Skateboard: Difference between revisions

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m (adjusting ability stats)
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|N/A/Mobility
|N/A/Mobility
|Your walkspeed gradually increases up to 25%. On board, press space on ledges to perform a trick.
|Your walkspeed gradually increases up to 25%. On board, press space on ledges to perform a trick.
|'''Off board:'''<br>Max. {{Status|Haste}}: 25%<br>'''On board:'''<br>Trick walkspeed boost: +10<br>Damage: 5<br>Maximum walkspeed: 50 (Soft Cap) / 100 (Hard Cap)
|'''SLUGGISH!!:'''<br>Max. {{Status|Haste}}: 25%<br>'''STUNTISH!!:'''<br>Damage: 5<br>Trick speed gain: +10<br>Max. speed: 50 (soft cap), 100 (hard cap)
|[[File:Slow walker.gif|center|300px]][[File:Skateboard passive.gif|center|300px]]
|[[File:Slow walker.gif|center|300px]][[File:Skateboard passive.gif|center|300px]]
}}
}}
''Details:''
''Details:''
* This bonus is lost if you're not moving for half a second.
* Passive {{Status|Haste}} is lost if not moving for half a second.
* Killing or assisting sets {{Status|Haste}} to 50%.
* Killing or assisting sets {{Status|Haste}} to 50%.


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|Melee/Mobility
|Melee/Mobility
|Off board, Swing your board once, lose 5% {{Status|Haste}} per swing. On board, accelerate forward.
|Off board, Swing your board once, lose 5% {{Status|Haste}} per swing. On board, accelerate forward.
|'''Off board''':<br>Damage: 15<br>Fire rate: 0.5 seconds<br>'''On board:'''<br>Damage: 10 <br>Fire rate: 1 second<br>Walkspeed boost: +5
|'''SWING IT!!:'''<br>Damage: 15<br>Fire rate: 0.5 seconds<br>'''PUSH IT!!:'''<br>Damage: 10 <br>Fire rate: 1 second<br>Speed gain: +5
|[[File:Phightinggifskateboard1.gif|center|300px]][[File:Skate m1.gif|center|300px]]
|[[File:Phightinggifskateboard1.gif|center|300px]][[File:Skate m1.gif|center|300px]]
}}
}}
''Details:''
''Details:''
* The second hit can be cancelled.
* The second hit can be cancelled.
* {{Abilitylink|SkateboardPrimaryBoard}} cannot be used while mid-air (on board).
* PUSH IT!! cannot be used while mid-air.




