Patch Notes/21 June 2024: Difference between revisions
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4 versions released at {{Timestamp|1719010680}}, {{Timestamp|1718930580}}, {{Timestamp|1718932380}}, and {{Timestamp|1719021120|TZ}} in [[Servers#Private servers|private servers]] only. |
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'''General additions and changes:''' |
'''General additions and changes:''' |
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** Crystalize can now activate as long as 0.75s have passed. |
** Crystalize can now activate as long as 0.75s have passed. |
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** Healing recieved from passive will reach a cap of 20 after being 3s on cooldown. |
** Healing recieved from passive will reach a cap of 20 after being 3s on cooldown. |
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*** At least |
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again. |
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* {{Abilitylink|MedkitPrimary}} |
* {{Abilitylink|MedkitPrimary}} |
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** Fire rate reduced from 0.6s 0.75s. |
** Fire rate reduced from 0.6s 0.75s. |
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** Increased damage and healing from 5 to |
** Increased damage and healing from 5 to 8 (body shot) and 10 to 16 (headshot). |
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** No longer locks onto allies. |
** No longer locks onto allies. |
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