Scythe: Difference between revisions
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m (→Abilities: edited q to be more accurate. added //s to temporarily make it distinct what desc is regarding what mode) |
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<!--Primary--> |
<!--Primary--> |
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{{Abilitytable |
{{Abilitytable |
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|Harvest |
|Harvest / Let 'Er Rip |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Primary |
|Primary |
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|Melee / |
|'''Scythe:''' Melee </br> '''Gun:''' Projectile |
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|Swing your scythe, dealing bonus damage at its tip. // Shoot your gun, losing accuracy the longer you shoot. |
|'''Scythe''' </br> Swing your scythe, dealing bonus damage at its tip. </br> '''Gun''' </br> Shoot your gun, losing accuracy the longer you shoot. |
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|{{Stance |
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⚫ | | |
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|'''Harvest (Scythe):'''<br>Damage: 10<br>Tip damage: 5 + 10% of current hitpoints (min. 10)<br>Fire rate: ---<br>Ammo gain: +2, +5 (tip)<br>Range: ---<br>Dash force: --- |
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⚫ | |||
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|[[File:Demonstration ScytheM1Scythe.webm]] [[File:Demonstration ScytheM1Gun.webm]] |
|[[File:Demonstration ScytheM1Scythe.webm]] [[File:Demonstration ScytheM1Gun.webm]] |
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<!--Q Ability--> |
<!--Q Ability--> |
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{{Abilitytable |
{{Abilitytable |
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|Flat-hat |
|Flat-hat / Bull's-eye |
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|[[File:AbilityIcon Scythe Q Scythe.png|150x150px]] [[File:AbilityIcon Scythe Q Gun.png|150x150px]] |
|[[File:AbilityIcon Scythe Q Scythe.png|150x150px]] [[File:AbilityIcon Scythe Q Gun.png|150x150px]] |
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|Q Ability |
|Q Ability |
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|Mobility/Projectile |
|'''Scythe:''' Mobility/Projectile</br>'''Gun:''' Projectile/Status |
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|Jump and fire a projectile, use 50 ammo to fire an additional projectile. |
|'''Scythe'''</br>Jump and fire a projectile, use 50 ammo to fire an additional projectile.</br>'''Gun'''</br>Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early. |
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|{{Stance |
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⚫ | | |
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|'''Flat-hat:'''<br>Damage: 10 + 5% of current hitpoints{{Cite}} (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br> |
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⚫ | |'''Bull's-eye:'''<br>Damage: 8-50<br>{{Status|Stun}} duration: 0-1 second<br>Projectile speed: 25<br>Ammo gain: +50% of ammo used<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Knockback force: ---<br>{{Status|Slow}} penalty: 10%-30%, 100% (after firing)<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 2 seconds}} |
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|[[File:Demonstration ScytheQScythe.webm]] [[File:Demonstration ScytheQGun.webm]] |
|[[File:Demonstration ScytheQScythe.webm]] [[File:Demonstration ScytheQGun.webm]] |
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}} |
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<!--E Ability--> |
<!--E Ability--> |
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{{Abilitytable |
{{Abilitytable |
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|Chasing Flourish |
|Chasing Flourish / Bullet Blaze |
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|[[File:AbilityIcon Scythe E Scythe.png|150x150px]] [[File:AbilityIcon Scythe E Gun.png|150x150px]] |
|[[File:AbilityIcon Scythe E Scythe.png|150x150px]] [[File:AbilityIcon Scythe E Gun.png|150x150px]] |
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|E Ability |
|E Ability |
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|Melee/Mobility |
|'''Scythe:''' Melee/Mobility<br>'''Gun:''' Projectile |
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|Dash forwards, use 50 ammo to dash an additional time. |
|'''Scythe'''</br>Dash forwards, use 50 ammo to dash an additional time.</br>'''Gun'''</br>Shoot 20 bullets forwards in a spread pattern. |
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|{{Stance |
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⚫ | | |
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|'''Chasing Flourish:'''<br>Damage: 12 (dash) + 15 + 5% of current hitpoints{{Cite}} (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br> |
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⚫ | |||
|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]] |
|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]] |
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}} |
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<!--Phinisher--> |
<!--Phinisher--> |
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{{Abilitytable |
{{Abilitytable |
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|Stalking Ambush |
|Stalking Ambush / Final Serenade |
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|[[File:AbilityIcon Scythe Ult.png|150x150px]] |
|[[File:AbilityIcon Scythe Ult.png|150x150px]] |
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|[[Phinisher]] |
|[[Phinisher]] |
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|Mobility/Targeted |
|'''Scythe:''' Mobility/Targeted</br>'''Gun:''' AoE |
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|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. |
|'''Scythe'''</br>Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.</br>'''Gun'''</br>Rapid fire in a circle around you, shoot a high damage blast at the end. |
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|{{Stance |
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⚫ | | |
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|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br> |
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⚫ | |||
|[[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]] |
|[[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]] |
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}} |
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