Phinisher: Difference between revisions

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A phighter's '''UltimatePhinisher''' or '''Ult''' for short is their strongest ability. UltimatesPhinishers are incredibly powerful, unique to each phighter and have a significant impact over the outcome of a match. UltimatesPhinishers have a long downtime between uses, requiring the player to make the most of its benefits.
 
==Mechanics and Interactions==
'''The Basics:'''
* The F key in the game's UI displays the player's ultphinisher as a percentage between 0-100%.
* To use an ultimatephinisher, the F key must be at 100%.
** A sound effect will play when a Phighter's phinisher is ready.
* The ultphinisher percentage increases passively overtime, as well as damaging enemies and healing teammates.
 
UltimatesPhinishers have several mechanics and interactions:
* On use, the player's camera will cut to a close-up of their phighter performing a unique animation. If this animation finishes, the player will successfully use their ultimatephinisher.
** The player can still take damage during the animation.
** If the player dies before the animation completes, the ultimatephinisher's effects are cancelled. The ultphinisher points are not refunded.
** Status effects do not cancel ultimatesphinishers. However, the player can be displaced by pull or knockback effects.
** The player is suspended in the air for the animation's duration.
* Your Phighter's unique ultimatephinisher dialogue will be displayed at the bottom-center of the screen.
** This is visible to all players.
** The color of the dialogue is used to indicate the team using the ultimatephinisher.
 
 
===UltPhinisher Points===
UltPhinisher Points is an internal value which measures the player's progress to obtaining their ultimatephinisher. Each Phighter's ultimatephinisher requires a sufficient amount of ultphinisher points to use. The amount of ultphinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining ultphinisher points are same across the board.
* Each player passively gains 1 ultphinisher point per second.
** During [[One Minute Remaining]], this is reduced to 1 ultphinisher point per 0.3 seconds.
** UltPhinisher points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains ultphinisher points at a conversion rate of 10 damage or healing/1 ultphinisher point.
** Each source of damage can generate a maximum of 10 ultphinisher points.
** Damaging or healing yourself does not generate ultphinisher points.
** UltimatesPhinishers such as [[Biograft|Biograft's]] Overheat disable this mechanic for the duration of the ultphinisher's effect.
 
UltPhinisher points has several interactions:
* Switching Phighters transfers the player's current ultphinisher points to that character.
** e.g. A Rocket that currently has 75/75 ultphinisher points switches to Medkit. The Medkit starts with 75/150 ultphinisher points.
* Furthermore, the player can still gain ultphinisher points even if the player has more than sufficient amounts to use their ultimatephinisher. Having excess ultphinisher points affects the class-switch interaction above this dotpoint.
** e.g. A Sword with 100/75 ultphinisher points switches to Medkit. The Medkit starts with 100/150 ultphinisher points.
* Using your ultimatephinisher sets the player's current ultphinisher points to 0.
** e.g. A Rocket with 150/75 ultphinisher points uses Rocket Barrage. The Rocket's ultphinisher points is now 0/75.
* UltPhinisher points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their ultimatephinisher (depending on phighter). Whether this is an intended interaction is yet to be determined.
 
 
 
==List of UltimatesPhinishers==
'''Note:''' Does not include [[Skins|skin]] specific dialogue.
<table class="fandom-table sortable" align="center" style="width: 100%;">
<tr>
<th>Phighter</th>
<th>UltimatePhinisher</th>
<th>Description</th>
<th>Dialogue</th>
<th style="width: 5%;">UltPhinisher Points</th>
</tr>
<tr>
Line 66 ⟶ 67:
<td>[[Biograft]]</td>
<td>Overheat</td>
<td>Your attack speed is set to maximum and primary damage is increased by 50%. <br>While the ultimatephinisher is active, constantly drain HP. Upon reaching 1HP, create an explosion around you</td>
<td>''MEET YOUR DEMISE!''</td>
<td>125</td>
Line 111 ⟶ 112:
<td>''My greatest invention!!''</td>
<td>125</td>
</tr>
<tr>
<td>[[Katana]]</td>
<td>Soul Splicer</td>
<td>Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune..</td>
<td>''For broken honor... and retribution.''</td>
<td>Unknown</td>
</tr>
</table>
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==Trivia==
* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest ultimatephinisher cost of all time, having a cooldown of 50 seconds.
** This was later increased from 50 seconds to 100 seconds.