Patch Notes/21 June 2024: Difference between revisions
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m Typo(?) fix |
m Changed s to seconds |
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* Changed icon when hovering over allies. |
* Changed icon when hovering over allies. |
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* {{Abilitylink|MedkitPassive}} |
* {{Abilitylink|MedkitPassive}} |
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** Travel time reduced from 0. |
** Travel time reduced from 0.82 seconds to 0.5 seconds. |
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** Crystalize can now activate as long as 0. |
** Crystalize can now activate as long as 0.75 seconds have passed. |
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** Healing received from passive will reach a cap of 20 after being |
** Healing received from passive will reach a cap of 20 after being on cooldown for 3 seconds. |
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*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again. |
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again. |
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* {{Abilitylink|MedkitPrimary}} |
* {{Abilitylink|MedkitPrimary}} |
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** Added new VFX. |
** Added new VFX. |
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** Fire rate changed from 0. |
** Fire rate changed from 0.6 seconds to 0.75 seconds. |
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** Increased damage and healing: |
** Increased damage and healing: |
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*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot). |
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot). |