Medkit: Difference between revisions
From PHIGHTING! Wiki
Content deleted Content added
No edit summary |
mNo edit summary |
||
Line 17: | Line 17: | ||
==Abilities== |
==Abilities== |
||
<!-- |
|||
General notes: |
|||
Ability order on Phighter pages (from top to bottom) should be: |
|||
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher |
|||
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility |
|||
An ability can be multiple ability types. |
|||
If none of the ability types apply, list it as N/A. |
|||
AoE: |
|||
Includes abilities that applies their effects in an area. |
|||
Buff: |
|||
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive. |
|||
Hitscan: |
|||
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time. |
|||
Melee: |
|||
Includes abilities that are a physical hit of an object against a player, involves no projectiles. |
|||
Mobility: |
|||
Includes abilities that enhance a Phighter's mobility. |
|||
Projectile: |
|||
Includes abilities that fire a projectile that interacts with players and the environment. |
|||
Status: |
|||
Includes abilities that inflict a status effect on a player. |
|||
Targeted: |
|||
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush. |
|||
Utility: |
|||
Includes abilities that heal or give shield. |
|||
--> |
|||
<!--Passive--> |
|||
{{AbilityNew |
{{AbilityNew |
||
|color = #{{ClassColor|Medkit}} |
|color = #{{ClassColor|Medkit}} |
||
Line 64: | Line 25: | ||
|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds. |
|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds. |
||
|details = '''Healing:''' 10 (to self) + 20 (to ally), 20 (to self if lowest health)<br>'''Range:''' 150 studs (from Medkit's position) |
|details = '''Healing:''' 10 (to self) + 20 (to ally), 20 (to self if lowest health)<br>'''Range:''' 150 studs (from Medkit's position) |
||
|notes = {{ListFix}} |
|||
⚫ | |||
* Will automatically target an ally. |
|||
⚫ | |||
|demo = [[File:Demonstration MedkitPassive.webm]] |
|demo = [[File:Demonstration MedkitPassive.webm]] |
||
}} |
}} |
||
<!--Primary--> |
|||
{{AbilityNew |
{{AbilityNew |
||
|color = #{{ClassColor|Medkit}} |
|color = #{{ClassColor|Medkit}} |
||
Line 77: | Line 39: | ||
|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them. |
|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them. |
||
|details = '''Damage:''' 5 (body), 10 (headshot)<br>'''Healing:''' 6 (body), 12 (headshot)<br>'''Fire rate:''' 0.6 seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds |
|details = '''Damage:''' 5 (body), 10 (headshot)<br>'''Healing:''' 6 (body), 12 (headshot)<br>'''Fire rate:''' 0.6 seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds |
||
|notes = {{ListFix}} |
|||
⚫ | |||
* Plays a critical hit indicator on headshot. |
|||
⚫ | |||
|demo = [[File:Demonstration MedkitM1.webm]] |
|demo = [[File:Demonstration MedkitM1.webm]] |
||
}} |
}} |
||
<!--Secondary--> |
|||
{{AbilityNew |
{{AbilityNew |
||
|color = #{{ClassColor|Medkit}} |
|color = #{{ClassColor|Medkit}} |
||
Line 90: | Line 53: | ||
|description = Quickly fire all your ammo, each shot also heals and applies slow to enemies hit. |
|description = Quickly fire all your ammo, each shot also heals and applies slow to enemies hit. |
||
|details = '''Damage:''' 6 per bullet<br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>'''{{Status|Slow}} inflicted:''' 5% per shot for 2 seconds<br>'''Cooldown:''' 5 seconds seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds |
|details = '''Damage:''' 6 per bullet<br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>'''{{Status|Slow}} inflicted:''' 5% per shot for 2 seconds<br>'''Cooldown:''' 5 seconds seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds |
||
|notes = {{ListFix}} |
|||
* Each instance of {{Status|Slow}} applied refreshes the 2 second duration. |
|||
* Applies vertical recoil on the player's crosshair for each ammo used. |
|||
|demo = [[File:Demonstration MedkitM2.webm]] |
