Doomspire: Difference between revisions

From PHIGHTING! Wiki
Content added Content deleted
mNo edit summary
mNo edit summary
Line 17: Line 17:
Doomspire consists of a large, open airport runway situated below four large towers serving as both teams’ spawns. In order to access the rest of the map players must jump onto the runway below, commonly from their spawn tower’s respective bridge segment. Additionally, the buildings bordering the map on both sides can be used as long-range vantage points. Doomspire’s Conquer zone is positioned in the center of the runway, with raised ramps and other airport runway-related obstacles providing cover on either side of the point. Underneath the Conquer zone is a passageway providing an alternative route to the other side of the runway. Both ends of the runway lead to an open sea which serves as a stage boundary.
Doomspire consists of a large, open airport runway situated below four large towers serving as both teams’ spawns. In order to access the rest of the map players must jump onto the runway below, commonly from their spawn tower’s respective bridge segment. Additionally, the buildings bordering the map on both sides can be used as long-range vantage points. Doomspire’s Conquer zone is positioned in the center of the runway, with raised ramps and other airport runway-related obstacles providing cover on either side of the point. Underneath the Conquer zone is a passageway providing an alternative route to the other side of the runway. Both ends of the runway lead to an open sea which serves as a stage boundary.


==Gameplay Features==
==Gameplay features==
Doomspire’s main obstacle is a large plane that will periodically swoop through or land on the central runway, instantly killing any players it makes contact with while moving. These events are preceded by an orange flash encompassing the runway at set intervals throughout the round, with a dialogue cue of either “THE PLANE IS COMING!” or “THE PLANE IS LANDING!” signaling the plane’s swooping through or landing on the Conquer zone respectively. Once landed, the plane temporarily acts as an obstacle, obstructing movement and visibility in the zone. Furthermore, teleporters at the base of each tower allow for instantly returning to the elevated spawn area, proving useful for disengaging or repositioning.
Doomspire’s main obstacle is a large plane that will periodically swoop through or land on the central runway, instantly killing any players it makes contact with while moving. These events are preceded by an orange flash encompassing the runway at set intervals throughout the round, with a dialogue cue of either “THE PLANE IS COMING!” or “THE PLANE IS LANDING!” signaling the plane’s swooping through or landing on the Conquer zone respectively. Once landed, the plane temporarily acts as an obstacle, obstructing movement and visibility in the zone. Furthermore, teleporters at the base of each tower allow for instantly returning to the elevated spawn area, proving useful for disengaging or repositioning.