Skateboard: Difference between revisions
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Reworked skate's ability description so readers dont have to swtich between two tabs, but can read about both modes on a single page |
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When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use {{Abilitylink|SkateboardQ}} to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until {{Abilitylink|SkateboardE}} is off cooldown (which takes 7s), and then get back to skating.
As for dealing damage, Skateboard does not boast a particularly high DPS,
Dealing damage on board is much safer but less effective, while dealing damage off board greatly increases {{PAGENAME}}'s DPS and combo potential, but comes with much higher risk.
Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this makes him only a minor concern. But when Skateboard and a teammate are ''both'' attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.
His
===Ability usage===
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