Boombox: Difference between revisions

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|Shielding Amplifier
|Shielding Amplifier
|[[File:placeholder.png|150x150px]]
|[[File:placeholder.png|150x150px]]
|Secondary
|Ability
|AoE
|AoE
|Fire a soundwave that shields allies and grants haste depending on your charges. Shielding Amplifier can restore shields if the amount of shield added is less than the target's maximum shield. Otherwise, it provides overshield.
|Fire a soundwave that shields allies and grants haste depending on your charges. Shielding Amplifier can restore shields if the amount of shield added is less than the target's maximum shield. Otherwise, it provides overshield.
|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' <br>Allies: 10 + 10 * no. of charges<br>Boombox: 10 + 5 * no. of charges<br>'''Overshield duration:''' 6 seconds<br>'''Max shield restored:''' 50<br>'''Haste:''' 10 * no. of charges for 3 seconds<br>'''Range:''' TBA<br>'''Cooldown:''' 7 seconds
|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' <br>Allies: 10 + 10 * no. of charges<br>Boombox: 10 + 5 * no. of charges<br>'''Overshield duration:''' 6 seconds<br>'''Max shield restored:''' 50<br>'''Haste:''' 10 * no. of charges for 3 seconds<br>'''Range:''' TBA<br>'''Cooldown:''' 8 seconds
}}
}}
''Details:''
''Details:''
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|Bass Boost / Beat Drop
|Bass Boost / Beat Drop
|[[File:placeholder.png|150x150px]]
|[[File:placeholder.png|150x150px]]
|Ability
|Q Ability
|AoE/Mobility
|AoE/Mobility
|Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
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|Protecting Overtone
|Protecting Overtone
|[[File:placeholder.png|150x150px]]
|[[File:placeholder.png|150x150px]]
|Ability
|E Ability
|Utility/AoE
|Utility/AoE
|Deploy a 200 HP forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
|Deploy a 200 HP forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
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|AoE/Utility
|AoE/Utility
|Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 250 shield, as well as slow enemies and grant haste to allies.
|Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 250 shield, as well as slow enemies and grant haste to allies.
|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast, decaying immediately at a rate of 2 per tick, 250 decaying at 2 per tick 3 seconds after landing<br>'''Haste:''' 75% for 4 seconds<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Phinisher cost:''' 150
|'''Damage:''' 5 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast, decaying immediately at a rate of 2 per tick, 250 decaying at 1 per tick 3 seconds after landing<br>'''Haste:''' 50% decaying at 0.25% per tick after 3 seconds<br>'''Slow:''' 25% for 3 seconds <br>'''Radius:''' 200<br>'''Shield on cast cast radius''': 100<br>'''Phinisher cost:''' 150
}}
}}
''Details:''
''Details:''