Phinisher: Difference between revisions
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==Mechanics and interactions== |
==Mechanics and interactions== |
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=== Basic overview === |
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'''The Basics:''' |
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* The F key in the game's UI displays the player's |
* The F key in the game's UI displays the player's phinisher as a percentage between 0-100%. |
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* To use an Phinisher, the F key must be at 100%. |
* To use an Phinisher, the F key must be at 100%. |
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** A sound |
** A sound cue will play when a Phighter's phinisher is ready. |
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* The Phinisher percentage increases passively over time, as well as damaging enemies and healing teammates. |
* The Phinisher percentage increases passively over time, as well as damaging enemies and healing teammates. |
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Phinishers have several mechanics and interactions: |
Phinishers have several mechanics and interactions: |
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* On use, the player's camera will cut to a close-up of their Phighter performing a unique animation. |
* On use, the player's camera will cut to a close-up of their Phighter performing a unique animation. The player cannot move during the animation. |
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** The player can still take damage during the animation. |
** The player can still take damage during the animation. |
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** If the player dies before the animation completes, the Phinisher's effects are cancelled. The Phinisher points are not refunded. |
** If the player dies before the animation completes, the Phinisher's effects are cancelled. The Phinisher points are not refunded. |
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** Status effects do not |
** Status effects do not stop Phinishers but will still apply to the user regardless. |
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** Phighters are also immune to any force they receive. |
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** The immovable status effect can displace Phighters during their Phinisher animation. |
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** The player is suspended in the air for the animation's duration. |
** The player is suspended in the air for the animation's duration. |
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* |
* All Phighter's phinisher dialogues will be displayed at the bottom-center of the screen in a format of "'''[PHIGHTER NAME]: Example phighter dialogue'''". e.g. '''[BIOGRAFT]: MEET YOUR DEMISE!''' . |
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** This is visible to all players. |
** This is visible to all players. |
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** The |
** The dialogue is color-coded to match the team the user is from. |
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===Phinisher |
===Phinisher points=== |
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Phinisher Points is an internal value which measures the player's progress to obtaining their Phinisher. Each Phighter's Phinisher requires a sufficient amount of Phinisher points to use. The amount of Phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining Phinisher points are same across the board. |
Phinisher Points is an internal value which measures the player's progress to obtaining their Phinisher. Each Phighter's Phinisher requires a sufficient amount of Phinisher points to use. The amount of Phinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining Phinisher points are same across the board. |
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* Each player passively gains 1 Phinisher point per second. |
* Each player passively gains 1 Phinisher point per second. |
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** Each source of damage can generate a maximum of 10 Phinisher points. |
** Each source of damage can generate a maximum of 10 Phinisher points. |
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** Damaging or healing yourself does not generate Phinisher points. |
** Damaging or healing yourself does not generate Phinisher points. |
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** Healing other allies at full health will not grant Phinisher points. |
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** Phinishers such as [[Biograft |
** Phinishers such as [[Biograft|Biograft's]] {{Abilitylink|BiograftPhinisher}} and [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} disable this mechanic for the duration of the Phinisher's effect. |
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Phinisher points has several interactions: |
Phinisher points has several interactions: |
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* Switching Phighters transfers the player's current Phinisher points to that character. |
* Switching Phighters transfers the player's current Phinisher points to that character. |
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** e.g. A Rocket that currently has 75/75 Phinisher points switches to Medkit. The Medkit starts with 75/150 Phinisher points. |
** e.g. A Rocket that currently has 75/75 Phinisher points switches to Medkit. The Medkit starts with 75/150 Phinisher points. |
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* Furthermore, the player |
* Furthermore, the player will continue to gain Phinisher points even if they have more than the sufficient amount to use their Phinisher. Having excess Phinisher points affects the class-switch interaction above this bullet point. |
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** e.g. A Sword with 100/75 Phinisher points switches to Medkit. The Medkit starts with 100/150 Phinisher points. |
** e.g. A Sword with 100/75 Phinisher points switches to Medkit. The Medkit starts with 100/150 Phinisher points. |
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* Using your Phinisher sets the player's current Phinisher points to 0. |
* Using your Phinisher sets the player's current Phinisher points to 0. |
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** e.g. A Rocket with 150/75 Phinisher points uses Rocket Barrage. The Rocket's Phinisher points is now 0/75. |
** e.g. A Rocket with 150/75 Phinisher points uses Rocket Barrage. The Rocket's Phinisher points is now 0/75. |
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* Phinisher points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their Phinisher (depending on phighter). Whether this is an intended interaction is yet to be determined. |
* Phinisher points passively generate during the map and gamemode intro screen, allowing players to start the game with approximately 15-25% to their Phinisher (depending on phighter). Whether this is an intended interaction is yet to be determined. |
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