Hyperlaser: Difference between revisions
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<td colspan="2"> Hitting an enemy's head with your primary causes your primary to deal double damage. Headshotting |
<td colspan="2"> Hitting an enemy's head with your primary causes your primary to deal double damage. Headshotting creates an AoE around the enemy that does damage. Your third bullet wireframes the next enemy you hit.</td> |
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<td colspan="3">'''Bonus Headshot Damage:''' 20<br>'''Slow:''' 33% |
<td colspan="3">'''Bonus Headshot Damage:''' 20<br>'''Slow:''' 33% for 2 seconds<br>'''AoE damage:''' 15<br>'''Wireframe Duration:''' 1 second</td> |
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<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
<td rowspan="2">[[File:placeholder.png|150x150px]]</td> |
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<td style="text-align: center">'''Type'''<br>Ability</td> |
<td style="text-align: center">'''Type'''<br>Ability</td> |
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<td style="text-align: center">'''Aim Type'''<br> |
<td style="text-align: center">'''Aim Type'''<br>Hitscan</td> |
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<td colspan="3">'''Damage:''' 20, small ray + 30, large ray <br>'''Stun Duration:''' 0.5 seconds, small ray only<br>'''Slow:''' 33%, large ray only |
<td colspan="3">'''Damage:''' 20, small ray + 30, large ray <br>'''Stun Duration:''' 0.5 seconds, small ray only<br>'''Slow:''' 33% for 2 seconds, large ray only<br>'''Cooldown:''' 15 seconds</td> |
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<td colspan="2">Create an explosion around you that pushes enemies away and wireframe yourself. Your next primary is guaranteed to headshot. Instantly reload your primary.</td> |
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<td colspan="2">TBA.</td> |
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<td colspan="3">'''Damage:''' 10<br>'''Slow:''' 50% <br> |
<td colspan="3">'''Damage:''' 10<br>'''Slow:''' 50% for 2 seconds<br>'''Wireframe Duration:''' 2 seconds<br>'''Walkspeed Increase:''' X% for X seconds<br>'''Cooldown:''' 10 seconds</td> |
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''Details:'' |
''Details:'' |
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*This ability instantly reloads Hyper Ray. |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
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<td colspan="2">Throw a grenade that explodes after a delay. Enemies caught in the grenade's blast take damage and become wireframed. Allies in the blast gain a walkspeed increase.</td> |
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<td colspan="2">TBA.</td> |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
<table class="fandom-table" style="undefined;table-layout: fixed; width: 500px; border-style: solid; border-width: 1px"> |
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<th colspan="3"> |
<th colspan="3">Eviscerating Ray</th> |
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<td colspan="2">Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot, maximum 3.</td> |
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<td colspan="2">TBA.</td> |
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<td colspan="3">'''Damage:''' 999<br>'''Casting Time:''' X<br>'''Max |
<td colspan="3">'''Damage:''' 999<br>'''Casting Time:''' X<br>'''Max Shots:''' 3<br>'''Ult POints''' 125</td> |
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