Boombox: Difference between revisions

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{{PhightersubpagePhighterNav}}
{{Character
| name = Boombox
| image = classrenderboombox1Classrenderboombox1.png
| imagecaption = "Let's lay down the beat!"
| class = Support
Line 9:
| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Boombox}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. [[Boombox#PulsePerfectly timing Wave{{Abilitylink|Pulse Wave]]BoomboxPrimary}} allows Boombox to knock enemies away from him and his allies as well as increase his own damage or the supportive effects of [[Boombox#Shielding Amplifier{{Abilitylink|Shielding Amplifier]]BoomboxSecondary}} through gaining charges. [[Boombox#Protecting Overtone{{Abilitylink|Protecting Overtone]]BoomboxE}} grants Boombox a forcefield that blocks incoming projectiles, allowing for betterhim gapand closinghis betweenteammates histo teamclose andthe gap against the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with a powerful crowd control, andas well as granting his teammates ana insanehuge amount of temporary shieldsovershield, making them nearly invincible for thea few durationseconds.
 
{{Clear|both}}
==Abilities==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Boombox}}
|Charging Blitz
|tabclass = Boombox
|Charging Blitz
|ability = Charging Blitz
|[[File:placeholder.png|150x150px]]
|icon = Placeholder.png
|Passive
|type = Passive
|N/A
|description = Perfectly timing your primary boosts your primary, givesgrants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.
|details = '''TimingTime between perfects:''' 1 second<br>'''HasteMax. charges:''' 25% for 0.5 seconds4<br>'''Max. charges{{Status|Haste}}:''' 4}}20% for 1 second
|notes = {{ListFix}}
''Details:''
 
* The player must damage at least one enemy to obtain a charge.
* Perfectly timing Pulse Wave hasdisplays various texts.messages above the crosshair:
** ''COOL!''
** ''GREAT!''
** ''NEAT!''
** ''PERF!''
** ''PERFECT!''
** ''GREAT!''
** ''COOL!''
** ''RADICAL!''
|demo = [[File:Demonstration BoomboxPassive.webm]]
** ''NEAT!''
 
 
{{Abilitytable
|Pulse Wave
|Pulse Wave
|[[File:placeholder.png|150x150px]]
|Primary
|AoE
|Fire a wave forward that knocks enemies away.
|'''Damage:''' 8 + 2 * no. of charges<br>'''Knockback force:''' 8 + 2 * no. of charges<br>'''Range:''' 20 studs<br>'''Fire rate:''' 0.9 seconds<br>'''Ammo:''' ∞
}}
''Details:''
 
{{AbilityNew
|color = #{{ClassColor|Boombox}}
|tabclass = Boombox
|ability = Pulse Wave
|icon = Placeholder.png
|type = Primary
|description = Fire a pulse wave forward.
|details = '''Damage:''' 6 + 2 * no. of charges<br>'''Fire rate:''' 0.9 seconds<br>'''Range:''' 20 studs<br>'''{{Status|Haste}} buff:''' 15% (on perfect hit)
|notes = {{ListFix}}
* The ring is centered around Boombox's upper torso.
|demo = [[File:Demonstration BoomboxM1.webm]]
 
{{Abilitytable
|Shielding Amplifier
|Shielding Amplifier
|[[File:placeholder.png|150x150px]]
|Ability
|AoE
|Fire a soundwave that shields allies and grants haste depending on your charges.
|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' 15 + 15 * no. of charges<br>'''Overshield duration:''' 6 seconds<br>'''Knockback force:''' 5 * no. of charges <br>'''Haste:''' 12 * no. of charges for 2 seconds<br>'''Range:''' TBA<br>'''Cooldown:''' 8 seconds
}}
''Details:''
 