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|Melee/[[Status Effects#Disables|Disable]]/Mobility
|Melee/[[Status Effects#Disables|Disable]]/Mobility
|Wind up and stun any enemies while off board. Spin and damage enemies around you when on board. If used after a trick, gain extra speed when you land.
|Wind up and stun any enemies while off board. Spin and damage enemies around you when on board. If used after a trick, gain extra speed when you land.
|'''Off board:'''<br>Damage: 10-30<br>{{Status|Stun}} duration: 0.25s-0.75s second<br>Casting time: 0.25s-1s seconds <br>'''On board:'''<br>Damage: 15<br>Trick walkspeed bonus: +5 <br>Cooldown: 5 seconds
|'''BASH 'EM!!:'''<br>Damage: 10-30<br>{{Status|Stun}} duration: 0.25-0.75 seconds<br>Casting time: 0.25-1 second<br>'''KICK 'EM!!:'''<br>Damage: 15<br>Trick speed gain bonus: +5<br>'''Cooldown:''' 5 seconds
|[[File:Phightinggifskateboard2.gif|center|300px]][[File:Skatem2.gif|center|300px]]
|[[File:Phightinggifskateboard2.gif|center|300px]][[File:Skatem2.gif|center|300px]]
}}
}}
''Details:''
''Details:''
* BASH 'EM!! and KICK 'EM!! share a cooldown.
* Both the on board and off board version of this ability share cooldowns.
* This ability can be charged, stunning for longer and dealing more damage the longer it is held.
* This ability can be charged, stunning for longer and dealing more damage the longer it is held.
* If Skateboard jumps immediately after using this ability, he will perform a trick.
* If Skateboard jumps immediately after using this ability, he will perform a trick.
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|Mobility
|Mobility
|Off board, run forward and bash any enemies. On board, charge up and boost forward depending on the duration of the charge.
|Off board, run forward and bash any enemies. On board, charge up and boost forward depending on the duration of the charge.
|'''Off board:'''<br>Damage: 15 (initial) + 10 (lingering)<br>Knockback force: 2 studs <br>Range: 40 studs <br>Cooldown: 8 seconds<br>{{Status|Haste}} buff: Sets to 25%<br>'''On board:'''<br>Damage: 10<br>Knockback force: 10<br>Casting time: 0.1-1.5 seconds<br>Walkspeed set: 15-45 <br> Cooldown: 8 seconds
|'''RUN!!:'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2 studs <br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>'''BOOST!!:'''<br>Damage: 10<br>Knockback force: 10<br>Casting time: 0.1-1.5 seconds<br>'''Cooldown:''' 8 seconds
|[[File:Phightinggifskateboard4.gif|center|300px]][[File:SkateQ.gif|center|300px]]
|[[File:Phightinggifskateboard4.gif|center|300px]][[File:SkateQ.gif|center|300px]]
}}
}}
''Details:''
''Details:''
* RUN!! and BOOST!! share a cooldown.
* Both the on board and off board version of this ability share cooldowns.
* Skateboard is suspended in the air for the casting time (on board).
* Skateboard is suspended in the air for the casting time (on board).
* If Skateboard is slowed or stunned while charging, he will be forced off board.
* If Skateboard is slowed or stunned while charging, he will be forced off board.
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|N/A/AoE
|N/A/AoE
|Switch between being on and off your skateboard.
|Switch between being on and off your skateboard.
|'''Off board:'''<br>Cooldown: 2 seconds<br>'''On board''':<br>Damage: 75% of players speed<br>Cooldown:6 seconds
|'''Off board:'''<br>Cooldown: 2 seconds<br>'''On board''':<br>Damage: 15-35 (100% of current speed)<br>Cooldown: 6 seconds
|[[File:Phightinggifskateboard5.gif|center|300px]][[File:SkateE.gif|center|300px]]
|[[File:Phightinggifskateboard5.gif|center|300px]][[File:SkateE.gif|center|300px]]
}}
}}
''Details:''
''Details:''
* The cooldown of this ability starts upon switching to on board.
* Skateboard will not be forced off board if disabled in the first 2 seconds of switching to on board.
* While on board, {{PAGENAME}} has the following traits:
* Skateboard will not be forced off board if stunned or slowed in the first 2 seconds of switching to on board.
* While on board {{PAGENAME}} has the following traits:
** Cannot regenerate shield naturally.
** Cannot regenerate shield naturally.
** Colliding with enemies deals 10 damage passively.
** Colliding with enemies deals 10 damage passively.
** 35% {{Status|Bound}}.
** 35% {{Status|Bound}}.
** If {{PAGENAME}} receives a disabling status effect, a {{Status|Slow}} of 25% or higher or gets reduced to 0 walkspeed after being on board for at least 5 seconds, {{PAGENAME}} will be forced off board.
** If {{PAGENAME}} receives a disabling status effect, a {{Status|Slow}} of 25% or higher or gets reduced to 0 speed after being on board for at least 5 seconds, {{PAGENAME}} will be forced off board.
** Slopes increase walkspeed when traveling downwards and decrease walkspeed when travelling upwards.
** Slopes increase speed when traveling downwards and decrease speed when travelling upwards.
** Speed will gradually decay. The decay speed increases at different speed caps.
*** The speed decay caps are: 25, 30, 40, 50, 60.
** When above 50 speed, speed decays quicker until it reaches 50 or below.
** When above 50 speed, speed decays quicker until it reaches 50 or below.
** {{PAGENAME}} physically cannot exceed 100 speed.
** {{PAGENAME}} physically cannot exceed 100 speed.
* Holding this ability while on board performs a spin attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage.
* The cooldown of this ability starts upon switching to off board.
* Holding this ability performs a spin attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage.
* {{Status|Haste}} is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% {{Status|Haste}}.
* {{Status|Haste}} is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% {{Status|Haste}}.
* On board, Skateboard's speed will gradually decay. The decay speed increases at different walkspeed caps.
** The speed decay walkspeed caps are: 25, 30, 40, 50, 60.




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|Mobility/[[Status Effects#Disables|Disable]]
|Mobility/[[Status Effects#Disables|Disable]]
|Charge up before being sent forward, stunning enemies for 2 seconds.
|Charge up before being sent forward, stunning enemies for 2 seconds.
|'''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Dash range:''' X<br>'''Casting time:''' 0.75 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Phinisher points:'''100
|'''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Dash distance:''' ---<br>'''Casting time:''' 0.75 seconds<br>'''Phinisher points:''' 100
|[[File:Phightinggifskateboard6.gif|center|300px]]
|[[File:Phightinggifskateboard6.gif|center|300px]]
}}
}}
''Details:''
''Details:''
* Using primary will start THE COOL, RAD, COFFIN!! early.

* Using primary will start the attack early.
* Skateboard immediately switches to on board on cast.
* Skateboard immediately switches to on board on cast.
* Skateboard gains maximum speed (50) upon using THE COOL, RAD, COFFIN!!.
* Skateboard will not be forced off board if stunned or slowed in the first 2 seconds of using the phinisher.
* If Skateboard dies during the casting time, the dash animation will perform but its effects will be cancelled.
* Skateboard gains maximum (50) speed upon using the phinisher.
* If Skateboard dies during the casting time, the dash animation will perform but nothing will happen.
* Refreshes the cooldown of {{Abilitylink|SkateboardE}}.
* Refreshes the cooldown of {{Abilitylink|SkateboardE}}.