Medkit: Difference between revisions
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{{Character
| name = {{PAGENAME}}
| image =
| imagecaption = "Let's not do that again."
| class = Support
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}}
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
==Overview==
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|type = Passive
|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds.
|details = '''Healing:'''
|notes = {{ListFix}}
* Will automatically target an ally.
* Headshotting an enemy during the cooldown will heal for a lower amount proportional to the remaining time and reset the cooldown. Healing will return to its cap after 3 seconds.
* Can target {{PAGENAME}} if he is the lowest health player, granting
|demo = [[File:Demonstration MedkitPassive.webm]]
}}
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|type = Primary
|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
|details = '''Damage:'''
|notes = {{ListFix}}
* Plays a critical hit indicator on headshot.
* There are four rays that will check if Medkit hit a headshot.
|demo = [[File:Demonstration MedkitM1.webm]]
}}
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|tabclass = Medkit
|ability = Fan the Hammer
|icon =
|type = Secondary
|description = Quickly fire all your ammo, each shot also heals and applies slow to enemies hit.
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* Each instance of {{Status|Slow}} applied refreshes the 2 second duration.
* Applies vertical recoil on the player's crosshair for each ammo used.
* {{PAGENAME}} will automatically reload once all bullets are fired.
|demo = [[File:Demonstration MedkitM2.webm]]
}}
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|tabclass = Medkit
|ability = Crystal Shift
|icon =
|type = Q Ability
|description = Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit.
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|tabclass = Medkit
|ability = Rejuvenation Ring
|icon =
|type = E Ability
|description = Fire a crystal which heals and cleanses in an area.
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|tabclass = Medkit
|ability = Divine Resurrection
|icon =
|type = Phinisher
|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
|details = '''Healing:''' 75 hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''Revived ally health:''' 50% of total hitpoints<br>'''{{Status|Armored}} duration:''' 1.5 seconds<br>'''Range:''' 125 studs<br>'''Casting time:''' 2 seconds<br>'''Phinisher points:''' 150
|notes = {{ListFix}}
*
* If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled.
* If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.
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==[[Badges|Badge]]==
<table class="phtable" width="70%" style="text-align:center;">
<tr>
<th>Name</th>
|