{{AbilityNew
 
|color = #{{ClassColor|Boombox}}
{{Abilitytable
|tabclass = Boombox
|Bass Boost / Beat Drop
|ability = Shielding Amplifier
|Bass Boost / Beat Drop
|icon = BoomboxM2.png
|[[File:placeholder.png|150x150px]]
|type = Secondary
|Ability
|description = Fire a soundwave that shields allies and grants haste depending on your charges.
|AoE/Mobility
|details = '''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' 10 + 10 * no. of charges (to allies), 10 + 5 * no. of charges (to self)<br>'''Radius:''' 15 (at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges)<br>'''Overshield duration:''' 6 seconds<br>'''{{Status|Haste}}:''' 10 * no. of charges for 3 seconds<br>'''Cooldown:''' 8 seconds
|Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|demo = [[File:Demonstration BoomboxM2.webm]]
|'''Damage:''' (10 [first cast] + 5 + (8 * [airtime duration])) <br> Max. overall damage: 25 <br>'''Pull force:''' 20 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds
}}
''Details:''
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Boombox}}
|Protecting Overtone
|tabclass = Boombox
|Protecting Overtone
|ability = Bass Boost / Beat Drop
|[[File:placeholder.png|150x150px]]
|icon = BoomboxQ.png
|Ability
|type = Q Ability
|Utility/AoE
|description = Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|Deploy a 300HP forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
|details = '''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''KnockbackRange:''' force15 studs<br>'''Max. hover duration:''' Unknown0.65 seconds<br>'''HealthPull force:''' 30015 (jump only)<br>'''DurationKnockback force:''' 15 seconds(recast only)<br>'''Size{{Status|Slow}} penalty:''' 30x10x15100% studs(recast)<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 147 seconds
|notes = {{ListFix}}
* {{PAGENAME}} cannot cast any abilities during Bass Boost / Beat Drop until he lands.
|demo = [[File:Demonstration BoomboxQ.webm]]
}}
''Details:''
 
{{AbilityNew
*The cooldown does not start until the forcefield expires or is destroyed.
|color = #{{ClassColor|Boombox}}
*AoE damage will go through the forcefield.
|tabclass = Boombox
*The turn rate of Protecting Overtone moves at a fixed rate.
|ability = Protecting Overtone
*Protecting Overtone does not block the following projectile abilities:
|icon = BoomboxE.png
|type = E Ability
|description = Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
|details = '''Damage:''' 10 (cast) + 10 (recast)<br>'''Forcefield health:''' 175<br>'''Hitbox size:''' 30x10x15<br>'''Max. duration:''' 15 seconds<br>'''Knockback force:''' 15<br>'''Cooldown:''' 14 seconds
|notes = {{ListFix}}
* Cooldown starts when the forcefield expires or is destroyed.
* AoE damage can damage through the forcefield.
* Turns at a fixed rate.
* Does not block the following projectile or hitscan abilities:
** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}}
** [[SlingshotMedkit|SlingshotMedkit's]] {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotPhinisherMedkitE}}
** [[SwordScythe|SwordScythe's]] {{Abilitylink|SwordSecondaryScytheQGun}}
** [[HyperlaserSlingshot|HyperlaserSlingshot's]] {{Abilitylink|HyperlaserPhinisherSlingshotSecondary}} will grant another shot if it hits Protecting Overtone.
** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}}.
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot.
|demo = [[File:Demonstration BoomboxE.webm]]
}}
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Boombox}}
|Raining Tacos
|tabclass = Boombox
|Raining Tacos
|ability = Raining Tacos
|[[File:placeholder.png|150x150px]]
|icon = BoomboxUlt.png
|[[Phinisher]]
|type = Phinisher
|AoE/Utility
|description = Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield.
|Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400 shield, as well as slow enemies.|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast, 400 decaying immediately at a rate of 2 per tick upon landing<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Phinisher cost:''' 150
|details = '''Damage:''' 5 + 15 * airtime duration (max. 40)<br>'''Shield:''' 300 (decays over 3.38 seconds), 50 (permanent)<br>'''Range:''' 60<br>'''Fling force:''' 20 + 7 * airtime duration (max. 50)<br>'''{{Status|Haste}}:''' 50% (decays at 0.25% per tick after 3 seconds)<br>'''Phinisher points:''' 150<br>'''{{Status|Slow}} penalty during cast:''' 100%<br>'''{{Status|Bound}} penalty during cast:''' 100%
|notes = {{ListFix}}
* If {{PAGENAME}} dies during the casting time, its effects will be cancelled.
* Raining Tacos grants 50 permanent shield as part of the 300 shield that decays, which will stay until it is destroyed by damage.
* Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply.
|demo = [[File:Demonstration BoomboxUlt.webm]]
}}
''Details:''
*The landing effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
* The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight.
*Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.
 
