Medkit: Difference between revisions
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<!--Passive--> |
<!--Passive--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Medkit}} |
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|Crystalize |
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|tabclass = Medkit |
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|[[File:placeholder.png|150x150px]] |
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|ability = Crystalize |
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|Passive |
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|icon = Placeholder.png |
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|Utility |
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|type = Passive |
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|Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds. |
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|description = Headshotting an enemy heals you and the nearest ally with the lowest health. Recharges every 3 seconds. |
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|details = '''Healing:''' 10 (to self) + 20 (to ally), 20 (to self if lowest health)<br>'''Range:''' 150 studs (from Medkit's position) |
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|[[File:Demonstration MedkitPassive.webm]] |
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|notes = Will automatically target an ally.<br>Can target {{PAGENAME}} if he is the lowest health player, granting 10 health for a total of 20. |
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|demo = [[File:Demonstration MedkitPassive.webm]] |
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}} |
}} |
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''Details:'' |
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* Will automatically target an ally. |
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* Can target {{PAGENAME}} if he is the lowest health player, granting 10 health for a total of 20. |
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<!--Primary--> |
<!--Primary--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Medkit}} |
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|Curing Cartridge |
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|tabclass = Medkit |
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|[[File:placeholder.png|150x150px]] |
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|ability = Curing Cartridge |
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|Primary |
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|icon = Placeholder.png |
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|Hitscan/Utility |
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|type = Primary |
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|Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them. |
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|description = Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them. |
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|'''Damage:''' 5 (body), 10 (headshot)<br>'''Healing:''' 6 (body), 12 (headshot)<br>'''Fire rate:''' 0.6 seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds |
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|details = '''Damage:''' 5 (body), 10 (headshot)<br>'''Healing:''' 6 (body), 12 (headshot)<br>'''Fire rate:''' 0.6 seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds |
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|[[File:Demonstration MedkitM1.webm]] |
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|notes = Plays a critical hit indicator on headshot.<br>Has no spread.<br>Uses an autolock. If the player moves their crosshair over an ally and uses Curing Cartridge, it will autoaim a body shot. The shot will not autolock if the player is holding shift or lands a headshot on an ally. |
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|demo = [[File:Demonstration MedkitM1.webm]] |
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}} |
}} |
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''Details:'' |
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* Plays a critical hit indicator on headshot. |
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* Has no spread. |
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* Uses an autolock. If the player moves their crosshair over an ally and uses Curing Cartridge, it will autoaim a body shot. The shot will not autolock if the player is holding shift or lands a headshot on an ally. |
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<!--Secondary--> |
<!--Secondary--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Medkit}} |
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|Fan the Hammer |
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|tabclass = Medkit |
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|[[File:placeholder.png|150x150px]] |
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|ability = Fan the Hammer |
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|Secondary |
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|icon = Placeholder.png |
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|Hitscan/Status/Utility |
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|type = Secondary |
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|Quickly fire all your ammo, each shot also heals and applies slow to enemies hit. |
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|description = Quickly fire all your ammo, each shot also heals and applies slow to enemies hit. |
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|'''Damage:''' 6 per bullet<br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>'''{{Status|Slow}} inflicted:''' 5% per shot for 2 seconds<br>'''Cooldown:''' 5 seconds |
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|details = '''Damage:''' 6 per bullet<br>'''Healing:''' 8 per bullet <br>'''Range:''' 100 studs <br>'''{{Status|Slow}} inflicted:''' 5% per shot for 2 seconds<br>'''Cooldown:''' 5 seconds seconds<br>'''Autolock range: '''90 studs<br>'''Range:''' 100 studs<br>'''Ammo:''' 6<br>'''Reload time:''' 1.5 seconds |
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|[[File:Demonstration MedkitM2.webm]] |
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|notes = Each instance of {{Status|Slow}} applied refreshes the 2 second duration.<br>Applies vertical recoil on the player's crosshair for each ammo used. |
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|demo = [[File:Demonstration MedkitM2.webm]] |
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}} |
}} |
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''Details:'' |
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* Each instance of {{Status|Slow}} applied refreshes the 2 second duration. |
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* Applies vertical recoil on the player's crosshair for each ammo used. |
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<!--Q Ability--> |
<!--Q Ability--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Medkit}} |
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|Crystal Shift |
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|tabclass = Medkit |
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|[[File:placeholder.png|150x150px]] |
