Medkit: Difference between revisions

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{{Character
| name = {{PAGENAME}}
| image = classrendermedkit3Classrendermedkit3.png
| imagecaption = "Let's not do that again."
| class = Support
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}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
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|type = Passive
|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds.
|details = '''Healing:''' 201-10 (to self) + 251-20 (to ally), 1-20 (to self if lowest health)<br>'''Travel time:''' 0.5 seconds<br>'''Range:''' 150 studs (from Medkit's position)<br>'''Cooldown:''' 0.75 seconds<br>'''Time until maximum heal charge:''' 3 seconds<br>'''Heal charge rate:''' 6.67 per second
|notes = {{ListFix}}
* Will automatically target an ally.
* Headshotting an enemy during the cooldown will heal for a lower amount proportional to the remaining time and reset the cooldown. Healing will return to its cap after 3 seconds.
* Can target {{PAGENAME}} if he is the lowest health player, granting 10double healththe fornormal a total of 20self-healing.
|demo = [[File:Demonstration MedkitPassive.webm]]
}}
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|type = Primary
|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
|details = '''Damage:''' 58 (body), 10/ 16 (headshot)<br>'''Healing:''' 68 (body), 12/ 16 (headshot)<br>'''Fire rate:''' 0.675 seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds<br>'''Healing hitbox:''' 3x3
|notes = {{ListFix}}
* Plays a critical hit indicator on headshot.
* There are four rays that will check if Medkit hit a headshot.
* Uses an autolock. If the player moves their crosshair over an ally and uses Curing Cartridge, it will autoaim a body shot. The shot will not autolock if the player is holding shift or lands a headshot on an ally.
|demo = [[File:Demonstration MedkitM1.webm]]
}}
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|tabclass = Medkit
|ability = Fan the Hammer
|icon = PlaceholderMedkitM2.png
|type = Secondary
|description = Quickly fire all your ammo, each shot also heals and applies slow to enemies hit.
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* Each instance of {{Status|Slow}} applied refreshes the 2 second duration.
* Applies vertical recoil on the player's crosshair for each ammo used.
* {{PAGENAME}} will automatically reload once all bullets are fired.
|demo = [[File:Demonstration MedkitM2.webm]]
}}
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|tabclass = Medkit
|ability = Crystal Shift
|icon = PlaceholderMedkitQ.png
|type = Q Ability
|description = Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit.
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|tabclass = Medkit
|ability = Rejuvenation Ring
|icon = PlaceholderMedkitE.png
|type = E Ability
|description = Fire a crystal which heals and cleanses in an area.
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|tabclass = Medkit
|ability = Divine Resurrection
|icon = PlaceholderMedkitUlt.png
|type = Phinisher
|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
|details = '''Healing:''' 75 hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''Revived ally health:''' 50% of total hitpoints<br>'''{{Status|Armored}} duration:''' 1.5 seconds<br>'''Range:''' 125 studs<br>'''Casting time:''' 2 seconds<br>'''Phinisher points:''' 150
|notes = {{ListFix}}
* GrantsAllies will be revived allieswith shield if theyit haveis innatepart shieldof within50% theof firsttheir 75total hitpoints.
* If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled.
* If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.
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==[[Badges|Badge]]==
 
<table class="fandom-table">
<table class="phtable" width="70%" style="text-align:center;">
<tr>
<th>Name</th>