Medkit: Difference between revisions

Content deleted Content added
m →‎[[Version history]]: Correcting Abilitylink usage, replaced: {{Abilitylink|MedkitPrimary}} → {{Abilitylink|MedkitPrimaryOld}} (7)
m Retrofitting Abilitylink - should be correct, throw a brick at me if it isnt
Line 14:
 
==Overview==
'''Medkit''' is a Support [[Phighters|Phighter]] that utilizes {{Abilitylink|MedkitPrimary1MedkitPrimary}} to output a balance of high damage and healing, and can also use {{Abilitylink|MedkitSecondary1MedkitSecondary}} to deal high burst of said damage or healing, while also slowing any enemy hit by 5% to land easier shots. His passive, {{Abilitylink|MedkitPassive}} allows Medkit to play more offensively while rewarding himself or his team 25HP healing that targets the lowest health ally on the battlefield. {{Abilitylink|MedkitE}} can be used to cleanse any debuffs a teammate has been affected, and also healing them for a low amount. {{Abilitylink|MedkitQ}} allows Medkit to be highly mobile by teleporting to a teammate, applying a short-term immunity and low healing if no enemies have been affected in the explosion also. His Phinisher, {{Abilitylink|MedkitPhinisher}}, is a high-value Phinisher which can be used to turn the tide of battle by applying a burst of healing, quick immunity and reviving dead teammates.
 
==Abilities==
Line 126:
** Try to land for headshots often, as the 20HP healing can save a teammates even if they're not near the player and the 10 hp provides you with good self sustain.
** It's much easier to hit headshots on Phighters that are slow, or use big hitboxes such as Katana or Hyperlaser.
* {{Abilitylink|MedkitPrimary1MedkitPrimary}}
** Use the auto-aim this weapon gives to its advantage when healing teammates, although try to keep your crosshair over them.
** You can press shift to get rid of the auto-aim if an ally is near an enemy you want to shoot.
** Since this is a hit-scan ability that doesn't give as much self slow compared to other Phighters, in certain situations you'll be able to attack other slower ranged Phighters such as Hyperlaser and shoot them while getting behind terrain.
* {{Abilitylink|MedkitSecondary1MedkitSecondary}}
** Medkit does not suffer a slow or bound penalty while {{Abilitylink|MedkitSecondary1MedkitSecondary}} is being used. Fan the Hammer can be used without the self-slow compromising your position, and allows the player to jump normally to avoid damage.
** Use this ability to slow any enemy that is aggressive towards you, allowing you to land easier headshots and triggering your passive.
** Since Medkit can't reload and use abilities at the same time, using this ability after using Rejuvenating Ring can do a good chunk of damage.
Line 212:
* {{Abilitylink|MedkitPassive}}
** Ally healing reduced from 25 to 20.
* {{Abilitylink|MedkitSecondary1MedkitSecondary}}
** Healing increased from 4 to 7.
** Slow duration increased from 3 seconds to 4 seconds.
Line 239:
 
'''[[V0.5.0/Additional Versions#14 May 2023|14 May 2023]]'''
* {{Abilitylink|MedkitPrimary1MedkitPrimary}}
** '''NEW EFFECT:''' Pressing shift disables the auto-aim mechanic.
 
Line 263:
 
'''[[V0.5.0/Additional Versions#10 April 2023|10 April 2023]]'''
* {{Abilitylink|MedkitPrimary1MedkitPrimary}}
** <s>Body shot healing reduced from 7 to 5</s>
** Reduced the detection radius for auto aim.
Line 280:
*Medkit has received new dialogue.
*{{Abilitylink|MedkitPassive}}
**'''REWORK:''' Headshotting an enemy with {{Abilitylink|MedkitPrimary1MedkitPrimary}} heals the nearest ally with the lowest health for 25HP and Medkit for 10HP. Recharges every 3 seconds. If Medkit is the target, he heals for 15HP instead.
**'''REMOVED:''' Medkit's abilities no longer generates or interacts with crystals.
*{{Abilitylink|MedkitPrimary1MedkitPrimary}}
**'''REWORK:''' Medkit's primary is now a slow shooting revolver that can headshot.
*** Damage and healing increased from 3 to 7. Headshotting a Phighter does 10 damage/healing.
Line 290:
***Reload time reduced from 1.5 seconds to 1 second.
***Slow while firing reduced from 25% to 10%.
***{{Abilitylink|MedkitPrimary1MedkitPrimary}} has aim assist on allies.
*{{Abilitylink|MedkitSecondary1MedkitSecondary}}
**'''REWORK:''' Medkit fires all remaining ammo from {{Abilitylink|MedkitPrimary1MedkitPrimary}}. Each shot deals 4 damage and applies a 5% slow for ... seconds.
*** Has a range of 100 studs.
***Cooldown increased from 3 seconds to 5 seconds.
Line 343:
 
'''[[Playtest 4]] - 28 October 2022'''
* {{Abilitylink|MedkitSecondaryMedkitSecondaryOld}}
** '''NEW EFFECT:''' Projectile goes through ally players.
* {{Abilitylink|MedkitQ}}
Line 390:
 
'''[[v0.3.0/Additional Versions#26 August 2022|26 August 2022]]'''
* {{Abilitylink|MedkitSecondaryMedkitSecondaryOld}}
** '''BUG FIX:''' No longer sometimes makes the rest of Medkit's abilities unusable.
* {{Abilitylink|MedkitE}}
Line 400:
* {{Abilitylink|MedkitPrimaryOld}}
** Ally healing increased from 3 to 4.
* {{Abilitylink|MedkitSecondaryMedkitSecondaryOld}}
** Renamed from Crystal.
* {{Abilitylink|MedkitQ}}