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|ability = Crystal Shift |
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|Q Ability |
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|icon = Placeholder.png |
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|AoE/Mobility/Status/Utility |
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|type = Q Ability |
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|Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit. |
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|description = Teleport to an ally, granting them armor and creating an explosion. Heal for more for each enemy hit. |
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|'''Damage:''' 20<br>'''Healing:''' 15 + 10 per enemy hit (to ally), 5 * per enemy hit (to self)<br>{{Status|Armored}} '''duration:''' 0.75 seconds<br>'''Teleport range:''' 90 studs<br>'''Knockback force:''' 10<br>'''Casting time:''' 0.5 seconds<br>'''Cooldown:''' 14 seconds |
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|details = '''Damage:''' 20<br>'''Healing:''' 15 + 10 per enemy hit (to ally), 5 * per enemy hit (to self)<br>{{Status|Armored}} '''Duration:''' 0.75 seconds<br>'''Teleport range:''' 90 studs<br>'''Knockback force:''' 10<br>'''Casting time:''' 0.5 seconds<br>'''Cooldown:''' 14 seconds |
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|[[File:Demonstration MedkitQ.webm]] |
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|notes = {{Status|Armored}} applies to both Medkit and the ally after the teleport finishes. |
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|demo = [[File:Demonstration MedkitQ.webm]] |
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}} |
}} |
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''Details:'' |
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* {{Status|Armored}} applies to both Medkit and the ally after the teleport finishes. |
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<!--E Ability--> |
<!--E Ability--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Medkit}} |
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|Rejuvenation Ring |
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|tabclass = Medkit |
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|[[File:placeholder.png|150x150px]] |
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|ability = Rejuvenation Ring |
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|E Ability |
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|icon = Placeholder.png |
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|AoE/Projectile/Utility |
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|type = E Ability |
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|Fire a crystal which heals and cleanses in an area. |
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|description = Fire a crystal which heals and cleanses in an area. |
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|'''Damage:''' 10 (direct) + 15 (splash)<br>'''Healing:''' 25 (to allies), 15 (to self)<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 40x50x40<br>'''Fling force:''' ---<br>'''Cooldown:''' 12 seconds |
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|details = '''Damage:''' 10 (direct) + 15 (splash)<br>'''Healing:''' 25 (to allies), 15 (to self)<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 40x50x40<br>'''Fling force:''' ---<br>'''Cooldown:''' 12 seconds |
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|[[File:Demonstration MedkitE.webm]] |
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|notes = Projectile is affected by gravity.<br>Rejuvenation Ring cannot cleanse any self-inflicted {{Status|Slow}} or {{Status|Bound}} or {{Status|Grounded}}<br>Enemies hit are flung vertically. |
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|demo = [[File:Demonstration MedkitE.webm]] |
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}} |
}} |
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''Details:'' |
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* Projectile is affected by gravity. |
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* Cannot cleanse the following status effects: |
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** Any self-inflicted {{Status|Slow}} or {{Status|Bound}} from abilities |
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** Force |
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** Grounded |
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** Immovable |
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** Levitation |
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* Enemies hit are flung vertically. |
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<!--Phinisher--> |
<!--Phinisher--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Medkit}} |
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|Divine Resurrection |
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|tabclass = Medkit |
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|[[File:placeholder.png|150x150px]] |
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|ability = Divine Resurrection |
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|[[Phinisher]] |
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|icon = Placeholder.png |
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|AoE/Status/Utility |
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|type = Phinisher |
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|Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected. |
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|description = Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected. |
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|'''Healing:''' 75 hitpoints (to allies), 50 + 25 per ally revived (to self)<br>'''{{Status|Armored}} duration:''' 1.5 seconds<br>'''Range:''' 125 studs<br>'''Casting time:''' 2 seconds<br>'''Phinisher points:''' 150 |
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|details = * The 75 hitpoints granted to allies on revive are converted to their respective health and shield.<br>If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled.<br>If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.<br>Phinisher points cannot be gained until Medkit dies or the crystal lands. |
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|[[File:Demonstration MedkitUlt.webm]] |
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|demo = [[File:Demonstration MedkitUlt.webm]] |
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}} |
}} |
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''Details:'' |
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* The 75 hitpoints granted to allies on revive are converted to their respective health and shield. |
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* If Medkit dies before the crystal lands during the casting time, Divine Resurrection's effects are cancelled. |
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* If an ally dies by falling out of bounds, they will be resurrected at an available spawn point. |
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* Phinisher points cannot be gained until Medkit dies or the crystal lands. |
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==Strategy== |
==Strategy== |