Medkit: Difference between revisions
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m →[[Version history]]: Correcting Abilitylink usage, replaced: {{Abilitylink|MedkitPrimary}} → {{Abilitylink|MedkitPrimaryOld}} (7) |
Sillyvizion (talk | contribs) m Retrofitting Abilitylink - should be correct, throw a brick at me if it isnt |
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==Overview==
'''Medkit''' is a Support [[Phighters|Phighter]] that utilizes {{Abilitylink|
==Abilities==
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** Try to land for headshots often, as the 20HP healing can save a teammates even if they're not near the player and the 10 hp provides you with good self sustain.
** It's much easier to hit headshots on Phighters that are slow, or use big hitboxes such as Katana or Hyperlaser.
* {{Abilitylink|
** Use the auto-aim this weapon gives to its advantage when healing teammates, although try to keep your crosshair over them.
** You can press shift to get rid of the auto-aim if an ally is near an enemy you want to shoot.
** Since this is a hit-scan ability that doesn't give as much self slow compared to other Phighters, in certain situations you'll be able to attack other slower ranged Phighters such as Hyperlaser and shoot them while getting behind terrain.
* {{Abilitylink|
** Medkit does not suffer a slow or bound penalty while {{Abilitylink|
** Use this ability to slow any enemy that is aggressive towards you, allowing you to land easier headshots and triggering your passive.
** Since Medkit can't reload and use abilities at the same time, using this ability after using Rejuvenating Ring can do a good chunk of damage.
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* {{Abilitylink|MedkitPassive}}
** Ally healing reduced from 25 to 20.
* {{Abilitylink|
** Healing increased from 4 to 7.
** Slow duration increased from 3 seconds to 4 seconds.
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'''[[V0.5.0/Additional Versions#14 May 2023|14 May 2023]]'''
* {{Abilitylink|
** '''NEW EFFECT:''' Pressing shift disables the auto-aim mechanic.
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'''[[V0.5.0/Additional Versions#10 April 2023|10 April 2023]]'''
* {{Abilitylink|
** <s>Body shot healing reduced from 7 to 5</s>
** Reduced the detection radius for auto aim.
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*Medkit has received new dialogue.
*{{Abilitylink|MedkitPassive}}
**'''REWORK:''' Headshotting an enemy with {{Abilitylink|
**'''REMOVED:''' Medkit's abilities no longer generates or interacts with crystals.
*{{Abilitylink|
**'''REWORK:''' Medkit's primary is now a slow shooting revolver that can headshot.
*** Damage and healing increased from 3 to 7. Headshotting a Phighter does 10 damage/healing.
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***Reload time reduced from 1.5 seconds to 1 second.
***Slow while firing reduced from 25% to 10%.
***{{Abilitylink|
*{{Abilitylink|
**'''REWORK:''' Medkit fires all remaining ammo from {{Abilitylink|
*** Has a range of 100 studs.
***Cooldown increased from 3 seconds to 5 seconds.
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'''[[Playtest 4]] - 28 October 2022'''
* {{Abilitylink|
** '''NEW EFFECT:''' Projectile goes through ally players.
* {{Abilitylink|MedkitQ}}
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'''[[v0.3.0/Additional Versions#26 August 2022|26 August 2022]]'''
* {{Abilitylink|
** '''BUG FIX:''' No longer sometimes makes the rest of Medkit's abilities unusable.
* {{Abilitylink|MedkitE}}
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* {{Abilitylink|MedkitPrimaryOld}}
** Ally healing increased from 3 to 4.
* {{Abilitylink|
** Renamed from Crystal.
* {{Abilitylink|MedkitQ}}
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