Patch Notes/21 June 2024: Difference between revisions

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** Travel time reduced from 0.82s to 0.5s.
** Travel time reduced from 0.82s to 0.5s.
** Crystalize can now activate as long as 0.75s have passed.
** Crystalize can now activate as long as 0.75s have passed.
** Healing recieved from passive will reach a cap of 20 after being 3s on cooldown.
** Healing received from passive will reach a cap of 20 after being 3s on cooldown.
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
* {{Abilitylink|MedkitPrimary}}
* {{Abilitylink|MedkitPrimary}}
** Added new VFX.
** Added new VFX.
** Fire rate changed from 0.6s 0.75s.
** Fire rate changed from 0.6s to 0.75s.
** Increased damage and healing:
** Increased damage and healing:
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).