will stay until it is destroyed by damage.
* Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply.
|demo = [[File:Demonstration BoomboxUlt.webm]]
}}
''Details:''
* The landing effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
* Raining Tacos will grant 50 permanent shield in addition to the 250 that decays, which will stay until it is removed by damage.
* Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.
 
 
==Strategy==
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** Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
* {{Abilitylink|BoomboxPrimary}}
** At maximum charges, hitting Pulse Wave will deal 1614 total damage per hit, which can make enemies lose health quicker than expected.
* {{Abilitylink|BoomboxSecondary}}
** Even without charges, you can use Shielding Amplifier for 1510 shield to escape tricky situations.
**At maximum charges, Shielding Amplifier grants you a whopping 50 shield to your teammates, allowing your team to last longer in battles.
* {{Abilitylink|BoomboxQ}}
**Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
**Use Bass Boost before Raining Tacos to gain additional height and damage for Q2.
**Bass Boost's initial pull can force enemies into [[Map Elements#Killbricks|killbricks]].
**Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly.
**After recasting, {{Abilitylink|BoomboxPrimary}}, {{Abilitylink|BoomboxSecondary}} or {{Abilitylink|BoomboxE}} can be used to squeeze in extra damage.
**Utilizing {{Abilitylink|BoomboxPhinisher}} at the peak of the first jump will make you harder to hit.
*{{Abilitylink|BoomboxE}}
**Position in front of your teammates to make the most of Forcefield.
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* {{Abilitylink|BoomboxPhinisher}}
**It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the Phinisher.
**Similarly to {{Abilitylink|MedkitPhinisher}}, this can be used to save your team from dangerous situations (such as [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}).
 
===Counterplay against {{PAGENAME}}===
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A significant weakness to {{Abilitylink|BoomboxE}} is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as [[Rocket]] or [[Slingshot]] can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without {{Abilitylink|BoomboxE}}, Boombox is frail and can be taken out from the fight with ease.
Furthermore, recasting {{Abilitylink|BoomboxQ}} leaves Boombox vulnerable on the ground for a few seconds, giving opportunities for other Phighters to land powerful attacks during the downtime such as [[Sword|Sword's]] {{Abilitylink|SwordE}} or [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardSecondary}}.
 
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[Hyperlaser]] and [[Slingshot]] have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
 
==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th> Name </th>
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==Trivia==
'''General:'''
* Boombox{{PAGENAME}} is based on the [https://www.roblox.com/catalog/193769809/Boombox-Gear-3-0 Boombox Gear 3.0] gear.
* The name of Boombox's Phinisher, "Raining Tacos",{{Abilitylink|BoomboxPhinisher}} is a reference to the default song played on ROBLOX's Boombox gears.
* Bass Drop used to require staying in the air for 3 seconds when using Boombox's Phinisher.{{Abilitylink|BoomboxPhinisher}}
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to oooxxx_musiclovr_xxxooo.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to sonic the hedgehog's right leg, and remodeled to reference Sonic from the [https://en.wikipedia.org/wiki/Sonic_the_Hedgehog Sonic the Hedgehog franchise].
 
'''Development:'''
 
'''Skins:'''
* Cooler Boombox is a community contributed skin created by ebobebo4.
* Speaking to Rainbox will cause it to rain in [[Crossroads]]. Speaking to Rainbox again will stop the rain.
** The skin placed 3rd in the 2022 Summer Skin Contest.
* Eggsquerade Boombox is a community contributed skin created by meridiancities.
** The skin was one of three winners of the 2023 Easter Skin Contest.
** The sound effects for the skin were created by Key After Key.
* Rainbox is a community contributed skin created by Baylabi.
** The skin won the Community Choice category of the 2023 Easter Skin Contest.
** Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in [[Crossroads]]. Speaking to Rainbox again will stop the rain.
** The boombox he holds is based on waterproof speakers.
 
==[[Version history]]==
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==References==
<references/>
 
 
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