==Strategy==
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|
* Versatile support, with charge allowing for greater offense and defense simultaneously
* RainingShield Tacosof {{Abilitylink|BoomboxPhinisher}} can deny enemy Phinishers
* Can provide large shields to protect teammates
* Knockback on abilities helps counter melee Phighters
|
* High skill floor due to {{PAGENAME}}'s passive
* Low hitpoints
* PoorLow range
* Long Phinisher cast animation
}}
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** Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
* {{Abilitylink|BoomboxPrimary}}
** At maximum charges, hitting Pulse Wave will deal 1614 total damage per hit, which can make enemies lose health quicker than expected.
* {{Abilitylink|BoomboxSecondary}}
** Even without charges, you can use Shielding Amplifier for 1510 shield to escape tricky situations.
**At maximum charges, Shielding Amplifier grants you a whopping 50 shield to yourself andyour teammates, allowing your team to last longer in battles.
* {{Abilitylink|BoomboxQ}}
**Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
**Use Bass Boost before Raining Tacos to gain additional height and damage for Q2.
**Bass Boost's initial pull can force enemies into [[Map Elements#Killbricks|killbricks]].
**Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly.
**After recasting, {{Abilitylink|BoomboxPrimary}}, {{Abilitylink|BoomboxSecondary}} or {{Abilitylink|BoomboxE}} can be used to squeeze in extra damage.
**Utilizing {{Abilitylink|BoomboxPhinisher}} at the peak of the first jump will make you harder to hit.
*{{Abilitylink|BoomboxE}}
**Position in front of your teammates to make the most of Forcefield.
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**Pulse, Sound Wave and {{Abilitylink|BoomboxE}} can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
* {{Abilitylink|BoomboxPhinisher}}
**It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the phinisherPhinisher.
**Similarly to {{Abilitylink|MedkitPhinisher}}, this can be used to save your team from dangerous situations (such as [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}).
 
===Counterplay against {{PAGENAME}}===
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A significant weakness to {{Abilitylink|BoomboxE}} is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as [[Rocket]] or [[Slingshot]] can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without {{Abilitylink|BoomboxE}}, Boombox is frail and can be taken out from the fight with ease.
Furthermore, recasting {{Abilitylink|BoomboxQ}} leaves Boombox vulnerable on the ground for a few seconds, giving opportunities for other Phighters to land powerful attacks during the downtime such as [[Sword|Sword's]] {{Abilitylink|SwordE}} or [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardSecondary}}.
 
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[Hyperlaser]] and [[Slingshot]] have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
 
==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th> Name </th>
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</tr>
<tr>
<td> ''Bassbass Dropdrop'' </td>
<td> [[FIle:Badgebassdrop.png|150x150px]] </td>
<td>Be airborneland fordirectly 3on oran moreenemy secondsduring whileyour usingphinisher yourand kill them Phinisher</td>
<td> [[Titles|Title]] - '''Jammer'''<br>[[Stickers|Sticker]] - '''GG'''<br>[[FIle:Boomboxgg.png|150x150px]] </td>
</tr>
</table>
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==Trivia==
'''General:'''
* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/193769809/Boombox-Gear-3-0 Boombox Gear 3.0] gear.
*The name of Boombox's Phinisher, "Raining Tacos", is a reference to the default song played on ROBLOX's Boombox gear of the same name.
* {{Abilitylink|BoomboxPhinisher}} is a reference to the default song played on ROBLOX's Boombox gears.
*Bass Drop is the only Phighter badge that is obtainable outside of the main game.
* Bass Drop used to require staying in the air for 3 seconds when using {{Abilitylink|BoomboxPhinisher}}
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to oooxxx_musiclovr_xxxooo.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to sonic the hedgehog's right leg, and remodeled to reference Sonic from the [https://en.wikipedia.org/wiki/Sonic_the_Hedgehog Sonic the Hedgehog franchise].
 
'''Development:'''
 
'''Skins:'''
* Cooler Boombox is a community contributed skin created by ebobebo4.
 
