Phinisher: Difference between revisions

From PHIGHTING! Wiki
m (renaming and stuff)
Line 1:
A phighter's '''Phinisher''' is theira [[Phighters|Phighter]]'s strongest abilitymove, known for being able to turn the tides of a battle when used. Phinishers are incredibly powerful, unique to each phighterPhighter, and have a significant impact overon the outcome of a match. Phinishers havecan abe longused downtime between uses, requiringonce the player tohas makegathered theenough mostPhinisher ofPoints itsover benefitsthe match.
 
==Mechanics and Interactions==
'''The Basics:'''
* The F key in the game's UI displays the player's phinisherPhinisher as a percentage between 0-100%.
* To use an phinisherPhinisher, the F key must be at 100%.
** A sound effect will play when a Phighter's phinisherPhinisher is ready.
* The phinisherPhinisher percentage increases passively overtimeover time, as well as damaging enemies and healing teammates.
 
Phinishers have several mechanics and interactions:
* On use, the player's camera will cut to a close-up of their phighterPhighter performing a unique animation. If this animation finishes, the player will successfully use their phinisherPhinisher.
** The player can still take damage during the animation.
** If the player dies before the animation completes, the phinisherPhinisher's effects are cancelled. The phinisherPhinisher points are not refunded.
** Status effects do not cancel phinishersPhinishers. However, the player can be displaced by pull or knockback effects.
** The player is suspended in the air for the animation's duration.
* Your Phighter's unique phinisherPhinisher dialogue will be displayed at the bottom-center of the screen.
** This is visible to all players.
** The color of the dialogue is used to indicate the team using the phinisherPhinisher.
 
 
===Phinisher Points===
Phinisher Points is an internal value which measures the player's progress to obtaining their phinisherPhinisher. Each Phighter's phinisherPhinisher requires a sufficient amount of phinisherPhinisher points to use. The amount of phinisherPhinisher points needed differs between each Phighter, with higher values requiring more time. However, the numbers for gaining phinisherPhinisher points are same across the board.
* Each player passively gains 1 phinisherPhinisher point per second.
** During [[One Minute Remaining]], this is reduced to 1 phinisherPhinisher point per 0.3 seconds.
** Phinisher points are still generated even if the player is currently dead.
* Doing damage to enemies or healing other teammates gains phinisherPhinisher points at a conversion rate of 10 damage or healing/1 phinisherPhinisher point.
** Each source of damage can generate a maximum of 10 phinisherPhinisher points.
** Damaging or healing yourself does not generate phinisherPhinisher points.
** Phinishers such as [[Biograft#Overheat|Biograft's Overheat]] Overheatand [[Hyperlaser|Hyperlaser's Eviscerating Ray]] disable this mechanic for the duration of the phinisherPhinisher's effect.
 
Phinisher points has several interactions:
* Switching Phighters transfers the player's current phinisherPhinisher points to that character.
** e.g. A Rocket that currently has 75/75 phinisherPhinisher points switches to Medkit. The Medkit starts with 75/150 phinisherPhinisher points.
* Furthermore, the player can still gain phinisherPhinisher points even if the player has more than sufficient amounts to use their phinisherPhinisher. Having excess phinisherPhinisher points affects the class-switch interaction above this dotpoint.
** e.g. A Sword with 100/75 phinisherPhinisher points switches to Medkit. The Medkit starts with 100/150 phinisherPhinisher points.
* Using your phinisherPhinisher sets the player's current phinisherPhinisher points to 0.
** e.g. A Rocket with 150/75 phinisherPhinisher points uses Rocket Barrage. The Rocket's phinisherPhinisher points is now 0/75.
* Phinisher points passively generate during the map and gamemode intro screen, allowing players to start the game with 15-25% to their phinisherPhinisher (depending on phighter). Whether this is an intended interaction is yet to be determined.
 
 
Line 67:
<td>[[Biograft]]</td>
<td>Overheat</td>
<td>Your attack speed is set to maximum and primary damage is increased by 50%. <br>While the phinisherPhinisher is active, constantly drain HP. Upon reaching 1HP, create an explosion around you</td>
<td>''MEET YOUR DEMISE!''</td>
<td>125</td>
Line 102:
<td>[[Boombox]]</td>
<td>Raining Tacos</td>
<td>Jump extremely high into the air and slam the ground with a giant explosion.<br> The explosion will give you and allies a temporary 200500 shield, as well as slow enemies.</td>
<td>''Let's turnlay updown the volumebeat!''</td>
<td>125</td>
</tr>
Line 131:
 
==Trivia==
* In [[Playtest 1]], [[Rocket]]'s Rocket Barrage had the lowest phinisherPhinisher cost of all time, having a cooldown of 50 seconds.
** This was later increased from 50 seconds to 100 seconds.
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.