Medkit: Difference between revisions

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==Abilities==
==Abilities==
<!--
General notes:

Ability order on Phighter pages (from top to bottom) should be:
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher

The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
An ability can be multiple ability types.
If none of the ability types apply, list it as N/A.

AoE:
Includes abilities that applies their effects in an area.

Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.

Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.

Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.

Mobility:
Includes abilities that enhance a Phighter's mobility.

Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.

Status:
Includes abilities that inflict a status effect on a player.

Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.

Utility:
Includes abilities that heal or give shield.
-->

<!--Passive-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Medkit}}
|color = #{{ClassColor|Medkit}}
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|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds.
|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds.
|details = '''Healing:''' 10 (to self) + 20 (to ally), 20 (to self if lowest health)<br>'''Range:''' 150 studs (from Medkit's position)
|details = '''Healing:''' 10 (to self) + 20 (to ally), 20 (to self if lowest health)<br>'''Range:''' 150 studs (from Medkit's position)
|notes = {{ListFix}}
|notes = Will automatically target an ally.<br>Can target {{PAGENAME}} if he is the lowest health player, granting 10 health for a total of 20.
* Will automatically target an ally.
* Can target {{PAGENAME}} if he is the lowest health player, granting 10 health for a total of 20.
|demo = [[File:Demonstration MedkitPassive.webm]]
|demo = [[File:Demonstration MedkitPassive.webm]]
}}
}}


<!--Primary-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Medkit}}
|color = #{{ClassColor|Medkit}}
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|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
|details = '''Damage:''' 5 (body), 10 (headshot)<br>'''Healing:''' 6 (body), 12 (headshot)<br>'''Fire rate:''' 0.6 seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds
|details = '''Damage:''' 5 (body), 10 (headshot)<br>'''Healing:''' 6 (body), 12 (headshot)<br>'''Fire rate:''' 0.6 seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds
|notes = {{ListFix}}
|notes = Plays a critical hit indicator on headshot.<br>Has no spread.<br>Uses an autolock. If the player moves their crosshair over an ally and uses Curing Cartridge, it will autoaim a body shot. The shot will not autolock if the player is holding shift or lands a headshot on an ally.
* Plays a critical hit indicator on headshot.
* Uses an autolock. If the player moves their crosshair over an ally and uses Curing Cartridge, it will autoaim a body shot. The shot will not autolock if the player is holding shift or lands a headshot on an ally.
|demo = [[File:Demonstration MedkitM1.webm]]
|demo = [[File:Demonstration MedkitM1.webm]]
}}
}}


<!--Secondary-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Medkit}}
|color = #{{ClassColor|Medkit}}
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|description = Quickly fire all your ammo, each shot also heals and applies slow to enemies hit.
|description = Quickly fire all your ammo, each shot also heals and applies slow to enemies hit.
|details = '''Damage:''' 6 per bullet<br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>'''{{Status|Slow}} inflicted:''' 5% per shot for 2 seconds<br>'''Cooldown:''' 5 seconds seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds
|details = '''Damage:''' 6 per bullet<br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>'''{{Status|Slow}} inflicted:''' 5% per shot for 2 seconds<br>'''Cooldown:''' 5 seconds seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds
|notes = {{ListFix}}
|notes = Each instance of {{Status|Slow}} applied refreshes the 2 second duration.<br>Applies vertical recoil on the player's crosshair for each ammo used.
* Each instance of {{Status|Slow}} applied refreshes the 2 second duration.
* Applies vertical recoil on the player's crosshair for each ammo used.
|demo = [[File:Demonstration MedkitM2.webm]]
|demo = [[File:Demonstration MedkitM2.webm]]
}}
}}


<!--Q Ability-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Medkit}}
|color = #{{ClassColor|Medkit}}
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|description = Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit.
|description = Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit.
|details = '''Damage:''' 20<br>'''Healing:''' 15 + 10 per enemy hit (to ally), 5 * per enemy hit (to self)<br>{{Status|Armored}} '''Duration:''' 0.75 seconds<br>'''Teleport range:''' 90 studs<br>'''Knockback force:''' 10<br>'''Casting time:''' 0.5 seconds<br>'''Cooldown:''' 14 seconds
|details = '''Damage:''' 20<br>'''Healing:''' 15 + 10 per enemy hit (to ally), 5 * per enemy hit (to self)<br>{{Status|Armored}} '''Duration:''' 0.75 seconds<br>'''Teleport range:''' 90 studs<br>'''Knockback force:''' 10<br>'''Casting time:''' 0.5 seconds<br>'''Cooldown:''' 14 seconds
|notes = {{ListFix}}
|notes = {{Status|Armored}} applies to both Medkit and the ally after the teleport finishes.
* {{Status|Armored}} applies to both Medkit and the ally after the teleport finishes.
|demo = [[File:Demonstration MedkitQ.webm]]
|demo = [[File:Demonstration MedkitQ.webm]]
}}
}}


<!--E Ability-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Medkit}}
|color = #{{ClassColor|Medkit}}
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|description = Fire a crystal which heals and cleanses in an area.
|description = Fire a crystal which heals and cleanses in an area.
|details = '''Damage:''' 10 (direct) + 15 (splash)<br>'''Healing:''' 25 (to allies), 15 (to self)<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 40x50x40<br>'''Fling force:''' ---<br>'''Cooldown:''' 12 seconds
|details = '''Damage:''' 10 (direct) + 15 (splash)<br>'''Healing:''' 25 (to allies), 15 (to self)<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 40x50x40<br>'''Fling force:''' ---<br>'''Cooldown:''' 12 seconds
|notes = {{ListFix}}
|notes = Projectile is affected by gravity.<br>Rejuvenation Ring cannot cleanse any self-inflicted {{Status|Slow}} or {{Status|Bound}} or {{Status|Grounded}}<br>Enemies hit are flung vertically.
* Projectile is affected by gravity.
* Cannot cleanse Grounded or any self-inflicted {{Status|Slow}} or {{Status|Bound}}.
* Enemies hit are flung vertically.
|demo = [[File:Demonstration MedkitE.webm]]
|demo = [[File:Demonstration MedkitE.webm]]
}}
}}


<!--Phinisher-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Medkit}}
|color = #{{ClassColor|Medkit}}
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|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
|details = '''Healing:''' 75 hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''{{Status|Armored}} duration:''' 1.5 seconds<br>'''Range:''' 125 studs<br>'''Casting time:''' 2 seconds<br>'''Phinisher points:''' 150
|details = '''Healing:''' 75 hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''{{Status|Armored}} duration:''' 1.5 seconds<br>'''Range:''' 125 studs<br>'''Casting time:''' 2 seconds<br>'''Phinisher points:''' 150
|notes = {{ListFix}}
|notes = The 75 hitpoints granted to allies on revive are converted to their respective health and shield.<br>If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled.<br>If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.<br>Phinisher points cannot be gained until Medkit dies or the crystal lands.
* Grants revived allies shield if they have innate shield within the first 75 hitpoints.
* If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled.
* If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.
* Phinisher points cannot be gained until Medkit dies or the crystal lands.
|demo = [[File:Demonstration MedkitUlt.webm]]
|demo = [[File:Demonstration MedkitUlt.webm]]
}}
}}