Phinisher: Difference between revisions
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A phighter's ''' |
A phighter's '''Phinisher''' is their strongest ability. Phinishers are incredibly powerful, unique to each phighter and have a significant impact over the outcome of a match. Phinishers have a long downtime between uses, requiring the player to make the most of its benefits. |
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==Mechanics and Interactions== |
==Mechanics and Interactions== |
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'''The Basics:''' |
'''The Basics:''' |
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* The F key in the game's UI displays the player's |
* The F key in the game's UI displays the player's phinisher as a percentage between 0-100%. |
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* To use an |
* To use an phinisher, the F key must be at 100%. |
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** A sound effect will play when a Phighter's phinisher is ready. |
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* The |
* The phinisher percentage increases passively overtime, as well as damaging enemies and healing teammates. |
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Phinishers have several mechanics and interactions: |
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* On use, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully use their |
* On use, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully use their phinisher. |
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** The player can still take damage during the animation. |
** The player can still take damage during the animation. |
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** If the player dies before the animation completes, the |
** If the player dies before the animation completes, the phinisher's effects are cancelled. The phinisher points are not refunded. |
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** Status effects do not cancel |
** Status effects do not cancel phinishers. However, the player can be displaced by pull or knockback effects. |
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** The player is suspended in the air for the animation's duration. |
** The player is suspended in the air for the animation's duration. |
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* Your Phighter's unique |
* Your Phighter's unique phinisher dialogue will be displayed at the bottom-center of the screen. |
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** This is visible to all players. |
** This is visible to all players. |
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** The color of the dialogue is used to indicate the team using the |
** The color of the dialogue is used to indicate the team using the phinisher. |
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=== |
===Phinisher Points=== |
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Phinisher Points is an internal value which measures the player's progress to obtaining their phinisher. Each Phighter's phinisher requires a sufficient amount of phinisher points to use. The amount of phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining phinisher points are same across the board. |
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* Each player passively gains 1 |
* Each player passively gains 1 phinisher point per second. |
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** During [[One Minute Remaining]], this is reduced to 1 |
** During [[One Minute Remaining]], this is reduced to 1 phinisher point per 0.3 seconds. |
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** |
** Phinisher points are still generated even if the player is currently dead. |
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* Doing damage to enemies or healing other teammates gains |
* Doing damage to enemies or healing other teammates gains phinisher points at a conversion rate of 10 damage or healing/1 phinisher point. |
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** Each source of damage can generate a maximum of 10 |
** Each source of damage can generate a maximum of 10 phinisher points. |
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** Damaging or healing yourself does not generate |
** Damaging or healing yourself does not generate phinisher points. |
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** |
** Phinishers such as [[Biograft|Biograft's]] Overheat disable this mechanic for the duration of the phinisher's effect. |
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Phinisher points has several interactions: |
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* Switching Phighters transfers the player's current |
* Switching Phighters transfers the player's current phinisher points to that character. |
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** e.g. A Rocket that currently has 75/75 |
** e.g. A Rocket that currently has 75/75 phinisher points switches to Medkit. The Medkit starts with 75/150 phinisher points. |
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* Furthermore, the player can still gain |
* Furthermore, the player can still gain phinisher points even if the player has more than sufficient amounts to use their phinisher. Having excess phinisher points affects the class-switch interaction above this dotpoint. |
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** e.g. A Sword with 100/75 |
** e.g. A Sword with 100/75 phinisher points switches to Medkit. The Medkit starts with 100/150 phinisher points. |
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* Using your |
* Using your phinisher sets the player's current phinisher points to 0. |
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** e.g. A Rocket with 150/75 |
** e.g. A Rocket with 150/75 phinisher points uses Rocket Barrage. The Rocket's phinisher points is now 0/75. |
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* |
* Phinisher points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their phinisher (depending on phighter). Whether this is an intended interaction is yet to be determined. |
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==List of |
==List of Phinishers== |
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'''Note:''' Does not include [[Skins|skin]] specific dialogue. |
'''Note:''' Does not include [[Skins|skin]] specific dialogue. |
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<table class="fandom-table sortable" align="center" style="width: 100%;"> |
<table class="fandom-table sortable" align="center" style="width: 100%;"> |
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<tr> |
<tr> |
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<th>Phighter</th> |
<th>Phighter</th> |
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<th> |
<th>Phinisher</th> |
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<th>Description</th> |
<th>Description</th> |
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<th>Dialogue</th> |
<th>Dialogue</th> |
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<th style="width: 5%;"> |
<th style="width: 5%;">Phinisher Points</th> |
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</tr> |
</tr> |
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<tr> |
<tr> |
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<td>[[Biograft]]</td> |
<td>[[Biograft]]</td> |
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<td>Overheat</td> |
<td>Overheat</td> |
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<td>Your attack speed is set to maximum and primary damage is increased by 50%. <br>While the |
<td>Your attack speed is set to maximum and primary damage is increased by 50%. <br>While the phinisher is active, constantly drain HP. Upon reaching 1HP, create an explosion around you</td> |
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<td>''MEET YOUR DEMISE!''</td> |
<td>''MEET YOUR DEMISE!''</td> |
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<td>125</td> |
<td>125</td> |
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<td>''My greatest invention!!''</td> |
<td>''My greatest invention!!''</td> |
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<td>125</td> |
<td>125</td> |
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</tr> |
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<tr> |
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<td>[[Katana]]</td> |
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<td>Soul Splicer</td> |
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<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune..</td> |
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<td>''For broken honor... and retribution.''</td> |
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<td>Unknown</td> |
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</tr> |
</tr> |
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</table> |
</table> |
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==Trivia== |
==Trivia== |
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* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest |
* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest phinisher cost of all time, having a cooldown of 50 seconds. |
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** This was later increased from 50 seconds to 100 seconds. |
** This was later increased from 50 seconds to 100 seconds. |
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