Scythe: Difference between revisions

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|icon = Placeholder.png
|icon = Placeholder.png
|type = Primary
|type = Primary
|description = '''Scythe''' <br> Swing your scythe, dealing bonus damage at its tip. <br> '''Gun''' <br> Shoot your gun, losing accuracy the longer you shoot.
|description = '''Scythe''' <br> Swing your scythe, dealing bonus damage at its tip. <br><br> '''Gun''' <br> Shoot your gun, losing accuracy the longer you shoot.
|details = {{Stance
|details = {{Stance
|'''Harvest (Scythe):'''<br>Damage: 10<br>Tip damage: 5 + 10% of current hitpoints (min. 10)<br>Fire rate: ---<br>Ammo gain: +2, +5 (tip)<br>Range: ---<br>Dash force: ---
|'''Harvest (Scythe):'''<br>Damage: 10<br>Tip damage: 5 + 10% of current hitpoints (min. 10)<br>Fire rate: ---<br>Ammo gain: +2, +5 (tip)<br>Range: ---<br>Dash force: ---
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|icon = AbilityIcon Scythe Q.png
|icon = AbilityIcon Scythe Q.png
|type = Q Ability
|type = Q Ability
|description = '''Scythe'''<br>Jump and fire a projectile, use 50 ammo to fire an additional projectile.<br>'''Gun'''<br>Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early.
|description = '''Scythe'''<br>Jump and fire a projectile, use 50 ammo to fire an additional projectile.<br><br>'''Gun'''<br>Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early.
|details = {{Stance
|details = {{Stance
|'''Flat-hat:'''<br>Damage: --- (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br>
|'''Flat-hat:'''<br>Damage: --- (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br>
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|icon = AbilityIcon Scythe E.png
|icon = AbilityIcon Scythe E.png
|type = E Ability
|type = E Ability
|description = '''Scythe'''</br>Dash forwards, use 50 ammo to dash an additional time.</br>'''Gun'''</br>Shoot 20 bullets forwards in a spread pattern.
|description = '''Scythe'''<br>Dash forwards, use 50 ammo to dash an additional time.<br><br>'''Gun'''<br>Shoot 20 bullets forwards in a spread pattern.
|details = {{Stance
|details = {{Stance
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + --- (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br>
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + --- (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br>
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|icon = AbilityIcon_Scythe_Ult.png
|icon = AbilityIcon_Scythe_Ult.png
|type = Phinisher
|type = Phinisher
|description ='''Scythe'''<br>Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br>'''Gun'''<br>Rapid fire in a circle around you, shoot a high damage blast at the end.
|description ='''Scythe'''<br>Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><br>'''Gun'''<br>Rapid fire in a circle around you, shoot a high damage blast at the end.
|details = {{Stance
|details = {{Stance
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125