Patch Notes/21 June 2024: Difference between revisions
From PHIGHTING! Wiki
Content added Content deleted
mNo edit summary |
m (Typo(?) fix) |
||
Line 17: | Line 17: | ||
** Travel time reduced from 0.82s to 0.5s. |
** Travel time reduced from 0.82s to 0.5s. |
||
** Crystalize can now activate as long as 0.75s have passed. |
** Crystalize can now activate as long as 0.75s have passed. |
||
** Healing |
** Healing received from passive will reach a cap of 20 after being 3s on cooldown. |
||
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again. |
*** At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again. |
||
* {{Abilitylink|MedkitPrimary}} |
* {{Abilitylink|MedkitPrimary}} |
||
** Added new VFX. |
** Added new VFX. |
||
** Fire rate changed from 0.6s 0.75s. |
** Fire rate changed from 0.6s to 0.75s. |
||
** Increased damage and healing: |
** Increased damage and healing: |
||
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot). |
*** Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot). |