Patch Notes/21 June 2024: Difference between revisions

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(Created page with "This version released at {{Timestamp|1719010680|TZ}} in private servers only. '''Medkit:''' *{{Abilitylink|MedkitPassive}} ** Travel time reduced from 0.82s to 0.5s. ** Crystalize can now activate as long as 0.75s have passed. ** Healing recieved from passive will reach a cap of 20 after being 3s on cooldown. *** At least 5 health points need to be generated during the cooldown period before Crystalize can be activated again. <noinclude>...")
 
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'''[[Medkit]]:'''
* Changed default revolver firing SFX.
*{{Abilitylink|MedkitPassive}}
* Changed icon when hovering over allies.
* {{Abilitylink|MedkitPassive}}
** Travel time reduced from 0.82s to 0.5s.
** Crystalize can now activate as long as 0.75s have passed.
** Healing recieved from passive will reach a cap of 20 after being 3s on cooldown.
*** At least 5 health points need to be generated during the cooldown period before Crystalize can be activated again.
* {{Abilitylink|MedkitPrimary}}
** Fire rate reduced from 0.6s 0.75s.
** Increased damage and healing from 5 to 7 (body shot) and 10 to 14 (headshot).
** No longer locks onto allies.
 
'''[[Slingshot]]:'''
* {{Abilitylink|SlingshotPassive}}
** {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} now only apply {{Status|Haste}} if an enemy is hit.
 
<noinclude>[[Category:Patch Notes]]