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Scythe

From PHIGHTING! Wiki
Revision as of 21:28, 16 March 2024 by TransfemIcedagger (talk | contribs) (reformatted w/ new stance template)
Overview Lore Dialogue Sound effects Gallery History

Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.

Overview

TBA

Abilities

Scythe has two different forms which give different sets of abilities: Scythe form and Gun form. These forms can be switched around by using Switcheroo.

Eye on the Target
Type
Passive

Ability Type
Buff/Mobility
A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
Damage: 10% of current hitpoints (min. 8) (first hit)
Ammo gain: +50 (first hit), +75 (kill/assist)
Ammo regeneration rate: 1.67/second
Max. ammo: 250
Mark duration: 30 seconds (without attacking enemy), X seconds (after attacking enemy)
Ability Demonstration
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Details:

  • Shared between both forms.
  • Scythe will gain 20% Haste if over 50 studs away from the marked target.
    • Passive Haste is lost for a short period if Scythe attacks an unmarked enemy.
  • Killing a marked target generates bonus Phinisher points, granting 12 Phinisher points or 10% Phinisher charge.
  • While in Gun form, Scythe cannot passively regenerate ammo past 50.
  • Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from Scythe.


Harvest / Let 'Er Rip
Type
Primary

Ability Type
Scythe: Melee
Gun: Projectile
Scythe
Swing your scythe, dealing bonus damage at its tip.
Gun
Shoot your gun, losing accuracy the longer you shoot.

Harvest (Scythe):
Damage: 10
Tip damage: 5 + 10% of current hitpoints (min. 10)
Fire rate: ---
Ammo gain: +2, +5 (tip)
Range: ---
Dash force: ---

Let 'Er Rip (Gun):
Damage: 3 per bullet
Fire rate: ---
Projectile speed: ---
Ammo cost: 1 per bullet
Max. recoil: after 75 shots
Slow penalty: 10%
Bound penalty: 25%


Ability Demonstration

Details:

  • Harvest plays a critical hit indicator when hitting enemies at its tip.
  • Let 'Er Rip has no ammo gain.


Switcheroo
Type
Secondary

Ability Type
N/A
Switch between Scythe form and Gun form.
Casting time: 1 second
Cooldown: 1 second
Ability Demonstration

Details:

  • Shared between both forms.


Flat-hat / Bull's-eye
Type
Q Ability

Ability Type
Scythe: Mobility/Projectile
Gun: Projectile/Status
Scythe
Jump and fire a projectile, use 50 ammo to fire an additional projectile.
Gun
Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early.

Flat-hat:
Damage: 10 + 5% of current hitpoints[citation needed] (min. 12)
Fire rate: ---
Projectile speed: ---
Ammo gain: +10
Ammo cost: 50 per recast
Jump height: 15 studs
Cooldown: 12 seconds

Bull's-eye:
Damage: 8-50
Stun duration: 0-1 second
Projectile speed: 25
Ammo gain: +50% of ammo used
Ammo cost: 8-50
Max. charge time: 1.5 seconds
Knockback force: ---
Slow penalty: 10%-30%, 100% (after firing)
Bound penalty: 100%
Cooldown: 2 seconds


Ability Demonstration

Details:

  • Firing Flat-hat's first projectile can be cancelled by using other abilities.
  • Flat-hat's projectiles can pierce through multiple enemies.
  • Bull's-eye applies Stun only after at least 26 ammo has been used.
  • Bull's-eye will still recover ammo if an unmarked target is hit.
  • Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.
  • Bull's-eye will fire automatically when fully charged.


Chasing Flourish / Bullet Blaze
Type
E Ability

Ability Type
Scythe: Melee/Mobility
Gun: Projectile
Scythe
Dash forwards, use 50 ammo to dash an additional time.
Gun
Shoot 20 bullets forwards in a spread pattern.

Chasing Flourish:
Damage: 12 (dash) + 15 + 5% of current hitpoints[citation needed] (min. 15) (hop)
Ammo gain: +10 (dash), +25 (hop)
Ammo cost: 50 per recast
Dash distance: 20 studs
Hop height: ---
Cooldown: 8 seconds

Bullet Blaze:
Damage: 3 per bullet
Projectile speed: ---
Bullets: 20
Ammo cost: 20
Endlag: 1.5 seconds
Knockback force: --- (recoil)
Slow penalty: 30%
Bound penalty: 25%
Cooldown: 2 seconds


Ability Demonstration

Details:

  • Chasing Flourish's dash occurs in the direction of the crosshair.
  • Chasing Flourish's hop can be cancelled by using other abilities.
  • Bullet Blaze has no ammo gain.
  • When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.
  • Bullet Blaze's self-knockback from recoil occurs in the direction opposite of where it is aimed.
  • Bullet Blaze fires its bullets in an 8-pointed star pattern.


Stalking Ambush / Final Serenade
Type
Phinisher

Ability Type
Scythe: Mobility/Targeted
Gun: AoE
Scythe
Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.
Gun
Rapid fire in a circle around you, shoot a high damage blast at the end.

Stalking Ambush:
Damage: 25 + 10% of current hitpoints (min. 30)
Ammo gain: +50
Max. duration: 15 seconds
Haste: 300%-75% (over 3 seconds)
Bounce: 50%

Final Serenade:
Damage: 9 per tick (196 total)
Ticks: 20
Ammo gain: +1 per tick
Radius: 20 studs
Duration: 2 seconds
Slow penalty: 30%
Bound penalty: 100%
Phinisher points: 125


Ability Demonstration

Details:

  • Scythe is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.
  • Enemies are highlighted and can be targeted through walls while in Stalking Ambush.
  • Similar to Shuriken's Illusions of the Smoke, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
  • Stalking Ambush does not guarantee a hit; while the mark is applied, its damage and ammo gain can miss.
    • The teleport occurs 0.5 seconds after an enemy is targeted.

Strategy

Pros
  • Pros
Cons
  • Cons

Ability usage

  • Passive
    • placeholder
  • Primary
    • placeholder
  • Secondary
    • placeholder
  • Q Ability
    • placeholder
  • E Ability
    • placeholder
  • Phinisher
    • placeholder

Counterplay against Scythe

  • placeholder

Badge

Name Icon Description Reward
scythe badge N/A N/A

Trivia

General:

  • Scythe is based on the Laser Scythe gear.
  • Scythe's character theme is "THE MOST WANTED".
  • Scythe speaks with a Southern accent.[1]
  • Scythe is based on Bayonetta.[2]
    • If she had a voice, she would sound like a 'Southern Bayonetta'.[3]
  • The right side of her face is based off of Kopaka from the Bionicle series.[4]
  • Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[5]
  • Scythe's render is based on one of the covers of Chainsaw Man [6]

Development:

Skins:

Version history


2 January 2024

  • Scythe is revealed to the public.

References

  1. Confirmed by Soda in a Tumblr post.
  2. Confirmed by aidn in the boggio community Discord.
  3. Confirmed by Soda in a Tumblr post.
  4. Confirmed by Soda in a Tumblr post.
  5. Confirmed by Soda in a Tumblr post.
  6. Confirmed by pix in the boggio community Discord.

Phighters
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Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
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