Patch Notes/21 June 2024: Difference between revisions
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* Changed {{Abilitylink|MedkitPrimary}} and {{Abilitylink|MedkitSecondary}} SFX for default Medkit, [[Medkit/Skins#Medcarrot|Medcarrot]], [[Medkit/Skins#Pirate Medkit|Pirate Medkit]], [[Medkit/Skins#Sianachkit|Sianachkit]], and [[Medkit/Skins#7MK0|7MK0]]. |
* Changed {{Abilitylink|MedkitPrimary}} and {{Abilitylink|MedkitSecondary}} SFX for default Medkit, [[Medkit/Skins#Medcarrot|Medcarrot]], [[Medkit/Skins#Pirate Medkit|Pirate Medkit]], [[Medkit/Skins#Sianachkit|Sianachkit]], and [[Medkit/Skins#7MK0|7MK0]]. |
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* Added new {{Abilitylink|MedkitPassive}} SFX for [[Medkit/Skins#7MK0|7MK0]]. |
* Added new {{Abilitylink|MedkitPassive}} SFX for [[Medkit/Skins#7MK0|7MK0]]. |
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* Added new {{Abilitylink|MedkitPrimary}} VFX. |
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* Changed icon when hovering over allies. |
* Changed icon when hovering over allies. |
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* {{Abilitylink|MedkitPassive}} |
* {{Abilitylink|MedkitPassive}} |
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*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again. |
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again. |
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* {{Abilitylink|MedkitPrimary}} |
* {{Abilitylink|MedkitPrimary}} |
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** Added new VFX. |
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** Fire rate |
** Fire rate changed from 0.6s 0.75s. |
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** Increased damage and healing: |
** Increased damage and healing: |
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*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot). |
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot). |