** The skin placed 3rd in the 2022 Summer Skin Contest.
 
* Eggsquerade Boombox is a community contributed skin created by meridiancities.
==References==
** The skin was one of three winners of the 2023 Easter Skin Contest.
TBA
** The sound effects for the skin were created by Key After Key.
* Rainbox is a community contributed skin created by Baylabi.
** The skin won the Community Choice category of the 2023 Easter Skin Contest.
** Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in [[Crossroads]]. Speaking to Rainbox again will stop the rain.
** The boombox he holds is based on waterproof speakers.
 
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0/Additional Versions#9 June 2023|9 June 2023]]'''
* {{Abilitylink|BoomboxE}}
** Health reduced from 300 to 200.
 
'''[[V0.5.0/Additional Versions#6 June 2023|6 June 2023]]'''
* Received new dialogue.
 
'''[[V0.5.0/Additional Versions#4 June 2023|4 June 2023]]'''
* Received new dialogue.
* '''BUG FIX:''' Fixed Boombox's eyes.
 
'''[[V0.5.0/Additional Versions#25 April 2023|25 April 2023]]'''
* The "Rainbox" skin was added to the game.
 
'''[[V0.5.0/Additional Versions#22 April 2023|22 April 2023]]'''
* The Eggsquerade Boombox skin was added to the game.
 
'''[[V0.5.0/Additional Versions#18 April 2023|18 April 2023]]'''
* {{Abilitylink|BoomboxPassive}}
** Haste reduced from 25% to 20%.
* {{Abilitylink|BoomboxPrimary}}
** Damage reduced from 6 + (3 * charges) to 6 + (2 * charges).
* {{Abilitylink|BoomboxSecondary}}
** Haste reduced from 10 + (10 * charges) to (10 * charges).
 
'''[[V0.5.0/Additional Versions#16 April 2023|16 April 2023]]'''
* Boombox has received an updated voice sound.
* The "bass drop" badge condition was changed from "be airborne for 3 or more seconds while using your phinisher" to "land directly on an enemy during your phinisher and kill them".
* {{Abilitylink|BoomboxPassive}}
** <s>'''NEW EFFECT:''' Now grants a charge if the player misses the beat twice in a row.</s>
** Haste duration increased from 0.5 seconds to 1 second.
** Perfect timing hitbox size increased.
* {{Abilitylink|BoomboxPrimary}}
** Damage changed from 8 + (2 * charges) to 6 + (3 * charges).
** Hitbox changed from server to client.
* {{Abilitylink|BoomboxSecondary}}
** '''NEW EFFECT:''' Boombox receives 10 + (5 * charges) shield from {{Abilitylink|BoomboxSecondary}}.
** Overshield reduced from 15 + (15 * charges) to 10 + (10 * charges)
** Hitbox height increased.
** Ally hitbox increased.
** Haste changed from (12% * charges) to 10% + (10% * charges).
** Haste duration increased from 2 seconds to 3 seconds.
** Cooldown reduced from 8 seconds to 7 seconds.
* {{Abilitylink|BoomboxPhinisher}}
** '''NEW EFFECT:''' Now grants Boombox and allies 75% haste for 4 seconds on landing.
** Shield on landing reduced from 400 to 250.
** Shield decay delay increased from 0 seconds to 3 seconds.
 
'''[[v0.5.0]] - 8 April 2023'''
* Any changes made tp {{PAGENAME}} during [[The Voice Line Update]] were reverted.
* {{Abilitylink|BoomboxPrimary}}
** '''REMOVED:''' No longer has knockback force.
* {{Abilitylink|BoomboxSecondary}}
** '''REMOVED:''' No longer has knockback force.
* {{Abilitylink|BoomboxQ}}
** Pull force reduced from 20 to 15.
* {{Abilitylink|BoomboxE}}
** Knockback force reduced from 20 to 15.
 
'''[[The Voice Line Update]] - 1 April 2023'''
* Renamed from Boombox to oooxxx_musiclovr_xxxooo.
* Dialogue reworked.
* {{Abilitylink|BoomboxPhinisher}}
** Now plays a voiceline provided by aidn.
 
'''[[V0.4.5/Additional Versions#1 January 2023|1 January 2023]]
* {{Abilitylink|BoomboxPhinisher}}
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}}
 
 
==References==
<references/>
 
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