|demo = [[File:Demonstration MedkitM2.webm]] |
||
}} |
}} |
||
<!--Q Ability--> |
|||
{{AbilityNew |
{{AbilityNew |
||
|color = #{{ClassColor|Medkit}} |
|color = #{{ClassColor|Medkit}} |
||
Line 103: | Line 67: | ||
|description = Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit. |
|description = Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit. |
||
|details = '''Damage:''' 20<br>'''Healing:''' 15 + 10 per enemy hit (to ally), 5 * per enemy hit (to self)<br>{{Status|Armored}} '''Duration:''' 0.75 seconds<br>'''Teleport range:''' 90 studs<br>'''Knockback force:''' 10<br>'''Casting time:''' 0.5 seconds<br>'''Cooldown:''' 14 seconds |
|details = '''Damage:''' 20<br>'''Healing:''' 15 + 10 per enemy hit (to ally), 5 * per enemy hit (to self)<br>{{Status|Armored}} '''Duration:''' 0.75 seconds<br>'''Teleport range:''' 90 studs<br>'''Knockback force:''' 10<br>'''Casting time:''' 0.5 seconds<br>'''Cooldown:''' 14 seconds |
||
|notes = {{ListFix}} |
|||
* {{Status|Armored}} applies to both Medkit and the ally after the teleport finishes. |
|||
|demo = [[File:Demonstration MedkitQ.webm]] |
|demo = [[File:Demonstration MedkitQ.webm]] |
||
}} |
}} |
||
<!--E Ability--> |
|||
{{AbilityNew |
{{AbilityNew |
||
|color = #{{ClassColor|Medkit}} |
|color = #{{ClassColor|Medkit}} |
||
Line 116: | Line 80: | ||
|description = Fire a crystal which heals and cleanses in an area. |
|description = Fire a crystal which heals and cleanses in an area. |
||
|details = '''Damage:''' 10 (direct) + 15 (splash)<br>'''Healing:''' 25 (to allies), 15 (to self)<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 40x50x40<br>'''Fling force:''' ---<br>'''Cooldown:''' 12 seconds |
|details = '''Damage:''' 10 (direct) + 15 (splash)<br>'''Healing:''' 25 (to allies), 15 (to self)<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 40x50x40<br>'''Fling force:''' ---<br>'''Cooldown:''' 12 seconds |
||
|notes = {{ListFix}} |
|||
|notes = Projectile is affected by gravity.<br>Rejuvenation Ring cannot cleanse any self-inflicted {{Status|Slow}} or {{Status|Bound}} or {{Status|Grounded}}<br>Enemies hit are flung vertically. |
|||
* Projectile is affected by gravity. |
|||
* Cannot cleanse Grounded or any self-inflicted {{Status|Slow}} or {{Status|Bound}}. |
|||
* Enemies hit are flung vertically. |
|||
|demo = [[File:Demonstration MedkitE.webm]] |
|demo = [[File:Demonstration MedkitE.webm]] |
||
}} |
}} |
||
<!--Phinisher--> |
|||
{{AbilityNew |
{{AbilityNew |
||
|color = #{{ClassColor|Medkit}} |
|color = #{{ClassColor|Medkit}} |
||
Line 129: | Line 95: | ||
|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected. |
|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected. |
||
|details = '''Healing:''' 75 hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''{{Status|Armored}} duration:''' 1.5 seconds<br>'''Range:''' 125 studs<br>'''Casting time:''' 2 seconds<br>'''Phinisher points:''' 150 |
|details = '''Healing:''' 75 hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''{{Status|Armored}} duration:''' 1.5 seconds<br>'''Range:''' 125 studs<br>'''Casting time:''' 2 seconds<br>'''Phinisher points:''' 150 |
||
|notes = {{ListFix}} |
|||
|notes = The 75 hitpoints granted to allies on revive are converted to their respective health and shield.<br>If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled.<br>If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.<br>Phinisher points cannot be gained until Medkit dies or the crystal lands. |
|||
* Grants revived allies shield if they have innate shield within the first 75 hitpoints. |
|||
* If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled. |
|||
* If an ally dies by falling out of bounds, they will be resurrected at an available spawn point. |
|||
* Phinisher points cannot be gained until Medkit dies or the crystal lands. |
|||
|demo = [[File:Demonstration MedkitUlt.webm]] |
|demo = [[File:Demonstration MedkitUlt.webm]] |
||
}} |
}} |